When the 3DO was first revealed in mid 1993 among the games presented by Electronic Arts to support the system there was a mysterious action game titled Scorched Earth. Very little is known about it and it’s still unclear if it has anything to do with the artillery game with the same name. Scorched Earth’s developer is rumored to be Monkey Do Productions (Road Rush for 3DO). Let us know if you have additional information about this game!
When 3DO was first revealed in mid 1993 among the games presented by Electronic Arts to support the system there was a nice sci-fi simulation called World Builders Inc. Not much is known about it however in September 1994 the game was already on hold for unknown reasons and in the end it was never released. If you know something else about World Builders Inc, please let us know!
Images from Edge issue 1, EGM issue 48, GameFan issue 1-9 and 1-11, Player One issue 33.
LMNO (also known as The Escape Artist) is a cancelled action adventure that was in development for the Xbox 360 and Playstation 3 from 2005 to 2010 by Electronic Arts Los Angeles, with the help of Steven Spielberg. As we can read in Wikipedia, the partnership with Spielberg, first announced in 2005, was to produce an action game with an aim to evoke emotion, described as “a mix of first-person parkour movement with adventure/RPG objectives and escape-focused gameplay, all based around the player’s relationship with an alien-looking character named Eve”.
The team never released many information about the game, but after it was officially cancelled in october 2010, 1UP wrote an interesting article about LMNO, in which we can read some previously unknown facts on the project and see a target-render video:
When EA signed its deal with Spielberg in 2005, some of the specifics were intentionally left unclear. The deal committed him to create three franchises for EA, but initially, LMNO was the only one locked in, and there was no team in place to make it. Project two, “PQRS,” went on to become Boom Blox, while project three hasn’t been mentioned publicly since the deal was announced.
EA’s answer was to hire designer Doug Church and build a small team around him in their Los Angeles studio. Through 2007, they put together a group of 25-30 people who worked under Young’s EA Blueprint group — a quiet experimental label designed to build new intellectual property while outsourcing much of its production (such as some of LMNO’s level design that went to Arkane in France late in the project’s life) — to prototype ideas. […]
On the surface, it was a first-person action/adventure PS3/360/PC game set in modern times. Players would split their time between light role-playing objectives like talking to characters to uncover information, and action sequences featuring a lot of what the team referred to as “escape gameplay” where the player would run from approaching helicopters and FBI-style agents too overwhelming to fight face-to-face. […]
The developers did a lot of prototyping with Eve to make for a strong connection between her and Lincoln. Part of that came visually — Eve’s design was deliberately exaggerated, with large eyes and lanky fingers, to help the animators express her emotions, and she was designed to be sympathetic and sensitive rather than a sex symbol. Part of that came with her abilities — she could team up with Lincoln for cooperative attacks, or project things into his vision because she had the power to tap into his mind, so things like storm clouds would appear when she was in trouble. […]
Aspect Warriors is a cancelled action game / RTS based on the Warhammer 40000 universe, that was in development by Electronic Arts for the Genesis / Mega Drive and Super Nintendo. The game was previewed in some european magazines, but in the end it seems that it was never released (or was it published under a different name?). Only few screens remain to preserve the existence of Aspect Warriors.
NBA Elite 11 is a cancelled basketball game that was in development by Electronic Arts for the Xbox 360 and Playstation 3, meant to be the first installment in the NBA Elite series, succeeding EA’s NBA Live series. As we can read in Wikipedia, NBA Elite 11 was originally planned to be released on October 2010, but the game was delayed until March 2011 due to “concerns about gameplay polish”. Basically, the game had too many problems, gamers we not happy with the demo and EA decided to cancel it.
The game’s cancellation was officially announced on November 2010 and development of the franchise was moved from EA’s Black Box studio to its Florida-based Tiburon studio. EA has stated that it will instead release free DLC for last year’s NBA Live 10, including roster updates for the 2010–11 NBA season.
EA recently conducted “seasonal layoffs,” though the company says its current restructuring efforts are “relatively small.” Part of this restructuring appears to be moving the NBA Elite series, which it does plan to bring back in the future, from EA Black Box to EA Tiburon.
Analysts estimated that NBA Elite 11’s delay was going to cost EA somewhere in the realm of $60 million with around 1 million in lost sales for this fiscal year, so now those estimated numbers may be straight up losses. NBA Elite 11 was reportedly delayed over quality concerns, which freed up pack-in NBA Jam for a solo release on the Xbox 360 and PlayStation 3.