Early in the development of World of Warcraft, when battlegrounds were made, there was a battleground called Azshara Crater. Azshara Crater would’ve been in – you guessed right – Azshara. It was intented to work in a similar fashion to Alterac Valley. A funny detail is that the entrances was already made when the battleground got cancelled, and is still in the final game. The entrance for the Alliance is south of the Forlorn Ridge and the entrance for Horde is north of Forlorn Ridge. Go check it out if you’re bored.
Even if the battleground wasn’t implented in the game, it’s still in the games files.
TFLO was an MMORPG in development by Level-5 for Microsoft’s Xbox video game console. After a long and troubled development cycle that lasted close to two years, the game was cancelled on June 2nd, 2004. The game was to take place in a massive fantasy setting where up to 3,000 users, each with their own fully customizable character, could adventure around with each other fighting monsters and collecting various items. Often cited as one of the most disappointing project cancellations of recent years, True Fantasy Live Online was highly anticipated almost right from the moment it was announced in 2002, and was touted as one of the premier titles for the Xbox and its Xbox Live online service in Japan.
Yet despite being “fully playable” and near completion according to Microsoft around the time of its cancellation, the title’s development was littered with complications from the very beginning. One such problem was Level-5’s inexperience with online network coding, and their inability to properly implement voice chat compatibility into the game. It was a feature never before implemented on such a large scale in an MMORPG, however Microsoft was very adamant on its inclusion, as it was a key feature to their Xbox Live service.
Relations between the two companies soon began to spiral out of control as Level-5 struggled to meet the demands required by Microsoft, who in turn grew frustrated at the lack of progress being made on the game. There were also significant disagreements on the direction of the title, with Level-5 aiming to make a more casual based MMORPG, similar to World of Warcraft, and Microsoft demanding a more long-term, Everquest-like title that would draw players in for months to come. After an extremely short and rather underwhelming showing at the Tokyo Game Show in 2003, True Fantasy Live Online was quietly delayed from its initial Fall 2003 release into 2004. From then, little was seen or heard about from the title, and after a surprising absence during the year’s E3 convention, it was officially cancelled by Microsoft on June 2nd.
In the months following, Level-5 President and CEO Akihiro Hino stated in a Japanese interview that the poor relations between his company and Microsoft, partially due to the latter’s inexperience in dealing with Japanese developers, was one of the major reasons behind True Fantasy Live Online’s cancellation. He also heavily implied that the two companies did not part amicably, and it stands to reason that the two companies most likely will never work together again.
Shining Lore is to the very majority of people a cancelled MMORPG originally to be released early 2003, before it fell into development limbo. However, what most people are unaware of is that Shining Lore Online, as it was to be called, was originally a dating RPG called, simply, Shining Lore. This was, obviously, a -very- different game from Shining Lore Online, which shared some elements, but in many ways it was very different. (A dark plot instead of a lighthearted one, for example.) (Supposed to be released in 1999 or 2000) Many of the characters you were to meet in Shining Lore Online were based on designs of the girls you could date in Shining Lore, although obviously, some of them had seen slight redesigns, or in some cases even sex changes […]
The original game sound track was composed by Noriyuki Iwadare of Lunar and Grandia fame, so it’s really quite good. You can download it from here!
Citizen Zero was going to be one of the first massively-multiplayer online role playing games for the XBOX, with astounding graphics and promising looks. Sadly the game was never released probably due to not having enough money or due to deadlines. The story takes place on a distant planet know as Nero-Eden were you were to take the role of a citizen whose memory and personality was erased: you would had been able to select a new identity for your self and start a new life in a beautiful but harsh world. The project was later ported for the XBOX 360, but even that version was cancelled.
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)