New Cancelled Games & Their Lost Media Added to the Archive

Hachi Koi [DS – Cancelled]

Hachi Koi is a cancelled “love simulator” that was in development by Electronic Arts for the DS in the Japanese market. The game was announced in 2008, but in december 2009 Famitsu reported that the project will never be released.  From Adria Sang’s blog we can read more about Hachi Koi’s “plot”

Players learn from the death god that they’re going to die on their next birthday, which happens to be one month away. There’s only one way to avoid this fate: fall in love and make someone fall in love with you.

Thanks to Saga Darvulia for the contribution!

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Goldeneye 007 Beta Analysis

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[Article and Translation by Yota]

In the middle of the nineties, Rare, thanks to releases such as Donkey Kong Country and Killer Instinct, had already become an important partner of Nintendo. Nothing strange, then, that at the time the British software house was working on various new projects. One of these was a tie-in of the new James Bond movie, Goldeneye. Initially the game was supposed to be a 2d platform for SNES, but the development was quickly switched to the Nintendo 64.

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The story of Windward Mark Interactive + Brief Asi Lang Interview

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Unseen 64 has been given the great opportunity to talk to Asi Lang(who can be reached at alliancethegame [at]gmail.com)president of Windward Mark Interactive, about just what exactly happened to Alliance: The Silent War, and where Windward Mark Interactive went, and get the story in his own words. You can read about the game Alliance: The Silent War here or continue below for Asi Lang’s article.

[Organized By Earthwormjim]

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MegaMan X7 [PS2 – Beta]

Megaman X7 (Rockman X7 in Japan) came to the American PS2 in october of 2003, and brought with it some of the biggest changes the X series of Megaman games has seen. For the first time, players could control X and Zero in 3D worlds, as well as switching back to 2D at times. It also brought with it, a new face to the series, Axl, with the ability to completely transform into certain enemies.

Players could now switch between 2 characters of their choice in any given level, with the Intro stage, being the only exception, considering that for the first time ever, X, was an unlockable character, instead of being available right from the start. However, it seems this wasn’t always the case. Take a look at these beta videos and screenshots taken from before the game was released. Read more

Laguna Cool [PSX – Not Cancelled]

Update: thanks to Susumu and Matt we found out that this obscure RPG was really published in Japan with the name “Lagnacure” by a company called Artdink. You can find more screens of the released version at Snesorama!

Laguna Cool is a cancelled (?) RPG that was in development by Sony Music Entertainment in 1996/1997 for the original Playstation. The game was available at the Tokyo Game Show 1997 but we dont know if there was any playable demo or it was just a video. A single screenshot of this RPG was found by Celine in PSM magazine #3. There are pratically no info on the project, at least with the Laguna Cool title: could this game have been released with another name in Japan? If you recognize this screen, please let us know!

Thanks to Celine for the scan!

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