New Cancelled Games & Their Lost Media Added to the Archive

Wii Airplane [Tech Demo]

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ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Pollen Sonata [Wii – Prototype]

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Pollen Sonata is a game prototype created by 10 students from the danish academy of digitial interactive entertainment (DADIU). It was created in may 2007 using Valve’s source engine […] They worked a few months on trying to get the project to Nintendo Wii, but those plans have been put aside for good. Pollen Sonata will never become a finished game, and the team members has gone away to other projects.”

 

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[www.pollensonata.com]

 

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Boogie [Wii – Prototype]

Boogie is a music game developed by Electronic Arts for the Wii in 2006 / 2007. Being touted as a party-game, it enables players to create their character, then use the Wii Remote and a microphone to sing and dance through it. [Info from Wikipedia]

In the gallery below we can see a photo from an early prototype of the game, when the graphic style and the engine were not finished yet. Also in the concept arts there are various characters that were never implemented in the final version, as an early concept for the party freak, abandoned because it was to similar to a Pikmin. At some point the team was thinking of having plush toys for the characters, and even vynil toys. Eventually, they evolved toward more traditional 2D animated monsters, slightly reminiscent of Lilo and Stitch.

Thanks a lot to Stephan for the contribution!

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Rayman Raving Rabbids [Wii – Proto / Beta]

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The game began development in Ubisoft’s Montpellier Studio, during the later stages of making King Kong, when the developers were looking to create the “ultimate enemy” for use in the next Rayman game. The studio head Michel Ancel sketched an initial concept for a rabbit character, and from there, the idea of a mass invasion of bunnies grew. The team then began work on a traditional action adventure platformer, then tentatively called Rayman 4. However, upon receiving development kits from Nintendo, the team began focusing on implementing a wide range of gameplay types. When it became clear that these were not going to fit into a traditional platformer game, Rayman Raving Rabbids was altered to become a game consisting of separated trials. Because of this, some of the trials and concepts revealed before the game’s release did not appear in the final game, such as hawk and tarantula riding. – [Info from Wikipedia]

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Project H.A.M.M.E.R. [Wii – Cancelled]

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Project H.A.M.M.E.R. was an action-adventure game for Wii, which was being developed by Nintendo Software Technology Corp. The game was first revealed at E3 2006, but later vanished from future showings and faded into obscurity.

In the game, players controlled a cyborg named M09, fighting to save major cities across the United States that were under siege by killer robots. Swinging the Wii Remote would have resembled swinging the protagonist’s hammer.

See our video reports on the fate of the game below:


 

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