Electronic Arts

GoldenEye: Rogue Agent [XBOX PS2 GC – Beta]

GoldenEye: Rogue Agent is FPS developed by EA Los Angeles, EA Tiburon and published in 2004 by Electronic Arts, for the Xbox, Playstation 2 and GameCube. A sequel was originally planned but scrapped due to poor sales and reviews of the first one.  The game’s ending suggested a sequel as well. According to various sources, the sequel would have included vehicles and a longer story mode. [Info from Wikipedia]

DCodes7 noticed some beta differences in the early Rogue Agent screens and videos, as the models of the enemies, beta weapons design and different HUD. If you can find more changes, please let us know!

Images:

Videos:

 

007 The World is Not Enough [N64 – Beta / Unused Level]

007 The World Is Not Enough is a FPS based on the James Bond film of the same name, developed by Eurocom and published by Electronic Arts for the Nintendo 64  in 2000 (a Playstation version was released the same year, developed by Black Ops). An unused beta level was found hidden in the game  and thanks to some GameShark cheats codes created by Goldenboy, it’s possible to explore it to see how it could have been played. A video of this beta “Subterranea” level can be seen below, from SubDrag’s YT Channel.

This is the code to activate the beta level:

D00E0779 0008
813B002C 3FF0
80102EDF 0011
811FFFD8 C300
811FFFE8 C300
811FFFEC C300
D00E0779 0030
80102EEF 0001
800E0931 0000
800E0933 0000
50002610 0000
803B0164 0001

While at ANY menu (preferably the first) press L and R at the same time, the load screen will appear twice. Press C^ to rise (or moonjump) then gently tap it to get down in the pit.

Thanks to DCodes 7 we preserved some beta screenshots and videos in the gallery below. For some reason some images bond is wearing a black camouflage suit, which makes bond blend into the night. Also the HUD is different.

In the second screen you can see a bullet-proof glass door / metal detector that isn’t used in this level in the final game. In the same image a MI6 civilian employee is standing near the doorway, in front of the black door. The civilian seen in this image (dark pants, white shirt, dark tie) isn’t in the final build. He is replaced with scientists in white lab overcoats. The black tie civilian model was retextured with different shades of grey and used in another mission of the final game.

The 7th screen shows the top floor of MI6, near the starting position: behind the beta metal detector you can also see a table and a computer terminal down the hallway, not present in the final game. Then we have the security guard standing next to Bond. He is much different from the final. In the beta the security guard is wearing a suit with a hat to match, but in the final he wears  a bright colored shirt with a blue body armor.

A PC and a Playstation 2 versions of The World Is Not Enough were planned too, but then cancelled.

Images:

Videos:

 

James Bond 007: Everything or Nothing [PS2/XBOX/GC – Beta]

James Bond 007: Everything or Nothing is a 2004 third-person shooter, developed by EA Redwood Shores and EA Canada for the PlayStation 2, Xbox, and the GameCube. DCodes7 noticed some beta differences in the early screens  and videos released for the game:

  • Different and unused outfits worn by James bond
  • Different outfit for Jaws (beige shirt with brown pants & brown suspenders)
  • Beta enemy wearing a silver/platinum armor (not used in the final game)
  • Beta enemy wearing a grey/black hat (the hat is red in the final)
  • Various differences in the first trailer

Images:

Videos:

 

Slipshod [PS2/XBOX – Cancelled]

Slipshod is a cancelled platform game that was in development by Electronic Arts in 2001, for the Playstation 2 and Xbox. It was supposed to launch a new platform franchise for EA (something like Crash Bandicoot or Ratchet & Clank), but sadly after some years of development, they decided to disband the team and kill the game.

One of the levels was finished and playable, but it was too easy and not much fun to play. The Slipshod team put a lot of time and effort into the artwork and the graphic engine but they did not have enough time to develope the actual game play.

The main character design and background evolved a lot during the development: named “‘Buggy”, he was originally meant to be a pizza delivery bug in a “human-sized” world, who rode a segway and was trying to save his girlfriend. After 2 years of work, EA decided to change the whole game from scratch. In another concept “Buggy” was more like a ninja bug, who had to collect scrolls. One of the last changes before the cancellation put Buggy  in a “bug-sized” world, having the whole game to take place in a tree stump.

After the target of the project was changed again to create the new “bug-scaled” world, rumors of the cancellation started to pass inside the dev-team and soon after they were all reassigned to different games. EA decided that they had already put too much time and money into the development of Slipshod, and to start over would have been too cost prohibitive.

Slipshod had the potential to be a fun game, but sadly the continuous changes of  perspectives and scenario ended up killing the project.

Thanks a lot to Hey Hey for the contribution and to Tyler for his help to preserve info and media from this lost game!

Images:

Video (from 1:50 to 2:30):
 

Nuclear Strike [PSX/PC – Beta]

Nuclear Strike is a multi-directional shooter developed by Electronic Arts and released in 1997 for the PlayStation and PC. DCodes7 has noticed that there are some data files named “E3*” in the game’s disk, that are probably releated to a beta demo that could have been used in a past E3 to show Nuclear Strike to the press. Luckyly this beta demo can be freely played by typing the code “LIGHTNING” in.

The beta level is unfinished, the mission and its terrain is based off the second level of Nuclear Strike, but with lots of incomplete edits. More than half of  the area is empty and has no live action FMV’s of its own. When completing all objectives you will hear a message saying “Thank you for flying strike air, we know that you have a choice of many games to play and we appreciate your time to play us.

Also note that the “LIGHTNING” code for the beta level never appears in Nuclear Strikes campaign and the only way to know of its existence is to look up the code on the net. You can see this unfinished level in the videos below.

Thanks to DCodes7 for the contribution!

Images:

Videos: