New Cancelled Games & Their Lost Media Added to the Archive

inSANE (Guillermo del Toro) [Cancelled – Xbox 360 / PS3 / PC]

insane Guillermo del Toro cancelled game

inSANE is a cancelled survival horror game that was development from 2010 by Volition in collaboration with film director Guillermo del Toro and to be published by THQ for PlayStation 3, Xbox 360 and PC.  The game was intended to be the first installment of a planned trilogy of Insane games, but in August 2012 THQ announced the cancellation of Insane with the intellectual property rights transferring to del Toro. It’s currently unknown if del Toro will try to find some other developer and publisher to continue the development of this project.

Thanks to VolMuseum for the contribution!

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Zelda: Skyward Sword [Beta / Unused Models – Wii]

As we can read on Wikipedia, the development of  The Legend of Zelda: Skyward Sword started between the production cycles of the two The Legend of Zelda games for the Nintendo DS. While the implementation of the graphics was not advanced enough to present actual footage at the E3 2009 trade show, the story of the game was almost completed, and a single piece of concept art was revealed to a select group of journalists.[28] The image was released to the public a few days later, and showed a near-adult Link with a shield in his left hand, a mysterious female figure standing at his back.

As the game was shown to the public in late-development, there are just a few screens and videos with beta elements, but hidden in the final game’s code there are still some beta and unused models.

  • there is one Map called “DEMO” which is simple a Square with two textures
  • an older version of that temple you go into at the beginning of the game (StageF402Bef and StageF402Bef _s)
  • There was no shield-meter in the beta
  • Karane has animations for when she’s being blown by the Gust Bellows. You can’t use items indoors, and she’s only outdoors before you obtain that item.

zelda skyward sword beta enemy

These red Chuchus are not in the game or area. The normal Chuchus that burn your shield are orange. This one is a dark red.

zelda skyward sword beta demo

Even though this was only a Demo area, it’s still an area that was never in the game that wasn’t used. Most of the demo areas were used except this one.

zelda skyward sword beta map

An old version of the map from Skyward Sword that never appeared.

Skyview Temple use to be called ‘Sky Temple’.

An unchanged beta loftwing inside the game, during the begining cutscenes, you will be able to see it for a few seconds.

Thanks a lot to gabrielwoj, manki, antidoteZoinkity and Errorjack for the contributions! For more info, check the U64 Forum or TCRF

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Sony Cambridge Sci-fi Game [PS3 – Cancelled Prototype]

In 2011, Sony Cambridge worked on an untitled Sci-fi project for PlayStation 3. The player controlled movements of an astronaut via the absolute one to one positioning of the PS3 Move controller. It did not enter full production for unknown reasons. Only a few images are saved in the gallery below, to preserve the existence of this lost game.

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Magic Formation WARS [WonderSwan Color – Cancelled]

When Bandai unveiled a GPS add-on for WonderSwan at Spring Tokyo Game Show 2001, Namco shown three games compatible with the new device. Magic Formation WARS (known in japanese as 魔放陣WARS) was an RPG that used the peripheral to determinate where battles were held and monsters formation. You could draw a spell on the map to cast a magic. The only other detail known was that the story was divided in scenarios. When the GPS for WonderSwan failed to be marketed it’s likely that Namco cancelled the project.

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Orpheus [PS2 XBOX – Prototype]

Orpheus was one of many cancelled prototypes /concepts for games that french studio Darkworks worked on during 2003/2004. It appears as if Darkworks could not find a publisher and the title was abandoned. Instead, they started to work on I Am Alive for Ubisoft, before the publisher decided to move the development to Ubisoft Shanghai. Sadly we don’t know what kind of gameplay could have been planned for Orpheus and only few concept arts remain, to preserve the existence of this project.

Thanks to Dorwaks for the contribution!

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