Loose is a cancelled RPG / roguelike that was in development by Easy Computer System for the Sega Saturn. The game would have been published by Sierra Pioneer, but something went wrong and the project was canned before being finished. There are not more info on Loose, but Yakumo was able to find some screenshot in an old japanese magazine and shared them in the Assembler Forum. From the look of the screens, the gameplay could have been similar to the Fushigi no Dungeon / Mystery Dungeon series.
Tengai Makyou III: NAMIDA was a new game in the highly popular Tengai Makyou series (known as Far East of Eden outside Japan) planned for PC-FX. The game actually was first announced for PCEngine Super CD and later moved to Arcade Card Duo format but never completed. Below you can see a japanese teaser article when the game was first revealed for SCD thanks to The Turbo List.
The game was announced in 1995 and development ceased at a very late stage. In July 1997 Hudson Soft officially announced that the project has been halted due to the fact that a release on the shrinking PC-FX userbase would be unprofitable for the company. Several years later Hudson Soft revived the project on PS2 ( and Gamecube but , once again, a version was terminated), heavily re-tooling it, and finally released it in 2005.
Very few media exist about the PC-FX project like for example an image found in GameFan volume 3 issue 10. Defrost in the pcenginefx.com forum posted some nice arts and gifs about Namida for the NEC console.
Article by Celine, thanks to dfrost for the contribution!
The Last Story is a RPG developed by Mistwalker and AQ Interactive, published for the Wii in 2011 (Japan) and 2012 (Europe / America. During the development the game had a different storyline and it was known as “Last World“, with a more futuristic theme, settings and weapons. As we can see in the concept arts below, the combat system was also much different, while in the 2 beta screenshots we can notice a missing wooden door and an early version of the castle courtyard.
Hironobu Sakaguchi talked about this beta version in an interview published in a French magazine. Here’s a translation thanks to Youloute:
I would much rather have used my original script, which in my opinion was much better. For example, at the beginning of the game, the heroin was blind and had tears of blood streaming down his face … Nintendo doesn’t want it. That said, I am grateful for the financial support they provided (laughs).
Fossil Fighters Champions is an RPG for the Nintendo DS, published by Nintendo. It takes the “monster battling” approach to extinct creatures, and has players waging battles against each other using monsters based off of dinosaurs and other paleolithic beasts. In order to find these creatures, however, they must dig up and clean fossils in order to revive them into “vivosaurs.” It is the sequel to 2009’s Fossil Fighters, and includes numerous new features, such as a tweaked battle system, new types of Fossil Rocks to clean, improved graphics and music, and, of course, a multitude of new monsters.
The game underwent numerous beta changes from when it was originally announced in Japanese, to when it was first announced in English, to its English release.
-The original Japanese trailer for the game shows a large birdlike animal inside a giant Fossil Rock. No fossil like this exists in the final game, though whether it was a cut species or a new type of fossil for an older species is unclear. -Several battle animations differ from their final forms. -The overworld model for Fossil Rocks dug out of the ground is different; it’s lumpier and more darkly-colored than its final version. -The game was originally announced in English as “Super Fossil Fighters,” mirroring its Japanese name, Super Kaiseki Horida. The English trailer below shows the original logo. -The English trailer shows the player battling Joe Wildwest much earlier than he can be fought in-game. In addition, he uses a team different from his one in-game.
Runelords is a cancelled RPG that was in development in 1999 / 2000 by Saffire and it would have been published by Kemco for the GameBoy Color. The game was based on the fantasy book series with the same name, created by David Farland. In the universe of The Runelords, there exists a unique magical system which relies on the existence of distinct bodily attributes, such as brawn, grace, and wit. The game would have been a traditional turn based RPG, but it seems that the gameplay was not much fun. As we can read on IGN:
When we played the game at E3, we weren’t too excited by the sluggish and laborious RPG play. The game has a 3/4 view (like Mission Impossible) for the action, but just lagged in conversations, in movement, in battle, and elsewhere.
It’s possible that the publisher decided to cancel this project for quality reasons.
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