Posts Tagged ‘Core Design

Overview: After Tomb Raider 2, CORE had already planned the sequel which was later released November 1998 for PC and PSX. Based on the upgraded Tomb Raider 2 Engine, Tomb Raider 3 features new vehicles such as the: Kayak, Quadbike. These new vehicles give a dynamic feel and new experience to the game. Tomb Raider [...]

Overview: The first Tomb Raider game became a success with high ratings and sold well. Core Design of Derbyshire had already planned a sequal, the game underwent big changes through development. It is rumored that the game was primarily developed for the PSX, Sega Saturn and PC. According to further rumors, due to the original [...]

A version of Tomb Raider Anniversary developed by Core Design was canceled and never released, as this work was sent in the hands of Crystal Dynamics. Core was the company that developed all the Tomb Raider’s classics to the latest Tomb Raider Angel Of Darkness, which was a “failure” according to critics. Many fans of [...]

In 1994 / 1995 Core Design was working on a new golf game titled “Tee Off”, planned to be released on the Sega 32X, Playstation and Saturn. Various magazines published 3D models for the characters, taken from an early tech demo, that shown an awesome graphic for its time. As wrote by Yakumo and Segafreak_NL [...]

Shell Shock is a mission based tank shooter that was originally in development in 1994 / 1995 by Core Design for the Sega 32X, but soon this version was cancelled and the game was reworked and published in 1996 for the Sega Saturn and Sony Playstation. We don’t know how much of the original 32X [...]

Soulstar was a Mega-CD game created by Core Design, and after its release, two seperate conversions were planned. One was a port to the Jaguar CD, under the same name, whereas the other was an updated version for the 32X, under the name Soulstar X. In the end, neither of them were released. Edit

The overall result suggested that the development of The Angel of Darkness had been rushed, despite numerous delays prior to its release to possibly improve the final product; difficult-to-overlook plot inconsistencies (or leaps) and frequent continuity errors added to the belief that significant ‘cuts’ were made from the original design. While it was not the [...]

Overview: Tomb raider was not only one of the best selling, early 3D games, but it was the most recognizable icon of the Playstation brand. Tomb Raider development started early 1995, Core Design, of Derbyshire (formed in 1994) decided that they wanted to make a video game based on ‘Tomb Raiding’, the game was released [...]


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