Nintendo

Creator / Mario Artist [64DD – Beta / Cancelled]

creator64ddlogo.jpg

Mario Artist and Creator 64 are a set of creative software / development tools that were meant to be used for the Nintendo 64DD.  Before the 64DD was published, Nintendo talked about many options and different programs for this new Mario Artist series, but in the end only few ones were finished. Paint Studio, Polygon Studio, Talent Studio and Communication Kit were available in shops, but Game Maker, Graphical Message Maker, Sound Maker, Video Jockey Maker and Creator remained unreleased. In the gallery below you can see a collection of old images from the original Mario Artist Set, in which there could be some screens of the cancelled discs and early versions of the released ones (with different icons and HUD).

Sadly, as we never played the final Mario Artist, we are not sure about which screens are beta and which are not. Please, if you played Mario Artist 64DD, let us know!

From the official Pickford Brothers’s website, we can even read about a cancelled american version of Mario Artist for the Nintendo 64, that was in early development by Software Creations:

Mario Artist: Paint Studio / Sound Studio: Originally intended as a single product – a sequel to Mario Paint in 3D for the N64 – this eventually saw light as multiple Japanese only products released for the N64 and the 64DD disk drive system.

Software Creations were initially asked to pitch a concept to Nintendo of America for a Mario Paint style product for the N64. John came up with a concept based on living 3D environments where the user could mess about with the creatures in the world – both editing the textures on the models themselves, and modifying the parameters of entities themselves – the physical size of a dinosaur, say, and its other visual attributes, as well as its AI properties such as aggression, speed etc. The result would be living playground where the player could mess around and play God.

The project was caught up in political infighting between NOA and Nintendo of Japan over who was controlling the project, and eventually the Japanese took control and rejected many of the ideas which had been accepted enthusiastcally by the Americans, steering the project in a different direction after John left Software Creations to form Zed Two, and throwing away loads of work.

Thanks to Robert Seddon and Vaettur for the contribution!

Images: 

Kirby 64: The Crystal Shards [N64 – Beta]

Kirby 64 had a long and complex developed cycle, with many delays. The project was developed by HAL and it was designed to be a real sequel for Kirby Dreamland 3 for SNES. The beta screens in the gallery below shown an early version of the game, in which it seems that other playable characters (as Dedede) could have been used in many more levels. If you have more info on the differences in this beta, please let us know!

[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Kirby 64 ha avuto uno sviluppo piuttosto complesso, subendo ritardi su ritardi, cosa del resto poco sorprendente vista la storia del Nintendo 64. Ad occuparsi del gioco fu HAL, della quale è anche una sorta di mascotte. Venne pensato fin dall’inizio per essere un vero e proprio seguito di Kirby Dreamland 3 per SNES: in breve niente salto in 3d, ma formula classica riproposta con grafica poligonale in stile Klonoa. Dalle prime immagini mostrate, fino alla versione finale, non è che cambi molto, tutte le aree che si vedono nelle foto sono state proposte anche al momento della commercializzazione, così come i personaggi giocabili, seppur per brevi periodi (ad esempio Dedede, quello celeste e obeso).

La differenza principale, oltre alle varie rifiniture ed alla maggiore pulizia grafica, sta nell’interfaccia: se le stelle sono state rimpiazzate da alcuni blocchi rappresentanti l’energia di Kirby, i semicerchi dorati, così come i tre piccoli contenitori quadrati sulla sinistra, sono scomparsi nella versione finale (anche se i semicerchi, forse, sono stati sostituiti da una semplice barra orizzontale, che quando è riempita dona una vita); per il resto il contatore delle vite (il numero a sinistra) e le abilità combinate (a destra), sono rimaste immutate nelle sostanza anche se migliorate nella forma.

Per finire vi proponiamo una foto trovata recentemente (l’ultima, in basso), che rappresenta una fase realmente presente in Kirby (dotato di spada laser di Darth Mauliana memoria), ma mostra un’interfaccia che non esiste nel gioco finale: più schematica, quasi futuristica, ma uguale nei dati segnalati.[/spoiler]

[spoiler /Cliquez pour lire la version en français/ /Click on link to read the french version of this article/]

Kirby 64 eu un cycle de développement long, coûteux, complèxe, avec beaucoup de retardement. Le projet était développé par HAL et il était conçu au départ pour être une suite au jeu Kirby Dreamland 3 de la SNES. Les captures d’écrans du stade beta qui se trouve dans la gallerie en bas de cet article, montrent une version antérieure, dans laquelle il semble possible de contrôler plusieurs autres personnages (Comme Dedede), dans plusieurs niveaux différents. Finalement, le seul personnage qui ne semble pas pouvoir être contrôlé par le joueur, c’est Adeline.
Si vous avez plus d’information sur les différences entre la version finale et la version beta, s’il-vous-plaît veuillez nous le signaler!

(Ceci est une traduction intégrale de la version de l’article en anglais plus haut)[/spoiler]

Thanks to Joe Long, FullMetalMC, Nick, ToadTReborn, Hydrozor & Ultraman82 for the contributions!

Images:

Video:
 

Pokèmon SNAP! [N64 – Beta]

pokesnaplogo.jpg

Various beta images of Pokèmon Snap show a bar in the bottom right corner where you can select Pokè Flute, Apple, and some bomb thing. Also unseen in the same images are shots of a desert area not used in the final game. There’s also some screens from the forest and swamp, showing some pretty big changes. Ekans, the snake Pokèmon was also in the beta version, but not in the final. Why Ekans was cut is unknown. If you can notice more differences in the beta screens below, please let us know!

Also, you could be interested in the “Jack and the Beanstalk” project , an unreleased Nintendo 64 game that evolved into Pokemon Snap!

[thanks to Michael Cheek for the confirmation for these beta screens!]

[Thanks to Henrique Resende for the contribute!]

Images:

Videos:

 

Sim City 64DD [N64 – Beta]

simcity64ddlogo.jpg

SimCity 64 is a city-building video game developed by HAL Laboratory and published by Nintendo, and believed to be a part of the SimCity series, although Maxis was not involved in the development or release of the game. The game is considerably obscure, given its Japan-only release and designation to run on the ill-fated Nintendo 64DD platform.

Although general gameplay in SimCity 64 is much like SimCity 2000, the game’s graphical textures and building tilesets are considerably different. However, the game sports several advanced features that were not seen in SimCity 2000 or even SimCity 3000 (1999): The ability to view the city at night (now also available in SimCity 4), pedestrian level free-roaming of a city, and individual road vehicles and pedestrians (which could only be seen while in the free-roaming mode). Cities in the game are also presented in 3D hybrid graphics. The game SimCopter 64, which was first planned as a stand-alone game, was later integrated into Sim City 64. [Infos from Wikipedia]

Henrique Resende has sent to us some screenshots from a beta version of the game, in which the HUD is different from the final version.. and maybe more?

Images: 

The Legend Of Zelda: Majora’s Mask “Beta Quest”

majoratop.jpg

Thanks to some Gameshark codes it’s possible to find an unused item in Majora’s Mask, a bottle with the “Hylian Loach” inside. This item could have been used in the removed fishing minigame that was going to be in the game. With other codes you can go around Termina as Fierce Deity Link, and you are able to see that its 3D model is too big for the normal world proportions (as this trasformation was created just for the boss-fights).  It’s even possible to activate a sort of  “Beta Quest” mode that warps you in different places of the game and some of those seems to be more incomplete than the final ones.

Images: