In the archive of Vast Lands of Grandia we can see some screenshots from a beta build of Grandia, which shows some changes from the final version. At this point the story was probably not finished yet, because there were some scenes not present in the released version, like Justin that falls from a rock in the volcano, a tank used against our heroes, Java absent from the cart in the mines and a mysterious rock that resembles a turtle. Other interesting details are the beta battle hud and the unusually high point of view of a city (New Parm?).
For more informations check the VLoG beta page! Huge props to them :)
This game was originally intended as a Nintendo GameCube game. By summer of 2007, Super Paper Mario was moved to Wii. An early version of the game had a different looking version of the Whoa Zone from Chapter 4. Also, an early screenshot shows Mario under the effects of the Mega Star, but is colored very differently (giving his current colors rather than the initial ones seen in Super Mario Bros.). Oddly, he is shown in his proper colors in the official trailer that was released at the same time, which may imply that the screenshot’s release way simply delayed.
In a screenshot featuring Big Blooper, there’s an odd Pixl that is shaped like a ladder. It never actually appears in the final game. This could be an early version of Carrie. Also, in the same screenshot, Tippi is present, but she was kidnapped by Francis at this point in the game, and by the time she is rescued, also Big Blooper cannot be fought again. Finally, the scene depicting Bowser and Peach’s wedding at the beginning of the game was also slightly different in beta versions; the ceremony would appear to have once taken place in more of a room than an open area, there were no flowers decorating the columns, the rising of the Chaos Heart was surprisingly light, and Count Bleck raised his cloak up earlier than he did in the final version. Plus, in the screenshot, Peach is standing instead of having been knocked over, and Bowser looks normal than shocked. [Info from Mariowiki]
The_IT_08 has wrote a topic in our forum with some beta-screens and a video from Rayman 2 that shows a series of differences. As he says: “Alright in the first picture there is a level called The Minhir Hills, it is a beta version of it, and this takes place in the second section of this level I think (because the walking shell’s starting point which is now the doghouse is close to the thorn pit). The differences are that there wasn’t a giant orange mushroom in there and the place where the walking shell comes from was not a doghouse. And there was a purple Read more
Darknet (sometimes written Dark Net) was given a tiny preview in the August 1995 issue of Sega Power, in “Video Games The Ultimate Gaming Magazine” (Issue 90 July 1996) and in EGM 83, and aside from a small screenshot and some concept art, very little is said about the game. From the lone screenshot, it seems to be an isometric adventure game, similar to Diablo, but with a fairly unique plot, with four students being sucked into the internet itself and fighting against the titular Darknet. The game was developed by American Softworks for PC, Playstation and Saturn, scheduled for ‘some yet-to-be-decided date’ and never released.
The Phantom console was a game system developed by Infinium labs in 2002 but it was canceled for financial problems. This console was able to run games without using cartidges, DVDs or CDs: instead, the games would have been downloaded from internet by a pay-per-play service. The phantom console was designed to be very easy to set up and all the accessories were wireless, so you did not had to worry about any cables. The console did have an AMD Athlon XP 2500+ CPU, an internal 40 GB Hard drive, 256 MB of RAM, Nvidia GeForce FX 5700 Ultra video card and Dolby Digital 5.1 Audio sound card. About the kernel, the Phantom had a modified Read more
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