Galaxy’s End is an unreleased science-fiction RTS developed by Tiki Games for the PSP. The game received Stage 1 Approval from SCEA but they did not found a publisher interested in releasing the project. With the introduction of the Playstation Store for the PSP, Galaxy’s End could be completed at some point. As we can read on Joystick:
“When we started Galaxy’s End we absolutely needed a publisher at some point – not just for the financial aspect but to get it into stores. Now that the PLAYSTATION Store has been added for the PSP we have the opportunity to finish the game and release it as a digital download (like NOVASTRIKE).”
“Quite frankly we don’t have the finances to finish Galaxy’s End right now. So we’ll likely have to look for another loan. And I’ll need to convince my family (who are presently self-funding Tiki Games) that there’s a large enough audience that would be willing to purchase a downloadable real-time strategy game for the PSP.”
In the gallery below you can see work-in-progress screenshots and a gameplay movie. If you are interested in learning more about Tiki Games, the team members and Galaxy’s End, you can check their website at www.tikigames.net
The only Star Trek game on the PSP, Star Trek Tactical Assault featured two mission campaigns based around the original Star Trek films era. However, there were a number of elements left out of the main game, but which remain accessible.
The first is a debug mode, where the player can select any ship on a particular level to play. It also includes a camera function to look at ships from different angles. Debug information such as FPS could also be seen.
The E3 demo is hidden in the game’s content and can be accessed through CWCheat codes. It is very similar to the first mission in the game.
There are two other unused missions (one Federation, one Klingon), as well as a “combat test”. This seems to be a Skirmish mode mission with a set number of ships.
The game has a number of unused models, which seem to be from the original TV show rather than the films. The main one is a planet killer from The Doomsday Machine. It is not to scale, though.
There are two shuttle models (albeit without textures), one from the original show and one from the first film. The models can be flown like any other ship in the game, although the animation is jittery at times.
Ushiro is a cancelled horror-themed, turn-based rpg that was being developed for PSP by Level 5. The game was officially announced and showed in 2008. Nothing much is known about this game apart from brief informations that appeared on 1up:
Ushiro (PSP) is a first for Level-5 — a horror RPG. You play Reiichiro Ushiro, a newly-minted shinigami spirit who has the power to give people near the brink of death a single wish in exchange for their lives. Whether listening in on conversations in spirit mode, possessing the living to do your bidding, or fighting personifications of the evil in man’s heart, you can be sure that being a not-so-friendly ghost is nothing if not hectic.
In 2009, Level 5 removed Ushiro section from their website, so it’s probably cancelled, but maybe it will be resurrected in the future for another platform. Below we can see the original trailer translated in english.
If you know something about this cancelled game let us know!
As we can read on Wikipedia, Final Fantasy Type-0 is an RPG published by Square Enix for the PSP and developed by the company’s 1st Production Department. The game was originally announced at E3 2006 with the name Final Fantasy Agito XIII for mobile cellphones, but even though the game no longer has “XIII” in its title, the final PSP game still uses the Fabula Nova Crystallis mythology.
Thanks to Dreams and anony we can archive some beta screens, videos and info from Final Fantasy Type 0: there are 14 playable characters in the final game, with a couple of non playable guests.
The pic above show kurasame, type 0 teacher as playable character. It seems that the guest plus one more were supposed to be playable in the beta version, even supposed to have their own dogde animations, but most likely cut for space problems, as type 0 is already packed with a lot of content. So, through hacking, it shows kurasame, Joker, Gilgamesh (not playable only has the name).
In the gamefaqs forum we can read that there is a FF Type 0 Artbook that has some unused content in it. Does anyone have some scans of the beta / unused content? Plus somewhere in the web there is art/model of phoenix as an unused summon (but we can’t find it).
In the released game, modders have found 3D models for summons that don’t appear in the game: Pandemona, Phoenix and Typhoon. There is also a hidden unused video which has live actors doing motion capture for the game. It’s not used in the game, and it has a blue overlay with three kanji, the first meaning “temporary”. It also has mono audio, unlike all other videos in the game.
If you notice more differences in the old beta screens and videos below, please let us know! Thanks to Dreams and anony for the contribution :)
Tom Clancy’s Ghost Recon Advanced Warfighter 2 (GRAW 2) is a shooter developed by High Voltage Software and published for the PSP in 2007. Edward Kirk found out that in the final game there are still some unused options that are usually hidden.
This game contains a number of debug options and a level select which, when enabled, turn it into a “Pre-Certification” version. The released game contains a file called Game-txt, which can be edited to enable the debug menu and other options used to test a game.
The debug has a number of different options which affect the game, such as …
… wireframe mode. Although the Game.txt file does identify the enabling of cheats, the features found so far are definitely for debugging and testing, rather than just making it easier to get through the game.
As we can read from Wikipedia, Echochrome is a puzzle game created by Sony’s JAPAN Studio and Game Yarouze, which is available for PlayStation 3 and PSP. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd’s impossible constructions. This concept is inspired by M. C. Escher’s artwork, such as “Relativity”. At Siggraph 2007 Art Exhibit Sony shown a beta / concept version of Echochrome, with a nice level-debug editor.
Post by The Monokariba (AKA Monokiba), thanks to bruto77 for the video below!
Crash Tag Team Racing is a racing game developed by Radical Entertainment and published in 2005 by Sierra Entertainment for the PlayStation 2, Nintendo GameCube, Xbox and PSP. A beta E3 demo of Crash Tag Team Racing was shared online by ePiX in april 2012 and Stranno posted an interesting comparison between the final version and the beta.
Wipeout Pulse is a racing game developed by Sony Studio Liverpool for the PSP, sequel to Wipeout Pure.
Before the game was released in late 2007, a promotional UMD was released in both Europe and North America. This contained some material not seen in the final game, the most interesting of which was the AI Race mode.
This was available in the Racebox section of the game, allowing the player to select the track and difficulty of the race between a group of AI controlled vehicles. The D-pad allowed the player to switch the camera between different vehicles, as well as selecting the camaera angle.
As in the final game, the Photo Mode was available, allowing screenshots to be saved to the memory stick.
Phantom Brave is one of the many Strategy-RPGs created by Nippon-Ichi Software. Phantom Brave offers some twists on the traditional SRPG formula (no grid-based movement, but characters freely move within a movement circle), along with ludicrous amounts of customization, and an emotionally engaging story.
Initially for the Playstation 2, Phantom Brave was also ported to the Nintendo Wii and Playstation Portable. The Wii port, “We Meet Again”, was bundled with a media CD, containing illustration work, sprites used in-game, and character artwork featuring some aspects not found within the game. The images found reveal characters details (Sprout’s cape, Marona has more emotion, character being able to dual-wield weapons, etc.) that never made the final cut.
Thanks a lot to Elliott Temple for the contribution!
Shaolin Streets is a cancelled beat ‘em up that was in development in 2005 by Jailed Games for the Playstation 2 and PSP, before it was canned and reworked for the Xbox 360 and Playstation 3. A playable beta version of Shaolin Streets was somehow leaked online, so you can have a look at the videos below, to have a better idea about how the game would have been played. Sadly, even the Xbox 360 / PS3 versions of Shaolin Streets were cancelled and it seems that Jailed Games had to close down for economic issues.