Racing

Sofa Kingdom (Angel Studios) [PC – Cancelled]

Sofa Kingdom is a cancelled arcade racing game that was in development by Angel Studios (the modern Rockstar San Diego) around 1998, planned to be published by Microsoft for PC.

This is another forgotten project that was never officially announced and only a series of concept art remain today to remember its existence. By looking at these, we can speculate it was going to be a city-based racing game, a concept that could have later been somehow reused into their cult-title Midtown Madness.

In Sofa Kingdom players would choose between a series of cartoon characters to race around the city on flying over-boards, using some kind of “grappling hook” to skidding by grabbing road signs, or as a whip-alike weapon. From concept art we can also notice how each of them carried around a pizza-bomb.. maybe they had to deliver it before time was over? We don’t have any idea, but for sure it looked like an original and fun concept.

In the end the game was canned and the team worked with Microsoft to release Midtown Madness in 1999. Angel Studios was then bought by Take-two in 2003 and renamed Rockstar San Diego. They then moved on to work on such popular titles as Red Dead Revolver, Midnight Club and Grand Theft Auto V.

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Madstix [PS2 – Cancelled]

Madstix is a cancelled “cinematic racing puzzle game” that was conceived by director Koichi Yotsui & producer Takehiro Ando, possibly in development at Sol, the studio behind PS1 cult puzzle game “Suzuki Bakuhatsu”. They wanted to create original games for the recently released Playstation 2, and Madstix was one of their favorite pitches.

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Their concept was to develop a racing game with no steering wheel, accelerator or brake. The more you turn the right analog stick, the more fast and dangerous the car action becomes on the screen. Instead if you turn the left analog stick it would make driving safer. According to Ando Madstix was meant to be played like a cinematic ​​”Chicken Race” to show off driving skills and high-speed action, turning the left and right sticks appropriately while changing course at the last moment to avoid accidents.

The advantage of this mechanic is that the camera was free to be changed by players in many different ways. In a standard racing game the camera must be placed in the driver’s seat or behind the vehicle to drive. However, in Madstix the car would follow its predetermined path and players could choose the best cinematic angle to watch their actions.

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While the game was never officially announced, it was revealed during a presentation at BitSummit 2017 in Japan. As always we can only imagine how many interesting and weird cancelled games by Japanese studios still remain unknown by the public. 

Oh My Goddess! (Aa! Megami-sama) [Super Famicom – Cancelled]

Oh My Goddess! (Aa! Megami-sama) is a manga and anime series by Kosuke Fujishima, serialized since September 1988 in Japan. It was quite popular at the time and it even got a few tie-in games for NEC PC-98, Sega Dreamcast and Playstation 2.

In the late ’90s a Super Famicom (SNES) Oh My Goddess! game was also announced in Japanese gaming magazines, as reported at the time by some english fansites. It would have been an arcade racing game similar to Mario Kart, set in the series’ NIT’s festival (?). It also seems each kart would have been driven by 2 characters at the same time (?):

  • Belldandy & Keiichi
  • Urd & Peorth
  • Skuld and Banpei-kun RX.
  • Megumi & Sora
  • Tamiya & Ootaki

Unfortunately it seems they never shown any actual screenshots from the game, only promotional artworks for the characters. Maybe something more is still hidden away in old japanese magazines?

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Go Carts (DMA Design) [Nintendo 64 – Cancelled]

Go Carts is a cancelled racing game planned for Nintendo 64 that was in development by DMA Design, the studio that created such popular games as Lemmings and the first Grand Theft Auto, other than cult titles as Space Station Silicon Valley and Body Harvest. Before working on the new 64 bit console, DMA already had a successful collaboration with Nintendo on the SNES with Uniracers, an original racing game in which players use unicycles to compete in high-speed tracks while doings tricks to gain more acceleration. In mid ‘90s DMA pitched a new racing project for the yet-to-be-released Ultra 64: Go Carts. Unfortunately it was never released and only a few prototype images remain to remember the existence of this lost project.

The game was never officially announced and probably it was just one of the many ideas that DMA had to develop a new game for Nintendo’s 64 bit console. We can speculate their plan was to create a fun go-kart racing game, somehow similar to Mario Kart, but with a more realistic look and feel. In the end Nintendo did work with DMA Design on a new game, but that game was Body Harvest.

Go Carts was quietly cancelled and we’ll never know what it could have been if only completed.

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LEGO Racers: The Video Game [DS, Wii – Cancelled]

In late 2008, the next year’s LEGO sets were released “early” (this isn’t unusual for LEGO sets). What was unusual was the ad on LEGO Racers set boxes advertising an unannounced game; “LEGO Racers: The Video Game“.

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People speculated on who was developing the game, and for what platforms it might be released (it was often confused with an unrelated web game, LEGO Racers Challenge, developed by NetDevil). On Brickset.com they wrote:

This is the first non-licensed LEGO video game to be released since 2006’s BIONICLE Heroes. It is also the forth racing-centric LEGO video game to be released, after 1999’s LEGO Racers, 2001’s LEGO Racers 2, and 2002’s Drome Racers.

It also wasn’t the only mysterious game advertised on set boxes – other sets advertised “LEGO Space: The Video Game” and “LEGO Castle: The Video Game“, both for Nintendo DS. Eventually it was found that those two games – along with “LEGO Pirates: The Video Game” (which hadn’t been advertised on set boxes) – were all merged into one game, LEGO Battles, after the set packaging had already been finalized.

But that didn’t explain LEGO Racers: The Video Game. Years passed without word of it, until in 2013 a developer from Firebrand Games posted samples of work he’d done on the game, and stated it was unreleased. Included were four rendered videos (showing three car models and an animated minifigure), and two in-game screenshots.

The developer said the game was for Nintendo DS, but the screenshots show higher graphical quality than the DS is capable of, and are 640×456 – a standard resolution for Wii games. Going by other games by developed by Firebrand, it seems likely the game was planned for both systems.

Thanks to jamesster for the contribution!

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