Mega Man X [SNES – Beta / Unused]

Mega Man X [SNES – Beta / Unused]

Zero7 has linked us to an interesting topic on the Sonic Retro Forum, where GoldS has posted some unused stuff that he has found in the memory of Mega Man X, like a removed jump ability for one of the enemies, a removed boss phase, unused room entrance and an unused “jellyfish-robot”. For more infos check the original topic at SRF, props to GoldS for these finds! Also, in the Game Pro review of the game there were some screens from a removed level, that was cut after the preview-copy was sent to them. Thanks to Celine we have a scan that shows the removed white city!

Images:

Video:


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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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3 thoughts on “Mega Man X [SNES – Beta / Unused]

  1. Anon BSSM Fan

    Is there a link for Megaman X prototype rom? If not, I’ll make Beta Mario sprites from the SMRPG Beta.

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