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Pyross (American Sammy) [NES – Cancelled]

Pyross is a cancelled action platformer based on the original Wardner / Pyros arcade game, which would have been published by American Sammy Corporation for the NES. While a 8-Bit version of Wardner was released for the Famicom Disk System in Japan, it was a different game from this canned one. Pyross was shown a few times in gaming magazines previews (such as in EGM 13), its american box-art was already designed and they even had an advertisement flyer ready, but in the end the game just vanished forever:

Princess Pudding has been captured, and it’s up to the dashing prince to rescue her. But this is no mere walk in the woods! He must challenge hordes of vile creatures, avoid deadly traps, and master the weapons of fire before time runs out! Shall the beloved princess be crystalized by the forces of darkness, or will Ala Mode make things too hot for evil to handle?”

We can only hope one day a prototype of this canned NES version of Pyross could be found by someone and preserved online.

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Ghosts ‘n Goblins 3D [Playstation – Cancelled]

Ghosts ‘n Goblins 3D (AKA Makaimura 3D in Japan) is a cancelled chapter in the titular Capcom series that was planned in 1994 for the original Playstation, 3 years after the release of Super Ghouls ‘n Ghosts for the Super Nintendo. As far as we know this canned PS1 game was never officially announced by Capcom (but they did announce Ghosts ‘n Goblins for Nintendo 64) even if rumors about a 32-bit Makaimura were around at the time. In September 2020 a former Capcom artist shared a few pieces of concept art on Twitter, but later removed their message: those drawings are preserved in the gallery below, to remember the existence of this lost game. By looking at one of the remaining drawings, we speculate the game may have had an isometric top-down view.

It seems Kouji Ogata (at the time a Capcom employee who worked on the opening of the SFC version of Super Street Fighter II) was originally in charge of Ghosts ‘n Goblins PS1 character design, but was later replaced by someone else (Pink Head?) before the project was just canned.

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Raphael (Sensory Sweep) [Xbox 360, PS3 – Cancelled]

Raphael is a cancelled third person action game that was in development by Sensory Sweep Studios for Xbox 360 and Playstation 3. The game was a free-flying / platform adventure inspired by Dante’s Inferno, in which archangel Raphael would explore hell and fight Satan’s demons. As far as we know this project was pitched by the team to different publishers, but in the end it was never fully developed.

Sensory Sweep closed due to bankruptcy in 2005, with employees working without being paid for months. As we can read on Mobygames:

“The company filed for bankruptcy in September 2005, but kept all projects going with two name changes (including Fooptube). In early 2008 the employees stopped receiving contributions, even though their paychecks were still deducted for the next few pay periods. Soon after that the paychecks bounced and Sensory Sweep lost Brash Entertainment as a big client when it folded at the end of 2008.”

What remains of Raphael today is just some concept art, preserved in the gallery below to remember the existence of this lost game.

Among Sensory Sweep’s other cancelled games are titles such as Crash Tag Team Racing DS, Time Traveler, Sentient and Oregon Files. If you know someone who worked on this lost game and could help us preserve more images or details, please let us know!

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Promethus (Geekaysoft) [PSP – Cancelled]

Promethus is a cancelled side-scrolling action game that was in development by Geekaysoft around 2008 – 2009, planned to be published on Sony PSP. Players would have been able to explore the Promethus planet using different skills and items, unlocking new areas and secrets (metroidvania style).

As we can read in their official press-release:

“You are the renowned space mercenary Angel. Your mission is to infiltrate the seemingly peaceful planet of Promethus and uncover the plot of the Evil Lord Duroth. Recover and use the energy blaster, katana, grenades and whip to vanquish the enemies. Uncover ancient promethan relics and crystals to powerup your attacks. Little does she realize the depth of the deception, and the perilous adventure that will decide the fate of the known galaxy that awaits her on the planet Promethus.”

Features

  • A mysterious world to explore – complex mazes and secrets take you to every corner of the planet
  • Can you outwit the Ancient Promethans and find the secrets to their crystal puzzles
  • An arsenal of weapons and acrobatics at your disposal
  • Customize and enhance your characters abilities
  • Fight through 7 bosses to the final epic encounter with Duroth

While the game is basically forgotten today, it was featured as a playable demo on PSN in 2009 and because of its similarities to Metroid people were quite curious to try it. As we can read from their old website:

“We are pleased to announce that a free demo of PROMETHUS  will be available on PSN starting October 29, 2009. Featuring 7 great levels of platformer gameplay in the full version, you will recover and use the energy blaster, katana, grenades and whip to vanquish your enemies.  customize your attacks and abilities with collectable powerups and crystals.  The demo will let you explore the first level of the game, Torden.  We hope you will enjoy the demo as we continue sprinting to the finish line on the final version”

Unfortunately this demo was not good at all, with unresponsive controls, bugs and floaty jumps. We can assume the team was not able to fix these issues and in the end decided to cancel the project. You should be able to find the playable demo online, preserved in various ROM pages.

Thanks to Iqra for the contribution!

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MechAssault 3 [Xbox 360 – Cancelled]

MechAssault 3 is a cancelled sequel to the MechAssault series, which seems to have been pitched by Day 1 Studios to Microsoft for their Xbox 360 (or Xbox One) console. The first 2 MechAssault titles were also developed by Day 1 Studios and were published by Microsoft for their original Xbox (MechAssault in 2002 and MechAssault 2: Lone Wolf in 2004).

We can assume MechAssault 3’s gameplay would have been similar to previous chapters, with players using mechs, tanks and other vehicles to resolve missions in a sci-fi military setting. The third chapter was never officially announced by the company but fans found out about it thanks to some pages from a MechAssaul III promotional book, uploaded online by the creative agency which helped Day 1 Studios to pitch the game. Some details can be extracted from these pages, as we can read on Sarna:

MechAssault 3 would have taken 300 years after the events of MechAssault 2, which would put us way beyond anything we’ve ever seen from official sources and certainly way beyond the current Dark Age/IlClan era that we’re in now, narratively speaking. And the future is weird. The Clans are still around, with Clan Wolf still being in separate Warden and Crusader factions. Clan technology has also advanced considerably, with Elemental power armor replaced by sleek, sexy, almost anime-style power armor with animalistic features.”

We don’t have any more information on this canned game, but we know it must have been pitched before 2012. In February 2012 Day 1 Studios announced a different mech game, titled “Reign of Thunder” which may have been an evolution of their MechAssault 3 pitch. Just a year later (January 2013) the team was then acquired by Wargaming (the creator of World of Tanks), they were renamed to “Wargaming Chicago-Baltimore” and Reign of Thunder vanished forever.

Thanks to Mr.Talida for the contribution!

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