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PSP

Galaxy’s End [PSP – Cancelled]

Galaxy’s End is an unreleased science-fiction RTS developed by Tiki Games for the PSP. The game received Stage 1 Approval from SCEA but they did not found a publisher interested in releasing the project. With the introduction of the Playstation Store for the PSP, Galaxy’s End could be completed at some point. As we can read on Joystick:

“When we started Galaxy’s End we absolutely needed a publisher at some point – not just for the financial aspect but to get it into stores. Now that the PLAYSTATION Store has been added for the PSP we have the opportunity to finish the game and release it as a digital download (like NOVASTRIKE).”

“Quite frankly we don’t have the finances to finish Galaxy’s End right now. So we’ll likely have to look for another loan. And I’ll need to convince my family (who are presently self-funding Tiki Games) that there’s a large enough audience that would be willing to purchase a downloadable real-time strategy game for the PSP.”

In the gallery below you can see work-in-progress screenshots and a gameplay movie. If you are interested in learning more about Tiki Games, the team members and Galaxy’s End, you can check their website at www.tikigames.net

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Star Trek: Tactical Assault [Beta – PSP]

The only Star Trek game on the PSP, Star Trek Tactical Assault featured two mission campaigns based around the original Star Trek films era. However, there were a number of elements left out of the main game, but which remain accessible.

The first is a debug mode, where the player can select any ship on a particular level to play. It also includes a camera function to look at ships from different angles. Debug information such as FPS could also be seen.

The E3 demo is hidden in the game’s content and can be accessed through CWCheat codes. It is very similar to the first mission in the game.

There are two other unused missions (one Federation, one Klingon), as well as a “combat test”. This seems to be a Skirmish mode mission with a set number of ships.

The game has a number of unused models, which seem to be from the original TV show rather than the films. The main one is a planet killer from The Doomsday Machine. It is not to scale, though.


There are two shuttle models (albeit without textures), one from the original show and one from the first film. The models can be flown like any other ship in the game, although the animation is jittery at times.

There is more information at Edward Kirk‘s website:
http://zenade.angelfire.com/STTA/debug.html 

Ushiro [PSP – Cancelled]

Ushiro is a cancelled horror-themed, turn-based rpg that was being developed for PSP by Level 5. The game was officially announced and showed in 2008. Nothing much is known about this game apart from brief informations that appeared on 1up:

Ushiro (PSP) is a first for Level-5 — a horror RPG. You play Reiichiro Ushiro, a newly-minted shinigami spirit who has the power to give people near the brink of death a single wish in exchange for their lives. Whether listening in on conversations in spirit mode, possessing the living to do your bidding, or fighting personifications of the evil in man’s heart, you can be sure that being a not-so-friendly ghost is nothing if not hectic.

In 2009, Level 5 removed Ushiro section from their website, so it’s probably cancelled, but maybe it will be resurrected in the future for another platform. Below we can see the original trailer translated in english.

If you know something about this cancelled game let us know!

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Final Fantasy Type-0 (Agito XIII) [Beta – PSP]

As we can read on Wikipedia, Final Fantasy Type-0 is an RPG published by Square Enix for the PSP and developed by the company’s 1st Production Department. The game was originally announced at E3 2006 with the name Final Fantasy Agito XIII for mobile cellphones, but even though the game no longer has “XIII” in its title, the final PSP game still uses the Fabula Nova Crystallis mythology.

Thanks to Dreams and anony we can archive some beta screens, videos and info from Final Fantasy Type 0: there are 14 playable characters in the final game, with a couple of non playable guests.

The pic above show kurasame, type 0 teacher as playable character. It seems that the guest plus one more were supposed to be playable in the beta version, even supposed to have their own dogde animations, but most likely cut for space problems, as type 0 is already packed with a lot of content. So, through hacking, it shows kurasame, Joker, Gilgamesh (not playable only has the name).

In the gamefaqs forum we can read that there is a FF Type 0 Artbook that has some unused content in it. Does anyone have some scans of the beta / unused content? Plus somewhere in the web there is art/model of phoenix as an unused summon (but we can’t find it).

In the released game, modders have found 3D models for summons that don’t appear in the game: Pandemona, Phoenix and Typhoon. There is also a hidden unused video which has live actors doing motion capture for the game. It’s not used in the game, and it has a blue overlay with three kanji, the first meaning “temporary”. It also has mono audio, unlike all other videos in the game.

If you notice more differences in the old beta screens and videos below, please let us know! Thanks to Dreams and anony for the contribution :)

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