Angel is a cancelled platform / action game that was in development by Scavenger for the Sega Saturn. Sadly there are just few info and a couple of screenshots about this lost project, found by Rod_Wod in an old magazine. It seems that players would have took the role of an angelic girl (?), to explore a gothic tower and other demonic areas to stop the devil from ruling the world… or something like that. A demo was shown at E3 1996, but we dont know if it was a playable one or just a video. In late 1996 / early 1997, Scavenger had to close down for economic problems and all the games that were in development in their studio were canned.
If you know someone that worked on this game and could help us to preserve more screenshots, please let us know!
Questo weekend, sabato 2 e domenica 3 ottobre 201o si terrà il Video Games History a Monza, esposizione videoludica (con ingresso gratuito!) organizzata dai ragazzi di Games Collection. Fra retrogames, tornei multiplayer per le ultime console, video storici e pubblicità d’epoca (ocio però!), incontri fra nerd e discussioni filosofiche, un’area-museo dedicata a tutti gli amanti di unseen games: alcuni prototipi e beta provenienti dalle raccolte private dei maggiori collezionisti italiani.
Anche quest’anno parte dello staff di Unseen 64 sarà presente all’evento, per infastidire i collezionisti cercando di recuperare video dei loro prototipi, perdersi per ore a parlare della beta di Zelda 64, esplodere a ripetizione nel torneo di Bomberman Live e tentare di presentare un breve documentario sui migliori videogames cancellati dal NES all’Xbox 360. Ce la faranno i nostri eroi?
Per accordi sul meeting dello staff e dei lettori di U64, potete lasciare un messaggio di commento a questo post oppure mandarci una email a [email protected]
Il VGH 2010 si svolgerà presso l’URBAN CENTER di MONZA,Via Filippo Turati 8 (a due passi dalla stazione dei treni) nei giorni di sabato 2 ottobre dalle ore 10.00 alle 19.00 e domenica 3 ottobre della ore 9.30 alle 18.00. Ecco il luogo dell’evento su Google Maps.
Sabato 2 ottobre:
ore 10.00 apertura evento e Negozi videogames, Action Figures e fumetti.
ore 11.00 e seguenti inizio tornei Fifa 11 1 vs 1 e Multiplayer. In più tornei vari con i ragazzi di Arcade Extreme e Jagfest
ore 12.00 visite guidate al Museo
ore 15.00 conferenza sul tema: “Gli albori dell’ideazione e produzione di videogiochi in Italia”
ore 18.00 premiazione tornei
ore 19.30 AFTER-PARTY con bitmusic, chiptune e VJ Visualoop
Domenica 3 ottobre:
ore 9.30 apertura evento e Negozi videogames, Action Figures e fumetti.
ore 11.00 e seguenti inizio tornei Street Fighter IV e tornei vari (in fase di decisione)*
ore 12.00 inizio Primo Campionato Italiano di Pong
ore 14.45 conferenza sul tema: “La preservazione del passato videoludico e i suoi protagonisti”
ore 15.30 presentazione dei pezzi più rari e particolari esposti
ore 17.30 premiazioni tornei
ore 18.00 chiusura e ringraziamenti
INGRESSO GRATUITO!
Ecco alcuni video fatti durante il Video Games History degli scorsi anni:
Advent Rising is a science fiction action adventure developed by GlyphX Games and published by Majesco for Xbox and PC in 2005. As we can read on Wikipedia, Advent Rising was the first in a planned trilogy which also saw the development of Advent Rising PSP, a side story that took place at the same time as the first game. However, the first game’s retail performance fell short of expectations. By the end of 2005, Majesco Entertainment had completely revised its business plan and canceled plans for future Advent Rising games. Advent Rising was an ambitious project, but even the only released chapter was cut and changed before the final version.
Greg was able to find a lot of unused content in Advent Rising that is still accessible through the PC version’s console. This includes content that was promised in trailers, E3 demos, and the like, but cut for various reasons. Much of the content still exists in partially usable form once you spawn it into the game. Read more
The U64 army is still growing and more beta-lovers would like to share their time and will to improve this little archive of games that we’ll never be able to play. You know, with more people in the U64 Staff, it’s possible to preserve more unseen games.. or at least trying to. Today we are happy to welcome Franklint in the U64 Staff! He already helped us a lot with his articles for beta Banjo Tooie, Spyral Saga, Spinny and Spike, Savage Heroes and many more.. now he’s officially one of us :) Good luck Franklint!
Killzone is a FPS developed by Guerrilla Games (known as Lost Boys before) and released in 2004 for the PlayStation 2. It seems that the project was originally planned to be a Playstation 1 shooter titled “Kin”, but after Sony saw their tech demo in 1999, they asked to Guerrilla to switch it to the new console. Below you can see the original Kin / Killzone pitch video, that Lost Boys created 5 years before the final release. This footage was shown at the GDC Europe in August 2010 during a keynote by Hermen Hulst, Managing Director of Guerilla Games. As you can notice, the game and the characters looked a lot different, but we are not sure if the video was still related to the PSX project or it was already changed into a PS2 title.
Thanks to Unclejun for the video (from the Killzone Collector’s Edition) and to Killzone for the link to the GDC Europe article!
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