tech demo

Full Metal Alchemist [PSP – Tech Demo]

In 2006 Torus Games worked on a small PSP tech demo for a game based on the Full Metal Alchemist manga / anime, probably to pitch a full project. FMA is an ongoing Japanese series, set in a fictional universe in which alchemy is one of the most advanced scientific techniques. In 2006 Funimation licensed the franchise to create a new series of Fullmetal Alchemist related video games to be published by Destineer Publishing in the United States. [Info from Wikipedia]

It’s possible that Torus’ tech demo was shown to Destineer, but for some reasons it never evolved into a real game.  A FMA game for the PlayStation Portable titled “Fullmetal Alchemist: Senka wo Takuseshi Mono” was later developed by Namco Bandai and released in Japan on October 2009.

Thanks to Josuke for the contribution!

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F-1 [PSX – Tech Demo]

Before the Playstation was released, Sony’s Epic team (Epic Sony Record?) created a tech demo with F-1 cars racing in a city street, to show some of the graphic power of their new 32 Bit console. Today this graphic could look silly, but for it’s time it was really nice. In the end, Epic never developed any real game for the Playstation. Celine was able to find a screenshot of this tech demo in Edge issue 5.

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Grease & Grudge (Road Race) [3DO – Tech Demo]

Grease & Grudge (also known as Road Race) is a tech demo for a new racing game that was developed for the Panasonic 3DO, but they never released a title like that for the console. It is possible that this tech demo evolved somehow into Need for Speed, but for now it’s just a speculation. If you have more info about this demo, please let us know! Scans from Edge magazine 1 and 3.

Thanks to Pcloadletter and Celine for the contributions!

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WarDevil [X360 PS3 – Cancelled]

WarDevil: Enigma (aka WarDevil: Unleash The Beast Within) is a cancelled action game that was in development for the Xbox 360 and Playstation 3, from 2004 to 2010 by Digi-Guys (Ignition London), a subsidiary of Ignition Entertainment. The studio started to work on this project as a tech demo for the “Xbox 2” console, but after almost 6 years and a lot of money spent, they were closed down, 30  staff have been laid off and WarDevil was officially canned. It seems that apart from the awesome graphic engine, there was not much in a playable state.

Digi-Guys created an early prototype of the game on the original Xbox, as we can read in an article by Edge:

Some more about that Xbox demo, first, as it casts Whitehurst’s rhetoric in a substantially different light. It was developed in 2005, when you’d expect all eyes to be on Xbox 360. Such is the nature of Digi-Guys’ new pipeline, though – designed as it is to render Hollywood-grade visuals at true 1080p, at an unbroken 60 frames per second, using just one core of a modern console CPU – that the demo would have to do much more with much less to be a valid proof of concept. […]

The background for this one is a visit by Sony reps in October 2005, by which time Whitehurst had built the kind of HD studio that was still having to be described to most developers. They saw the Xbox demo – and remember, this is the same year that Doom 3 struggled its way on to the same console – and were suitably impressed. “They said: ‘Here’s some devkits. Let’s see what you can do’. So we got a very quick build running, then there was this whole shebang for the E3 2006 [PS3] launch, with everyone having to submit what they were doing.” […]

The demo is essentially a short section of gameplay and introductory cutscene in which the WarDevil, an ‘ultimate killing machine that can make 10,000 men lay down their arms’, shows his stuff against the troops of his nemesis, The General, using a God Of War-style mix of blade attacks, martial arts and supernatural powers.[…]

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Squaresoft Mode 7 Demo [SNES – Tech Demo]

Squaresoft Mode 7 Demo is a “tech demo” made by Sunsoft for testing the system hardware of the Super Nintendo…

Squaresoft Mode 7 starts with Squaresoft logo and appears a exclusive “panda” on the screen:

The name of this character has been discovered with the ROM IMAGE, Panda Squaresoft Mode 7 Demo (PD) showed up on an SuperNintendo Emulator. You can read more about this cartridge at SNES Central!

Back in the mid 90s, Square set up a studio in Redmond, Washington, and produced the game Secret of Evermore. Keith and another person named Craig Bergman got to tour Squaresoft’s office as part of a high school job shadowing activity. While there,  Squaresoft scanned and put two drawings made by Keith happened to have into a Mode 7 demo (the other had a caricature of Craig).

In July 2010, this cartridge has appeared on Ebay, the curious about it, this demo have an similar controls to the airship parts of FFIV. This tech demo has been dumped years ago, and posted at the Internet

About the controls, you can flip the camera, zoom in, and stop the animation with start button… That’s all

Also, the scanned “panda” character made by Keith: