Switchblade 2 [NES – Cancelled]

Switchblade 2 [NES – Cancelled]

Switchblade 2 is side-scrolling action title originally developed by Core Design and published by Gremlin Interactive for Amiga in 1991. A Famicom / NES port of the game, created by Kemco, was slated for release in november 1992. The player controlled a soldier, nicknamed “Switchblade”,  who had to save planet F-S5 from an alien invasion. As in similar action titles, he was able to double jump, use blades, guns, and collect power-ups for the latter. More weapons and upgrades could also be bought in the store.

It’s unknown why Kemco never released their version of Switchblade 2 or if it had any major difference compared to the original Amiga version, graphics aside.



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A video game enthusiast since 1989, he was in the past a contributor for multiplayer.it and alternative-reality.com, two italian video games websites. Currently he writes about popular culture on playersmagazine.it

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5 thoughts on “Switchblade 2 [NES – Cancelled]

  1. Scott

    I’m a big fan of the first SwitchBlade game on my Amiga and CPC and not that into the sequel (by different developers who made it a bit more of a generic action platformer) but I still like it and I’m surprised I’ve never known that NES port had been in development. Would love to play it sometime if anyone gets a hold of it to make a rom file. In the original home computer versions the player character is called ‘Hiro’ and is a member of the Bladeknights though I seem to remember the character in SwitchBlade 2 is also called Hiro but a descendant of the original apparently. He looks a bit strangely coloured in these NES screenshots but otherwise the game looks fairly authentic to the Amiga game.

    1. monokoma

      it would be interesting to see if there were any differences in the NES version, i guess we’ll have to wait and see if a proto will ever be released

      1. Christian Harvey

        The NES version was the same as the Amiga version (bar some graphical differences obviously). Gameplay was the same. Gremlin had a case of sour grapes after I left them to work in the USA for a lot more money (they actually used to value video game programmers in the USA before Apple came along and fucked everything up). So Gremlin decided to be big babies and not release it. There you go. Thats the story from the dude who spent a year programming this on a dev system of my own design. Case Closed.

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