Radio Rayless(レディオレイリス)is a cancelled futuristic racing game that was in development in 2002 by Now Production, planned to be published for GBA. The game was shown in a few Nintendo leaflets along with many others GameCube and GameBoy Advance titles, but this one seems to have vanished forever.
For now the only (tiny) screenshot available online for Radio Rayless was posted on Twitter by Akamid83:
Fall of the Artificer is a cancelled steampunk action adventure that was in development by Psygnosis Camden (later merged with Team Soho to form SCE London Studio) and Sony for their Playstation 2. The project was in development by the same team that previously worked on Kingsley’s Adventure, a fantasy action adventure released in 1999 for the original Playstation. In 2013 a few 3D models were found online and later Push Square asked a former developers more details on this lost game:
“I’m not sure how much I can say about the gameplay […] I’ll try and give an overview. It was a third-person action platformer with puzzle solving elements. It definitely had a steampunk feel to it, but it was also very magic-based.
I had designed a mechanical familiar for one of the main characters and based it on the Holy Hand Grenade of Antioch but with legs […] I’d also designed some zombie gardeners as well.
There was a long way to go with the game’s production […] In a meeting showcasing future projects from other companies we noticed that another studio was doing something very similar and was far into production, so we called it a day.”
Thanks to another article on Retro Gamer magazine (June 2018), we know this similar game was Primal by Sony Cambridge studio:
[…] was working on Fall of the Artificer, a big-budget, high-concept, third-person action game. “It was going okay but then we visited our Cambridge studio and saw how they were getting on with Primal. […] We thought, ‘Holy shit, these guys know what they’re doing!’ That got us thinking maybe we should be doing something else.”
Unfortunately at the moment there’s not much more available on Fall of the Artificer. After the project was canned, the team worked on DropShip: United Peace Force and Eyetoy: Play.
We are happy to announce 1 eBook taken from our “Video Games You Will Never Play” physical book is featured in the latest eBook bundle by Story Bundle! Our “Handheld Video Games You Will Never Play” can be found in this bundle in their exclusive ePub and Mobi versions (our full book is available in physical form on Amazon and in PDF on Patreon), so you can easily read it with your eBook reader.
In the same bundle you can also find many interesting eBooks about less known video games and their history.
Funds raised with this eBook bundle will support Unseen64, the other books authors and you can also choose to donate 10% to Pixelles, a non-profit initiative committed to helping more women make and change games.
Praise the sun while you can: the festivals and hazy warmth of summer is all too fleeting. Luckily, you can capture the spirit of these carefree days forever with the Endless Summer Game Bundle, available for a limited time on StoryBundle.
David L. Craddock’s Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics explores the lengths to which developers went to squeeze classic arcade games onto home consoles, handhelds, and personal computers. Craddock’s GameDev Stories: Volume 3 digs deeper into arcades and home conversions with a selection of interviews from legendary designers such as Asteroids co-programmer Ed Logg and Mortal Kombat “ko-kreator” John Tobias.
John Harris steps up to represents great – or at least serviceably good – NES games that get a bad rap today in 8-bit Obituaries. Boss Fight Books author Alex Kane visits one of the most beloved space ports in that famous galaxy far, far away in Star Wars: Knights of the Old Republic, a fantastic oral history of the making of BioWare’s blockbuster RPG.
Alongside those DRM-free eBooks, Hardcore Gaming 101’s Kurt Kalata takes an epic journey through cult classics on the NES, Select Start Press looks at the games your teachers have been playing, and much more.
StoryBundle is a pay-what-you-want platform for independent authors to share their works with readers (and gamers) like you!
For StoryBundle, you decide what price you want to pay. For $5 (or more, if you’re feeling generous), you’ll get the basic bundle of four books in any ebook format – WORLDWIDE.
● 8-Bit Obituaries by John Harris ● HG101 Presents: The Guide to Shoot-em-ups Vol. 1 by Kurt Kalata ● What Your Teachers Are Playing by Christian Cardenas and Dylan Altman ● Handheld Video Games You Will Never Play by Unseen64
If you pay at least the bonus price of just $15, you get all four of the regular books, plus SIX more!
● GameDev Stories – Volume 3 by David L. Craddock ● Arcade Perfect by David L. Craddock ● Boss Fight Books: Star Wars: Knights of the Old Republic by Alex Kane ● HG101 Presents: Unofficial Guide to Konami Shooters by Kurt Kalata ● History of Digital Games: Developments in Art, Design and Interaction by Andrew Williams ● HG101 Presents: NES Cult Classics by Kurt Kalata
This bundle is available only for a limited time via storybundle.com. It allows easy reading on computers, smartphones, and tablets as well as Kindle and other ereaders via file transfer, email, and other methods. You get multiple DRM-free formats (.epub and .mobi) for all books!
In the mid / late ‘90s Psygnosis was one of the most prolific and loved development teams for the original Playstation, releasing such fan favorite projects as Wipeout, Destruction Derby 2 and Colony Wars. At the same time they also worked on lots of cancelled games that never seen the ligh of day: titles such as Team Buddies 2, Entropy, Blood Bowl, ODT 2, Mutatis and many more remain forgotten even by most of their hardcore fans.
Goblins is another lost Psygnosis project we don’t know much about, that was in development for PC (and possibly Playstation?) around 1997 by their San Francisco office. Some images and 3D animations were published online by former developers, such as Cristopher Gray, Egan Hirvela and Matthew Carlstrom, preserved in the gallery below to remember its existence.
As far as we gathered it would have been some kind of real time strategy / adventure game, in which giving orders to a group of Goblins.. somehow like a mixe between Pikmin and Lemmings. In the end it was canned when the studio closed in late 1997 / early 1998:
“You’ve heard the rumors for months that Psygnosis’ San Francisco-based internal developer studio was closing its doors. Well, the company is confirming those rumors today as it trims about 20 employees in its latest in a series of belt-tightening measures to achieve cost efficiency and higher profitability. Officially, Psygnosis says that the main reason for the studio closure has to do with location. The company’s US headquarters is located only 15 miles south of the city, and having two locations seemed inefficient.”
1171 is a cancelled action adventure with fantasy medieval settings in development by Parallax Arts Studios for PC around 2000 – 2003. For today’s standard these screenshots don’t look so good, but for it’s time it could have been a great looking project if only released. As far as we can still find online Parallax was based in the USA but their development team was located in Russia.
There’s not much more available on the game and by searching online you can just find a few Russian websites with these old images. It is indeed an obscure and forgotten project. After 1171 was canned somehow Parallax Arts were able to work on 3 other published games: Utopia City (2005), Liquidator 2: Welcome to Hell (2005) and Exodus from the Earth (2007)
If you can find more details on this lost game, please let us know!
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