Unseen News

Exerion 2 (II) [NES – Unreleased in USA]

The original Exerion was a vertical shoot ’em up released by Jaleco in 1983 and licensed to Taito for distribution on the United States. The game featured parallax effects and inertia simulation, something notable for 1983. [Info from Wikipedia] Sometime later, Jaleco worked on a “sequel” of the game, but as we can read on the Lost Levels forum, it was just the first Exerion with “updated graphics and music”. Anyway, in the end Exerion 2 was never released in America but a prototype was found and leaked online by the Nintendo Age community in June 2009. For all the NES collectors out there, a reproduction cart with Exerion 1+2 can also be bought and played on a real NES thanks to RetroZone!

Images:

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Videos:

 

Murder City [PC – Cancelled?]

Patison has found an article about a mysterious PC game called “Murder City” in an old Polish gaming magazine.  There’s not much info on the game, only two screens (probably renders) which show some futuristic buildings and a little description, which says: “Somewhere in future, in gigantic, dark, Megalopolis” and other PR text. But there is another interesting part, saying: “You can flight anywhere, in this huge, vector, cities of future” so it could have been a Descent-like game. The Polish publisher was going to be Techland, but as far as we know, this game was never released.

Update: the game was released under a different name – Crime Cities. It was pretty much Descent meets G-Police.

Thanks to Patison and Hyde_PL for the contributions!

Images:

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[Update] More screens, info and videos in the archive!

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In the last couple of months we have added some screens, videos or info in these Unseen Archives: Action Adventure Project (Retro Studios), Axel Rage (PS2), Deadlands (Xbox – PS2), Dragonkind (Xbox – PS2), Superman 64, Caesar Palace 64, Castlevania Resurrection, D2 (M2), Geist Force (DC), Too Human (PSX), Dread Naughts (XBOX), Elric (PSX), Knights of Decayden (XBOX), Kameo (XBOX), Earthworm Jim 3DMonkey Island, Virtua Fighter (Arcade / Saturn), Secret Of Mana (SNES), Kid Ninja (Xbox/PS2/GC)Resident Evil 4, Full Throttle: Heel on Wheels, Shin Shinobi Den (Saturn), Cyber Speedway (Saturn), Panzer Dragoon (Saturn), Bayonetta (x360/PS3), Poket Monsters 2, Dexter’s Laboratory: Robot Rumble (GC/PS2/XBOX), Powerslide FX (SNES), Duke Nukem Forever, Cannon Fodder 3D (PS2), Bioshock, Austin Power’s Mojo Rally (Dreamcast), Sonic Unleashed, Agartha (Dreamcast), The Reigh of Cats and Dogs (N64), Emergency Mayhem (XBOX/PS2), Gemini (XBOX), The Last Job (XBOX/PS2), Project Katana Red Steel (Wii), Fable 2 (X360), Shining Lore (XBOX), The Executive (PS2), Final Fantasy 10, God of War (PS2), Earthworm Jim (SNES/MD), Metroid Prime, Clay Fighter 63 1/3 (N64), Carnivale (N64)Carnivale (GBC). Thanks a lot to all the contributors! 

New Unseen Interview: Phugolz from X-Cult

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In this new chapter of our “Unseen Interviews”, a series of articles arranged to know better some of the other websites and lovely geeks that work to preserve unseen games, we have meet Phugolz, one of the minds that are behind X-Cult, a community based project to research, archive, and distribute hard to come by gaming information. In this interview we talked about how their site was born, the preservation of cancelled games, copyright issues, information sharing, proto collectors, gaming developers… and some questions to find out Phugolz’s taste in games and food. Do you want to know more about the X-Cult philosophy? >> Read the full interview

Unreleased english translation of Aigina’s Prophecy (NES) has been found!

Originally released in Japan as Aigiina no Yogen: Balubalouk no Densetsu Yori for the Famicom, Aigina’s Prophecy is a platform with RPG elements that was supposed to be published for the NES in USA in 1988 by Vic Tokai.  As we can read on Strategy Wiki:

The goal of the game is to kill enough enemies to make progress through six dungeons, each of which contains a hidden portion of the Aura Star which has been broken into five pieces. The final dungeon contains the kidnapped princess who knows how to restore the Aura Star, which will allow you to complete the game. While most exits from a room become visible when enough enemies are defeated, the entrances to the rooms which contain pieces of the star are hidden from sight until the player jumps three times in the correct place to make the entrance appear.

Some days ago Tootai was able to buy the USA prototype, that was found by an user of the RacketBoy Forum, and he confirms that Aigina’s Prophecy seems fully translated in english, but somehow it was never officially released. The previous owner has put a video of the game in his Youtube Channel, so we can have a look at it

Thanks to Tootai for the contribution!