In 2003 Torus Games created a Voxel Engine to develope a new GBA racing game know as Moto X, but the project was later cancelled.
Thanks to Celine for the contribution!
Images:
In 2003 Torus Games created a Voxel Engine to develope a new GBA racing game know as Moto X, but the project was later cancelled.
Thanks to Celine for the contribution!
Images:
A prototype for a new Turok FPS, based on the N64 game, was in development for the GameBoy Advance. Although, the project was shelved soon after.
In February 2009, Hidden Palace was able to procure this playable build of the prototype, which you can see below:
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In 2000, Kuju Entertainment produced a technology demonstration codenamed Tau, for Microsoft and its Xbox platform.
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DeltaAdvance was a 3D Engine created by Talos Interactive for the Game Boy Advance. A game know as “Destiny” was going to be developed with this engine, but sadly it seems that they never found a publisher interested in their tech.
Thanks to Celine for the contribution!
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Known simply as “Sonic Saturn“, it was another project that was in development in 1995 / 1996 by Sega Technical Institute (STI) along with Sonic X-treme. This prototype was created by Peter Morawiec, the coder of the Sonic 2 special stages, with an interesting 3D Engine that was more “realistic” than the ones used in X-Treme. It seems that Yuji Naka did not like this proto and so the Sonic Saturn Engine was never used to develope a full Sonic game. STI tried to use the engine to create some Bonus Stages to add in the Saturn version of “Sonic 3D”, but for the lack of time they abandoned them in favour of a 3D version of Sonic 2’s special stage.
More infos on Sonic Saturn can be found on Sonic Retro and Sonic-Cult.
Thanks to Matt3 for the contribution!
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