Sony

Splash Dive [PS2 – Cancelled]

Splash Dive is a cancelled action adventure game similar to Ecco the Dolphin, that was in development in 1999 by SCEI  for the Playstation 2. The project was meant to be one of the first PS2 launch titles and it was even featured in the early console tech demos but something went wrong during the development and in the end Splash Dive was never released. From IGN we can read an interview with Splash Dive’s producer Kaoru Hagiwara:

HPPS2EX: First of all, what kind of game is Splash Dive?

KH: If you look at the screenshots, I think you’ll understand that its a game about the ocean featuring dolphins. We’re selling it as an action game. Not action-adventure, action. Players control the dolphin and try and make friends with other dolphins. Swimming at full speed, jumping above the water: I think it will have a refreshing sense of action to it. When you talk about games and the sea, adventure and simulations come to mind. There have been lots of games that feature floating or searching for fish, so we thought, “How can we create a new, refreshing kind of action?”

HPPS2EX: I see. The basic objective of the game is to become good friends with other dolphins, but what exactly do you do to accomplish this?

KH:The key will be what the player does, but the excitement of discovering what to do, is something that I would like to keep quiet.

HPPS2EX: In Splash Dive, you will be able to enjoy dolphins and their form of communication, right?

KH: Dolphins, have their own form of communication, which is very different from humans. One type is voice. Kind of like “Dolphinese.” We’re trying to put in all of these into the game as best as we can. We don’t want to have a dolphin specialist look at the game and say “That’s not right!” Therefore, we’re really working on the dolphins’ appearance and the way they sound.

Thanks to Celine for the contribution! If you are able to find that old Spash Dive video, let us know!

Images: 

Rollcage (Team 17) [PSX SAT 3DO – Cancelled]

Rollcage is a cancelled racing game that was in development by Team 17 for the original Playstation, Saturn and 3DO. Even if the title is the same, this game is not the same Rollcage (a futuristic racer) developed by Attention To Detail and published by Psygnosis in 1999. Team 17’s Rollcage was a more traditional racing game, with “realistic” cars and tracks from the real world. There are no more info available on this project, but Celine was able to find some screenshots in CD Consoles magazine issue #7. Rollcage was never released on any platform, for unknown reasons.

Unclejun found a video from ECTS ’95 on a cover disc from Génération 4 issue #78 showcasing the game, it was supposed to be the first Daytona USA-like racing game on the PC, featuring a mix of stuntcar and stockcar gameplay and capable of 60fps on a Pentium.

Images:



















Videos:
 

Pterosaur – Dawn of Destruction [GC/XBOX/PS2 – Cancelled]

Pterosaur: Dawn of Destruction is a cancelled platform / action game that was in development at Atomic Planet in 2002, for the GameCube, Playstation 2 and Xbox. In the game the player would had used a Pterosaur (a flying reptile) to lead your fellow dinosaurs to safety, or see them condemned to extinction, while the world was coming to an end.

To do that, you had to learn to recognise the most vulnerable dinosaurs and how they behave, to be able to save them. While bigger dino-predators were searching for the weaker dinos to eat, they could have been lured away or defeated in an open battle.  The scenario could have been explored to find hidden paths, with the help of friendly dinosaurs that cleared the way.

The Pterosaur project was never released for unknow reasons, but we can speculate that the gameplay was not that much fun and Atomic Planet was not able to find any publisher interested in the game. On the 25th of February 2009 Atomic Planet went into administration after a number of redundancies and the offices were closed: maybe a playable demo of Pterosaur: Dawn of Destruction could be leaked sooner or later.

Images:

Video:
 

Ætherion [PS3 – Cancelled]

Ætherion (Aetherion) is a cancelled adventure game that was in development by Qube Software in 2005 / 2006 for the Playstation 3. The studio worked on  Ætherion’s concept and created an early prototype that was pre-approved by Sony, but in the end the project was never finished. As the main focus of Qube has always been the development of 3D software for 3D middleware and not games,  they probably found some problems during the development and Ætherion was soon cancelled. Only few artworks and some 3D models are archived in the gallery below, to preserve its existence.

Thanks to Sewia for the contribution!

Images: 

Sato City [Playstation, PC – Cancelled?]

Sato City is a cancelled action game that was in development for the original PSX and PC, it would have been published by Merit Studios. The game was set in a post-apocalyptic world, generated with pre-rendered backgrounds (ala Resident Evil). Sadly we dont have any more info about this project, but Merit Studios never published any game for the Playstation. Could Sato City have been released on the PC with a different name?

Thanks to Celine and Isatis Angel for the contribution! (Scans from PlayMag issue #4 and CD Consoles #18 of June 1996)

Images: