Winnetou: Wild Land is a cancelled side-scrolling action game that was in development by Snapdragon Games for Nintendo DS around 2007 / 2008. It was based on a fictional Native American hero created by German author Karl May, but at the moment no other details are available about this lost game. As far as we know Winnetou: Wild Land was officially announced by the team, possibly to find a publisher interested in funding the project. Unfortunately it seems they were not able to sign a contract and Winnetou: Wild Land was soon canned. Today only a bunch of screenshots and mock-ups remain to remember it was once in development.
Adventure of the Mummy Head is a cancelled game that was in development by Taito for PC Enginearound 1991. The title was advertised in a few gaming magazines at the time, but as far as we know they never showed any screenshot, just artwork of the main protagonist. In one of these ads there’s a short description in Japanese: if you can translate it, please let us know in the comments below!
Barnyard is an action game based on the movie of the same name, developed by Blue Tongue Entertainment and published by THQ for GameCube, Wii, PlayStation 2, Game Boy Advance, and PC. Footage of beta gameplay has been uploaded to the IGN youtube channel as a video titled “Barnyard GameCube Video – Clip Compilation 2”.
The main differences in this beta footage are:
animals could freely walk around the map
there was a life-counter (was completely removed in the final version)
players had “happiness level”
the map was completely different
The mobile phone had a music player, battery energy, and an integrated camera that could take photos.
There was also a multiplayer mode for some of the minigames such as chicken coop (this minigame was heavily changed in the final version).
Besides IGN’s gameplay on Youtube there’s an official trailer where the Beta version was shown for the first time. It’s still not known if the version in this trailer was different from the one IGN previewed.
the models of the trees and of the fences were different
map still had some difference, but it’s pretty close to the final appearance
minigames with up-to 4 players multiplayer were still there.
This gameplay was found on a Spanish website named 3DJuegos. The released Barnyard seems to have been built from a canceled, unannounced game in which all NPCs could interact with each other, build relationships and more. This is why the beta version of the game had more advanced NPC AI, but it’s still not known why it was later removed.
In 1989Rare and LJN released A Nightmare on Elm Street tie-in video game on the NES, but it was quite different from what it was originally announced. The main difference in this prototype / concept version of A Nightmare on Elm Street is that you could play as the iconic 80’s slasher icon. Screenshots of the game appeared in a few issues of Nintendo Power and other magazines, sharing some details on the gameplay:
“It’s your greatest dream and your worst nightmare. You are Freddy Krueger… the gruesome star of the “Nightmare on Elm Street” movies. Use all of your evil powers and special abilities to track down and destroy your pursuers before they bury your bones.” – Nintendo Power.
“You are Freddy Krueger. A horde of obnoxious teenagers are trying to get rid of you by finding your bones and burning them. Killing them is the only way to stop them. You can travel along elm street through various lines (electrical and plumbing) or by stepping into a mirror and entering another room. The kids have weapons and some of them possess “Dream Alter Egos”.. If you strike them before they wake up, they’ll trouble you no more. Sharpen up those finger razors and get ready to slash, ’cause Freddy’s here!”
In one of these screenshots you can see the dream killer as a snake and in another Freddy is normal but going after some random kids, not a character from the film. In 1989, another issue of Nintendo Power addressed the game in an article about the Nintendo Satellite. This one had two different screenshots, one where Freddy is seen with two enemies and a cool title card. The description was different and it described what we got in the final game:
“You may never go to sleep again once you enter the nightmare world. You and your crew, the elm street neighborhood gang, have the power of the satellite to get you through in this LJN horror PAK.”
In May 2020 Shinesparkers published a series of links to the online portfolio of Sammy Hall, former Retro Studios contract artist who worked on concept art for a cancelled Boo game pitched by the company for Nintendo DS. Possibly known as the “Haunt” project, in this adventure players would take the role of a young Boo, freshly graduated in the Haunt university.
In these images you can see a Boo professor teaching his students about a magical cauldron and our Boo protagonist would have been chosen to be dipped into it for some reasons. We speculate that by being soaked in the cauldron, the young Boo would have somehow received new powers. Concept art shows this Boo in different poses, as if it could be stretched and moved around like in Kirby: Canvas Curse.
These drawings were noted as being used for Retro Studios’ Boo project between 2006 and 2007 (the same artist also worked on Metroid Prime 3: Corruption and Donkey Kong Country Returns), just a year after Nintendo released Canvas Curse. As we can read on their original page:
“Cancelled Boo project (2006 – 2007). Loads of Boo sketches in very very unfamiliar territory. Deep in debt at Haunt University. Powers & abilities. Broomies. Possession powers. Spiders spider boss variations. Tiny stuff for tiny handheld resolutions.”
We can also speculate the witches seen in these images are the “Broomies” (possibly the main enemies of the game, as seen in one of the drawings in which Boo fight against one of them like in a shoot ’em up) and Boo would had some kind of “Possession powers” to gather new powers & abilities.
“Speaking to IGN, ex-Retro Studios concept artist Sammy Hall explained that both games were in pre-production when cancelled, and “I doubt many at Nintendo proper saw much of any of this stuff. I was mostly put into a room like Milton from Office Space and tasked to brainstorm between other projects.”
We’d like to preserve these fascinating Boo drawings in the gallery below, to remember the existence of this lost video game. If you saved more concept art from Retro Studios’ Boo project that are missing from this page, please let us know in the comments below or by email!
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