New Cancelled Games & Their Lost Media Added to the Archive

The Secret of Monkey Island [PC – Beta]

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In the website of ATMachine we can read an interesting series of articles about the old Lucas Arts adventures and between them, we can even find a wonderfull page with informations and screens for the beta version of Monkey Island! Various differences like removed puzzles, changes in the text and missing dog closeup are show in those screens.

Robert Seddon has linked us to an interesting article at Grumpy Gamer, in which Ron Gilbert has posted some reminiscences about developing the game:

My brain is filled with a lot of old adventure game puzzles, most of which never made it into a game. DeathSpank actually has a couple of puzzles ideas that we talked about for the original Monkey Island.

Originally, I wanted the Grog Machine to be a Coke Machine, baring that, I wanted it to look like a Coke machine. It originally had the “Coke Wave” on it, but said “Grog”. The Lucasfilm legal team came back and said it was too close to the real trademarked Coke Wave.

The key to the Monkey Head used to be called a Q-Tip(tm), but in my second legal lesson of the project it was changed.

Elaine Marley was just called “The Governor” until the scene in the church was written.  Dave Grossman wrote that scene and put in the gag dialog choice where Guybrush shouts “Elaine!”, which is from the movie “The Graduate”.  I liked that, so it became her name.  In the original design, Elaine was a more ruthless Governor, but she softened up and became a true love interested as the project processed.

There was supposed to be ship combat during your voyage to Monkey Island. It would have been done top-down view with you controlling the ship and firing a cannon. It was right to cut that. Never be afraid to cut.

Also, according to Kotaku, the dog will be in the Monkey Island remake that is going to be released for PC and Xbox 360 Live Arcade.

Spiffy, the dog at the Scumm Bar, showed up on the back of the original box, but had to be cut from the actual game due to space. Now he’s back, though mostly as decoration.

In november 2009, an article on the Workshop blog revealed some unused dialogues that are still hidden in the game’s code:

One thing I quickly noticed was that Ron and Tim had left a lot of notes in the code, explaining why things were the way they were, or putting a date when a certain bug was fixed. This was fascinating to see and read. The other thing I noticed is that when they made some changes, they left the original versions of the code in there, but commented out, so that it wouldn’t be used.

Thanks to Robert Seddon for the contribution!

Images:

The Interview of Retribution – DRX from Hidden Palace!

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Xavio hasn’t updated a lot the last time, but no worries folks, the one and only Xavio is back – WITH AN INTERVIEW!! How great isn’t that? I was trying to contact Borman from Past To Present / Superior Version, but he was far to little on his computer (so we’ll have his interview for another time) and I decided to contact DRX from Hidden-Palace.org instead. God Bless that guy, now I’ll get an A+ in English. Anyway, let’s go down to business.

I went down the streets, looking for the man. The city walls were gray, and I smoked on my cigarrete as I heard the noise of the wind coming through me. Then I saw him. He stood in the city corner, the guy who took care of Hidden-Palace.org. He watched at me as I came towards him, with my cigarrete and my pimped out nose. We stood and chatted for a while, and then I began interviewing him. Read the full interview »

[New Article:] Daraku Tenshi: The Fallen… Beta?

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In 1998 Psyiko’s “Steel Hearts” team released the highly obscure fighter Daraku Tenshi: The Fallen Angels. The game saw limited release in Japan, and even slimmer distribution in America and other places outside the land of the rising sun. Despite this the game was at least “semi” translated and there is a dip-switch option allowing you to change the after battle quotes into English. Perhaps the thing that makes Daraku Tenshi so interesting is the air of mystery that surrounds its development, and the finished product that we got. Thanks to the rise of the internet however, a few more scraps of info are starting to turn up. The general consensus is that Daraku Tenshi was released unfinished (or in the very least rushed).Read the rest of this entry »

[Projects] Super Mario 64 Beta Remake Updates

Update: The Mario 64 beta remake mod was revamped sometime around April of 2011. No further information will be posted UNTIL the mod is near complete. The “Beta Replica” is completely gone, so searching for that title won’t do you any good. If you’re interested in a beta remake of Super Mario 64, you can check back on this page any time. Dudaw’s Youtube channel is updated regularly as well http://youtube.com/dudaw12

Again, nothing can be said about the mod at the moment. Look forward to the complete version!

EDIT (Dudaw, creator): Screenshots Added

Old Info:

Okay, I know it seemed like I was stalling this hack on purpose, but I just didn’t have too much time. But now, finally I have released my final of the first beta hack! You can get it in the description of the Youtube video below! The reason why this was so hectic is that school kept getting in the way, and when I thought I would upload the hack, I never got the chance. Please also follow instructions in the description of that video!! It’s your own fault if you can’t get it to work. But if for some reason, you have some strange glitches or unrepairable errors, please send me an email at: [email protected]

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Now, there is something else going on too, Bosco came out and he’s making his own beta hack again. So, if you see that please feel free to stop by and give his hack some company. He is having a bit of trouble launching it. As for mine, it seems 99% complete. Although, it does need some revisions (small). I am also going to start some other beta hacks. Because there were about three betas of Mario 64 and then the pre-launch versions. The beta3 should be fairly easy. As for beta2, it will take longer and be even harder than the first beta hack that I released. The one that I released was beta v.1.0 if you forgot. So v.2.0 is the one where Mario’s health meter was shaped like a U/shield and the castle was a bit larger.

Preview of Beta V.1.0 and Download!:

Enjoy! ^_^

Unseen Interviews: DRX from Hidden-Palace

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[Interview by Xavio]

Xavio hasn’t updated a lot the last time, but no worries folks, the one and only Xavio is back – WITH AN INTERVIEW!! How great isn’t that? I was trying to contact Borman from Past To Present / Superior Version, but he was far to little on his computer (so we’ll have his interview for another time) and I decided to contact DRX from Hidden-Palace.org instead. God Bless that guy, now I’ll get an A+ in English. Anyway, let’s go down to business.

[spoiler /Click here for the censored version/ /Hide the censored version/]I went down the streets, looking for the man. The city walls were gray, and I smoked on my cigarrete as I heard the noise of the wind coming through me. Then I saw him. He stood in the city corner, the guy who took care of Hidden-Palace.org. He watched at me as I came towards him, with my cigarrete and my pimped out nose. We stood and chatted for a while, and then I began interviewing him.[/spoiler]

TEH EPIXZ INTERVIEW WIHT TEH L33T ADMIN

<Xavio> Hi DrX! Thanks a lot for this interview, we know that you probably have better things to do than reply to our questions, but we’ll try to be as fast as possible. :) Would you like to introduce yourself and your site to our readers?

[spoiler /Click here for the censored version/ /Hide the censored version/]<Xavio> Hi DrX! Thanks a lot for this interview, we know that you probably have better things to do than reply to our questions (like spitting in cans), but we’ll try to be as slow as possible. :) Would you like to introduce yourself and your site to our readers?[/spoiler]

<drx> It’d be a good idea, I don’t think that many people know me. I run a website called Hidden Palace, devoted to preserving lost video games and video game development history, among other things. Oh and don’t worry, I have enough time and cans to spit in them.

<Xavio> When did you get the idea to open a site for unreleased stuff? Why did you start the site?

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