Electronic Arts

The Urbz: Sims in the city (2004) [Beta / Prototype – PS2 / Xbox / Gamecube]

In 2004, the urbz was announced for all 3 major platforms (PS2,Xbox,Gamecube) and Gameboy/DS. The Urbz, is a spinoff of The Sims Series. It was originally planned as a mini series (That was to contain around 3 games according to an EA employee on mod the sims forums), but that never happened. Instead only 2 games in the planned series released: The normal version and a portable version (Which both differed by around 90%)

The video showing real beta gameplay was much different than the final game released. It shows more open ended locations, such as a large downtown area. Also some characters introduced in the trailer were never introduced in the final game. (While Jayde was shown in the final game only as a pre made player preset, she was supposed to of had a much larger role in game).

Additionally, its been said on many forums and sites that these unknown locations may of been in the cancelled enhanced PC port, which reportedly was to release in 2005, but was cancelled.

In this photo, You can see a cut location:

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In the game files on the PS2 disk, there is unknown strings that refer to a deleted location known as “Main Street“.

This may of been that location.

Another thing is that in this picture of a cut subway (which also may be a beta of central station), we can see the beta version of the travel system, where you could travel. In it, is 4 unknown locations. (Daves Place, Moms Place, Museum and Noodle Shop).

A trailer of this version in action can be seen here:

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Ultima Reborn [DS – Cancelled]

Ultima Reborn was a title planned to be released in 2008 for the DS by Electronic Arts, and was in development at their Montreal branch for some time. As its name implies, it is an Ultima title, slated to be a remake of Ultima IV: Quest of the Avatar.

Unlike previous Ultima games, which used a top-down view, this remake would have featured a side-on perspective, similar to games such as Street Fighter and Final Fight. The concept art available has had mixed reactions, with some fans feeling that the game appeared to stray too far from its Ultima roots, and others praising the new visual and artistic style, as well as the scantily-clad women.

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Scorched Earth [3DO – Cancelled]

When the 3DO was first revealed in mid 1993 among the games presented by Electronic Arts to support the system there was a mysterious action game titled Scorched Earth. Very little is known about it and it’s still unclear if it has anything to do with the artillery game with the same name. Scorched Earth’s developer is rumored to be Monkey Do Productions (Road Rush for 3DO). Let us know if you have additional information about this game!

Lonely image from EGM issue 48.

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World Builders Inc. [3DO – Cancelled]

When 3DO was first revealed in mid 1993 among the games presented by Electronic Arts to support the system there was a nice sci-fi simulation called World Builders Inc. Not much is known about it however in September 1994 the game was already on hold for unknown reasons and in the end it was never released. If you know something else about World Builders Inc, please let us know!

Images from Edge issue 1, EGM issue 48, GameFan issue 1-9 and 1-11, Player One issue 33.

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LMNO [X360 PS3 – Cancelled]

LMNO (also known as The Escape Artist) is a cancelled action adventure that was in development for the Xbox 360 and Playstation 3 from 2005 to 2010 by Electronic Arts Los Angeles, with the help of Steven Spielberg. As we can read in Wikipedia, the partnership with Spielberg, first announced in 2005, was to produce an action game with an aim to evoke emotion, described as “a mix of first-person parkour movement with adventure/RPG objectives and escape-focused gameplay, all based around the player’s relationship with an alien-looking character named Eve”.

The team never released many information about the game, but after it was officially cancelled in october 2010, 1UP wrote an interesting article about LMNO, in which we can read some previously unknown facts on the project and see a target-render video:

When EA signed its deal with Spielberg in 2005, some of the specifics were intentionally left unclear. The deal committed him to create three franchises for EA, but initially, LMNO was the only one locked in, and there was no team in place to make it. Project two, “PQRS,” went on to become Boom Blox, while project three hasn’t been mentioned publicly since the deal was announced.

EA’s answer was to hire designer Doug Church and build a small team around him in their Los Angeles studio. Through 2007, they put together a group of 25-30 people who worked under Young’s EA Blueprint group — a quiet experimental label designed to build new intellectual property while outsourcing much of its production (such as some of LMNO’s level design that went to Arkane in France late in the project’s life) — to prototype ideas. […]

On the surface, it was a first-person action/adventure PS3/360/PC game set in modern times. Players would split their time between light role-playing objectives like talking to characters to uncover information, and action sequences featuring a lot of what the team referred to as “escape gameplay” where the player would run from approaching helicopters and FBI-style agents too overwhelming to fight face-to-face. […]

The developers did a lot of prototyping with Eve to make for a strong connection between her and Lincoln. Part of that came visually — Eve’s design was deliberately exaggerated, with large eyes and lanky fingers, to help the animators express her emotions, and she was designed to be sympathetic and sensitive rather than a sex symbol. Part of that came with her abilities — she could team up with Lincoln for cooperative attacks, or project things into his vision because she had the power to tap into his mind, so things like storm clouds would appear when she was in trouble. […]

In 2008 EA laid off most of the LMNO team, and the project evolved from a characters-driven adventure into a more traditional action game (now called The Escape Artist), somewhat similar to Uncharted. It seems that the original LMNO concept was too abitous and even after the change in its design, EA decided that it was not worth the risk to continue with the development, after so many years of work and money already spent on it. Instead in November 2009 EA acquired popular social game developer Playfish, and on the same day laid off approximately 1,500 employees in other EA studios“.

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