MMORPG

Adellion (MMORPG) [PC – Cancelled]

Adellion was a medieval MMORPG set in a world of the same name, in development by HonourBound, a British company. Development started with a full team in 2000 and ended in 2010. The first engine used for Adellion was a custom engine designed by the team but later they switched to Torque 3d by Garage Games.

The team consisted of a group of approximately 12 writers as well as artists, programmers and a project manager: all of them were working for a share of the profit when the game would release. Lore was important for the game and it was the main framework for the stories created by players. Role-play was central for the online community and in-game mechanics were created to support role play. Players could choose from six factions as well as a neutral multicultural city, Caeril.

These factions were: Aethans, Dalmites, Drulons, Sakoians, Salanians and Tarians. All of these factions were humans and there were no fantasy races appearing in the game. Each group had its own traditions and history, along with specific strengths and weakness. For example, a desert dwelling Sakoian would be more comfortable in hot dry climate than in wet swampy climate of the Drulons. These traits would affect players stamina and other stats. Food and drink also influenced characters’ stamina.

In the world’s lore these different cultures were either allies or enemies. The main story began during a major conflict when people took sides. The actions of players could change the outcome of the war: skirmishes could be fought, supply lines could be attacked, and even realms’ borders could change. Players could only choose one character per server to avoid using a second characters to pass sensitive information between factions of the same server.

In an early interview, Adellion was described by a developer:

“Adellion is a very different world to the current crop of massively multiplayer online games out there. We’ve tried to make the world as realistic as possible; we want players to feel like the world they are in could exist in real life. Our main focus is to get the players involved in the world, to make them feel like they are making a difference. To that end, the whole of Adellion can change through player actions – they can take over towns, wipe out cultures and make peace with one another if that is what they wish to do.”

The game evolved as time went by becoming more and more focused on role play and less on strategy. However, PvP was an important part of the game. Perma-death is another feature which was planned to be implemented in the game, to made players think wisely about their actions.

Gameplay mechanics included a skill-based system with no levels. Players could choose many different skill to shape up their character and a daily skill-capping system limited players from spending all their time grinding. Players housing was planned to be included into the final game, as well as the ability to hire NPCs for specific tasks, including let them work as shopkeepers and as troops in combat. Well feed NPCs would work harder than those who were neglected.

Developers gave away beta keys to about 1000 players early during development, but time frame was underestimated and Adellion never reached its beta stage. At the peak of development, there were about 18.000 forum members in 2010, with at least a third of them being very active. After the game cancellation in 2010, forums remained online for a couple of years before they were taken down. This allowed the community to come to terms with the cancellation and continue their relationships for a bit longer.

Adellion was to be published by Alchemic Dream, a Canadian company. A change of management occurred a few years into development when the original creators left the project and it was picked up by the remaining developers. They worked on the game for a number of years. Unfortunately engine issues, overwhelming ambitions and loss of funds killed the game.

Article by Vipaah, thanks to Laura “Teila” Wampfler for the contribution

 

Farnation (Sega) [Dreamcast, Xbox – Cancelled]

Farnation (sometime spelled Far Nation) is a cancelled online RPG that was going to be published by Sega, initially for their Dreamcast and later for Xbox. The game was somehow announced in mid 2000, when its title was found in a document released by Sega Enterprises discussing the company’s overall business strategy.

Some more details about the game were published in December 2000 by Gamespot:

“With its upcoming massively multiplayer network RPG, Farnation, Sega plans to take the first step in introducing the concept of persistent online worlds to the console market. Farnation gives a nod to such successful PC games as Ultima Online and – more recently – Everquest by letting players interact with other human players across a large universe.

Farnation contains five different terrains, and in these areas, you will have the ability to cooperate with other human players in building towns – complete with casinos, libraries, restaurants, hospitals, banks, and residences. Of course, you aren’t limited to these towns. You can build stations that house airships, boats, and stagecoaches so that you can travel around the entire Farnation world to advance the game’s story arcs and events. In fact, there are several special events that occur throughout the game for plot advancement and, according to Sega, to make the game easily navigable for beginning players.

However, Farnation’s emphasis is on human interaction. Communicating through the use of the game’s chat function, you can buy, sell, and trade items with others. You can also form parties and head out in search of battles and adventure. In total, the game’s play modes include party battles, simultaneous online battles, weapon and item creator, town development, and story elements.

Aside from its gameplay features, Farnation looks to be one of the most visually impressive massively multiplayer online RPGs on the market. After briefly seeing the game in action, we came away thoroughly impressed with the amount of detail in the characters and environments, particularly in the towns. In one scene, there were at least a dozen generously modeled polygonal characters onscreen at once, and the environments were cluttered with several building structures and residences. Graphically, Farnation is favorably comparable to the currently available online RPGs for the PC platform.”

While the Gamespot Staff was able to take a look at the game, unfortunately Sega never officially released any image or footage to the public. From what we can read in this preview, it sounds the game would have been an original mix between Sim City and a traditional MMORPG.

In February 2001 on Dreamcast Magazine Issue 19 Farnation was named again in a list of future Dreamcast games. On March 2001 Sega discontinued the Dreamcast, restructuring itself as a third-party publisher. Many Sega games in development were then moved to Xbox, GameCube and Playstation 2. In May 2001, Gamespot kinda confirmed that Farnation was then in development for Microsoft’s Xbox.

Still Sega did not shown anything from the game, not even officially announce its release. After a while Farnation vanished forever and the only proof we have of its existence is a prototype seen at the Sega of America office, in a photo they published on Flicker in July 2008.

farnation dreamcast sega of america prototype

Between many other Dreamcast games, released and unreleased, we can see a jewel case labeled “Farnation, PT-ROM 1/12/01”. This could have been an updated version of demo that Gamespot seen in December 2000.

We can only hope someone at Sega of America saved this Farnation prototype, to release it online in the future. If you know someone who worked at Sega in 2000 / 2001 and may have more details about Farnation, please let us know! 

Ragnarok Online 2: Gate Of The World [Cancelled – PC)

ragnarok online 2 the gate of the world cancelled

Ragnarok Online II: The Gate Of The World was the sequel of the popular MMORPG Ragnarok Online, in development by Gravity and Team Mercury. After entering a closed beta testing phase in 2006 and continuing through 2010 in Korean open beta testing, the game was reworked multiple times due to its poor initial reception. The game itself was created with the Unreal Engine 2.5, giving the game an nice Anime-looking graphic. The Gate Of The World was planned for have 3 different races: Norman (Humans) Ellr (Sort of Super deformed style character) and the Dimago (Sort of Pale Humans who featured a stylish combat style).

Ragnarok Online 2 featured even a changeable job system, making player to be able to change job in any town. The jobs available in the Beta(s) were: Novice, Swordsman, Thief, Clown, Soldier and Magician. Gate Of The World was scrapped for create Ragnarok Online II: The Legend Of The Second, who ironically closed in Korea in 2011 because there were not enough players.

Article by Deifor

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Spyro’s Kingdom [Cancelled – PS3 / Xbox 360 / Wii]

Spyro’s Kingdom is a cancelled game in the Spyro Series, which was developed, then scrapped, then redeveloped, then scrapped, but became Skylanders. Version 1 was developed by Helios Interactive and was to be exclusive to PC and Nintendo Wii. This version got cancelled, however, it was revived later by Toys 4 Bob with version 2, which introduced the portal of power and skylander figures, then called “Kingdom Heros”. Later it was redone again and finally released as Skylanders.

VERSION 1- Helios Version
The game was presented to
Activision, complete with working demo and production art. However, Activision decided against this game, and instead went on to create Skylanders: Spyro’s Adventure, the third reboot in the Spyro franchise. It is unknown if the game was cancelled before or after the cancellation of the Spyro movie, which was also set in the ‘Legend’ reboot.

Something interesting to note is that the flying mechanic is very similar to that used in Skylanders – It is unknown if this was on purpose or not.

Post by RadSpyro

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Version 2 -Toys 4 Bob Version
This version is highly similar to Skylanders, even including portals and figures, however, this version did not require the figures or portal to play, and it had online play. Activision liked the concept and decided to go with it, later they had Toys 4 Bob remove the online play and make the figures and portal required. The version 2 was going to be Nintendo Wii Exclusive. However when word of this got out to fans, there was backlash and the fans on several forums expressed hate and did death threats. Later they announced it would also launch on Xbox 360 and Playstation 3 as well.

http://images3.wikia.nocookie.net/__cb20121019073502/spyro/images/7/7b/Spyro%27s_KingdomLogo.jpg

http://images1.wikia.nocookie.net/__cb20121019062627/spyro/images/thumb/d/df/Spyro%27s_Kingdom1.jpg/185px-Spyro%27s_Kingdom1.jpg

http://images1.wikia.nocookie.net/spyro/images/thumb/6/64/Selecing_Spyro_on_Spyro%27s_Kingdom.jpg/185px-Selecing_Spyro_on_Spyro%27s_Kingdom.jpg

more information: http://spyro.wikia.com/wiki/Spyro’s_Kingdom 

Cascade [Xbox 360 – Cancelled]

Cascade was an unreleased fantasy Massive Multiplater Online game in production at British software house Rare Ltd. The project started after Perfect Dark Zero by Mark Edmonds and Chris Tilston, it built upon early work from a post-Perfect Dark 64 prototype titled Quest. In 2007, Cascade was cancelled and the team started to work on an unreleased HD port of their N64 classic GoldenEye foy XBLA.

Jeton Grajqevci from Pure Rarity was able to talk to Mark Edmonds about this project:

He [Mark Edmonds] said Quest was a side project as MMOs are a big interest of his. It supposedly went through several variations and names over the years. No finished game ever came from it but it did lead to the networking code that was used in Conker: Live & Reloaded and Perfect Dark Zero. He also gave me a detailed timeline of the MMO:

Quest started around 2000 after Perfect Dark N64 as a mixed fantasy MMO. One name it had for a while was Elements of 3 Powers but it wasn’t related to Kameo (the other team probably took over the name when it was abandoned). Around 2001 Quest was a space shooter for the Gamecube and in 2002 it was converted to the Xbox and shortly thereafter put on hold. After Perfect Dark Zero a fantasy MMO version came back, this time titled Cascade. It was however cancelled in 2007 when the team did GoldenEye 007 for the XBLA instead. As you all know, the latter was finished but never released.

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