MMORPG

M.O.S. (Military Occupational Specialty) [PC – Cancelled]

M.O.S. (Military Occupational Specialty) is a cancelled “Massively Multiplayer Tactical Role Playing Shooter” (M.M.T.R.P.S.) that was in development around 2003 – 2004 by SharkByte Software, planned to be released on PC. It was an ambitious online FPS / RPG hybrid, conceived to become the “next genre of online gaming”, featuring a huge 42.987 miles² explorable planet, which is quite unbelievable even by today’s standards if you compare it to such open worlds as Final Fantasy XV (700 miles²),  Just Cause 3 (400 miles²) or Fuel (5.560 miles²) .

Players would take the role of a soldier sent to an alien planet called Balia, to combat for one of the available military factions: The Dominion, The Divine Separation and The Sovereignty. As in other MMORPGs Players VS Players and Realm VS Realms would have been available, you could drive different types of vehicles and

Details on SharkByte Software’s hopes for M.O.S. can still be found in old interviews and in their (now offline) website:

“The Idea for M.O.S. game about because we all liked playing FPS’s and tactical shooters such as Rainbow Six. We also like some RPG’s especially the online ones, so we thought man would it be cool if we could play Rainbow Six but in an Everquest setting? From there we started laying out the details of how this type of game might work. Now we are working on making that happen.

We currently have two server technologies that are being used and I can say that one will support approximately 30k per world and the other should allow for everyone to play together (obviously not in the same square inch :) ).”

“The initial game world covers approximately 142 kilometers by 193 kilometers. When you add the uncharted continents, seas, and oceans, the entire game world will encompass an area of 260 kilometers by 430 kilometers. This translates into an area of 161 miles by 267 miles.

A player will have three ways to develop their character. Since this is a military game the first method of advancement is in rank. A traditional rank system is being used. Secondly, the player will hone his skills by means of missions. Skill points are awarded which the player uses to develop the character skills. Thirdly, since this is a role playing game, the player will accumulate valuable information on which the players’ ability to decipher and implement what is learned can affect the outcome of the game.

The overall aim of the game is to establish and maintain the superiority of the player’s own shard. Within this framework the player will amass personal wealth and advance in rank with the successful completion of missions.”

“Killing of players within one’s own shard is also allowed although highly discouraged. As in any society, the attempted killing of an unarmed or peaceful citizen carries severe consequences. Friendly fire, on the other hand, may be unavoidable in the heat of combat.

Shard vs. shard attacks will be available. It is highly recommended that a player build up his skills before going into battle to increase his odds of survival.

A Shard is a group of military personnel under the rule of a General. There are 3 Shards on the planet: The Dominion, The Divine Separation and The Sovereignty. We chose the term Shard because it emphasizes the splitting of a single object.”

“Initially you will have to join a shard. Since this is a military type game and the player is recruited to serve on this planet the player is obliged to serve for a period of time. After fulfilling the obligation the player will have the option to continue within the system or make their fortune on the frontier.

A player will have access to use of vehicles as part of items necessary for use in missions. If a player can afford the cost of a vehicle, it is available to him.”

The team just showed concept art and a single 3D render from the game, so we don’t know how much was really done before its cancellation. As it usually happens with these ambitious MMORPG from the early ‘00s, we can assume the team underestimated the efforts, skills and budget needed to develop such a game and never find a publisher interested in helping them.

Thanks to Daniel Nicaise for the contribution!

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Mythica (Microsoft MMORPG) [PC – Cancelled]

Mythica is a cancelled MMORPG based on Vikings folklore and Norse mythology that was in development by Microsoft Game Studios between 2002 and 2004, planned to be released on PC. At the time most big gaming companies tried to launch their own massive online multiplayer games, as it was quite a lucrative market (at least until they over-saturated it). Mythica boosted impressive graphics for its time, and Microsoft also promised fun gameplay mechanics.

As we can read from their official 2003 press release:

“When playing ‘Mythica,’ players will feel like genuine Norse heroes on a personalized journey unique to them,” said Adam Waalkes, studio manager for role-playing games at Microsoft Corp. “Through ‘Mythica,’ Microsoft Game Studios will revitalize the massively multiplayer genre by putting the focus where it belongs: on gameplay.”

In the quest to become the one true hero in a vast gaming world, players may adventure with a band of fellow immortals into huge, populated public spaces or enter a Private Realm. “Mythica’s” Private Realms Technology envelopes players in story lines and environments that react to their actions in private areas of the world. Here players become the central characters in a heroic tale where actions have lasting consequences in their own persistent game world.

The Private Realms are spread across several traditional planes of existence from Norse mythology, from the grassy fields and eternal spring of Asgard to the fiery heart of Muspellheim. Using godlike powers, players can dispel droves of menacing monsters with a single blow or battle massive, monstrous beasts such as the Midgard Serpent.”

In 2011 Justin Olivetti wrote a great article about why Mythica could have been a great addition to the MMORPG market:

“No matter how similar MMOs may be to each other, each one needs a “hook” that devs and marketers can bandy about to capture the imaginations of gamers. […] With Mythica, the hook was “Let players be gods.

[…] Each day, players would get to choose whether they wanted to adventure in an open world setting or in personalized “private realms” that would change the game according to their deeds. In private realms, what you or your small group of friends did would have a lasting impact on the game world — as long as you were in that version of the game, that is.”

Mythica’s development team consisted of about forty people, but most of them were fired in 2004 when the game was officially cancelled. Just a year before Microsoft already faced another sudden problem: Mythic Entertainment (developer of popular MMORPG Dark Age of Camelot) sued Microsoft, seeing in the similarity between their name and Mythica. We could speculate it was just a way to get some money from Microsoft or interfere with their game, seeing it as a potential competitor in the same genre as DAoC. In the end Microsoft just recognized the MMORPG market was over saturated: it would have been risky to proceed with Mythica’s development, so the project was canned.

Thanks to Josef for the contribution!

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Blackstar (Spacetime Studios) [PC – Cancelled]

Blackstar is a cancelled Sci-Fi MMORPG that was in development around 2005 by Spacetime Studios, planned to be published on PC by NCSoft ( Lineage, City of Heroes, WildStar, Guild Wars). The team was composed of experienced developers who worked on such projects as Wing Commander, Star Wars Galaxies and Ultima Online, but unfortunately they were not able to complete the game after NCSoft dropped their support in 2008.

As we can read on Spacetime Studios’ website:

“Spacetime Studios’ Blackstar MMO concept featured a unique combination of space flight, real-time shooting and role-oriented (RPG-style) combat. In Blackstar, players piloted heavily-customizable starfighters through evocative space environments, battling a universe of exciting foes with a combination of weapons, defenses, and other abilities that improve through experience and gameplay.”

A new breed of game, Blackstar resurrects the dream of online space combat with real-time spaceflight featuring fast and nimble fighter-craft loaded with devastating sci-fi weapons.

You aren’t limited to the canopy: get out of your ship and hit the deck for fast paced ground combat on the surface of alien worlds and aboard enemy ships.

Fly your spaceship to exotic locations: blasting through cunning enemies and dreadful space creatures. Leave your ship and take up the quest, exploring mysterious planets, derelict space stations, and force your way onto enemy ships.

Live as one of four races: ranging from heroic humans and beautiful aliens to warrior robots and undead horrors in an epic science-fantasy universe where advanced technology clashes with ancient demonic power.

Combine spell-casting with real time shooting as you blast through enemies, collect loot, and gain levels in a variety of unique alien environments.

Join up with your friends in maneuverable fleet formations to take on capital ships and enemy starbases in epic large scale battles.

Play as a member of one of two galaxy-spanning factions: the hopeful and technologically advanced United Colonies or the dangerous, prophecy-guided Scorn Empire.

Choose your role in the fight from a variety of powerful classes: From deadly Assassins operating behind the enemy lines, to powerful Crusaders who shrug off damage and unleash volleys of blistering fire, pick the role that matches your style of play.

Participate in a rich story as the forces of futuristic technology and mind-twisting magic clash in a battle to decide the fate of the galaxy.

Declare war against other players and destroy them in action packed player-vs-player combat that serves all levels of skill from the freshest cadet to the deadliest ace.”

Some more details can be found in old interviews by TenTon Hammer and Engaged:

“Our team has a great history… Cinco and Anthony (Sommers) have worked together since QA/ CS waaaaaay back in the old Origin days, Jake (Rodgers) and I both worked at Digital Anvil many years ago, and all four of us worked together on various aspects of Star Wars: Galaxies and SWG: Jump to Lightspeed. That’s just the founders… our team has an amazing amount of experience building, shipping, and running MMO’s as well. Collectively we have shipped three MMO’s under our belts (Ultima Online, Shadowbane, and SWG) as well as a vast multitude of single-player titles.”

Space flight and space combat will be an integral part of our game… it is what we are passionate about and what we know best. It is safe to say that the game will take place primarily in outer space. At the same time, we feel that a strong avatar component is essential as well.”

“Take the best of Wing Commander and Descent. Add some kick-ass ground combat. Play a lot of PvP to polish the hell out of it until it hits the right balance of easy to play/difficult to master. We are unconstrained by the existing fiction of a licensed product and free to attempt the artistic purity that can truly define a franchise. There’s nothing like it and we don’t see anything on the horizon.”

In 2011 Spacetime Studios were able to regain control of the Blackstar IP and its concepts became the inspiration to create Star Legends: The Blackstar Chronicles, a quite different MMO for mobile phones.

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Spirits (Jadestone) [N-Gage – Cancelled]

Spirits is a cancelled MMORPG / collectible card game that was in development around 2005 by Jadestone Group for the ill-fated N-Gage portable console / mobile phone. By taking advantage of the device’s mobile network features you could have been able to play against people from all around the world, fighting them and collecting new cards / monsters to use in your team / deck. As we can read in the original website:

“A long time ago, peace ruled the Earth as mankind lived in harmony with nature and all the other inhabitants of the planet – those you could see and those you couldn’t. Spirit beings born out of the four elements were all around us, and some humans could even communicate with them.

The memory of those ancient times is buried somewhere in the collective consciousness of mankind, but there are still spirit beings here to this day. SPIRITS™ tells the story of people that have been involved with the spirits in different ways over the millenia. The epic saga, which began in the ancient past of humanity, now plays out in the streets of today’s metropolitan cities.

SPIRITS™ is a massively multiplayer online (MMO) game with one main objective. You must fight the CUT – a doomsday sect trying to stop overpopulation by creating natural disasters to kill innocent people. You’ll have to hunt and collect spirits, test your skills in duels, perform rituals, and take on challenging missions that require tactical thinking and speedy reflexes.”

It seems Nokia and Jadestone had a demo of their game available at E3 2005, as reported by Gamestop at the time:

“Spirits aims to tap into the immensely addictive qualities of collectible card games, like Magic: the Gathering, to combine them with the massively multiplayer online capabilities of the N-Gage. It’s pretty clear that simply sticking a collectible card game, wholesale, into a video game doesn’t make for a great experience — and waves of mediocre Magic games have proven it — so Spirits is built upon a fairly complex backstory to provide the gameplay with some context.

The entire game will play out on N-Gage Arena, much like Pocket Kingdom does today. There are four basic gameplay elements in Spirits: collecting spirit cards, completing missions, dueling other players, and optimizing your “team” of spirits to keep it in fighting shape. To get new spirit cards, you’ll have to participate in a little minigame, called a “hunt,” where you actually catch spirits as they float around.

First, you assemble a team of six spirits that will comprise your troops. Your team and your opponent’s team are then placed on either end of a small isometric game board. Combat seemed to be really simple, at least at this point in development, so you select an attacking spirit, and then you choose an enemy spirit to target. The two collide, and damage is assigned. The gameplay’s turn-based, but both players make their decisions simultaneously, which adds a little more guesswork to the mix.”

Thanks to Jason for the contribution!

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Amazing Tales (Project Caspian) [Xbox 360 – Cancelled]

Amazing Tales (AKA Project Caspian) is a cancelled MMO planned for Xbox 360, that was in development by Flying Lab Software around 2010 – 2011. The team was mostly known for their Pirates of the Burning Sea MMO, published by Sony Online Entertainment for PC in 2008, but when massive online games became an overly saturated genre, they were not able to find new publishers interested in their skills.

As the PC market for MMO collapsed, we can speculate their idea was to pitch an original MMO for consoles as it could have been more profitable with less competition. They started the project creating an early prototype for Xbox 360 running on the Cryptic Engine, showing off some of their ambitious concept: a “pulp online adventure game set in the Weird 1930s”.

As we can read from the blog of a former Flying Lab developer:

“…the premise of Amazing Tales was based on a variety of genres ranging from pulp, to sci-fi, to adventure. Amazing Tales brought together great themes seen in movies such as Indiana Jones, Sky Captain, or The Mummy. What made this project so fun was the freedom we had with throwing in ideas. We had big plans for this game… and we couldn’t wait to see it all unfold.

We weren’t sure exactly if we were going to sell this game as an MMO, but we knew it was going to be multiplayer. We’d start out with the player choosing which class they’d like to be. The classes ranged from Adventurer, Vigilante, Scientist, Occultist, or Monk. Then we’d throw them in the middle of Egypt, where they had to band together with other players to take down the threats of the planet. What were the threats, you might ask? Our enemies ranged from Atlanteans, martians, Nazis, occultists, the undead, dinosaurs, and various other creatures, hellbent on wreaking havoc on civilization!

Further progress in the game would lead the player to other locations, such as New York, Shanghai, or London. Missions would consist of teamwork and strategy of playing off yourself and your teammates’ abilities. The end result of missions would lead the players into an ultimate boss fight. A major selling point we wanted to have in Amazing Tales were the boss battles. We wanted them to be memorable, so we wanted them to be huge. The fights themselves, AND the actual boss. Players would be up against giant alien robots, Tyrannosaurus Rex’s, or battles aboard huge war zeppelins.”

By reading this description we can say it sounds like an interesting and fun concept for an online multiplayer game. By looking at remaining footage and screenshots from the early prototype, it really looks like this could have been a great addition to Xbox Live.

While the team put all of their efforts and talent into Amazing Tales, unfortunately they were not able to secure funds from any publisher. The project was canned and soon Flying Lab had to close down with no money to stay alive. Artwork, screenshots and footage from the Amazing Tales prototype were shared online by former devs such as Fiona Turner, Alison Burkley and Bruce Sharp.

These documents are preserved below to remember the existence of their lost game.

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