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Warfare Afghanistan (Conflict Reboot) [Cancelled – Xbox 360, PS3]

Warfare Afghanistan is a cancelled third person team based tactical shooter that was in development by Pivotal Games in 2007 / 2008 for Xbox 360 and PS3. The project was meant to be a reboot of the Conflict series of which the last chapter was Conflict: Denied Ops, published in 2008 by Eidos Interactive. Conflict: Desert Storm 1 & 2 were loved by many fans for their fun coop multiplayer, in which each mission has to be played with a bit of strategy, using the special skills of each character to be able to survive and to complete the most complex objectives.

Unfortunately the last games in the series lost the charm of the originals and Denied Ops was mostly a linear, single player experience: it was clear for the team that they had to reboot their saga, to earn again the love of their fans. Planned to have a full coop campaign up to 4 players offline (split-screen) and online, Warfare Afghanistan would have returned to Conflict’s roots, to create a compelling gameplay, with strategy and collaboration between players at its core.

The game’s story and setting were also meant to be something deeper than the usual shooter. The team wanted to create something like Spec Ops: The Line in terms of realism and players’ experience, by hiring a military consultant and slowing down the pace of the game, following a plot that handled the Afghanistan conflict, with all its moral dilemmas.

Unfortunately Warfare Afghanistan was still in early development when Pivotal Games’ parent company Sales Curve Interactive / Eidos (now Square Enix Europe) decide to disband the studio in August 2008, probably because of internal restructure and low sales of their last game. Only a pitch prototype was done before the cancellation, with basic cover, animations and melee mechanics: by looking at the footage available we can only imagine what could have been and it’s sad to know that the team did not have a chance to win back again the heart of their fans.

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Saints Row: Undercover [PSP – Cancelled]

Saints Row: Undercover (also known as Saints Row: The Fall in its early phase) is a cancelled chapter in the popular over-the-top open world series by Volition, planned to be released for Sony’s PSP. This game was meant to be the first entry of Saints Row for portable consoles and while a 3DS version was also announced many years ago (titled Saints Row: Drive-By), neither of them were ever released.

Development on Undercover was originally started by Mass Media Games (that already worked with Volition on the PS3 version of Saints Row 2) and then transferred to Savage Entertainment (the same team that ported Star Wars: Battlefront II and Medal of Honor: Vanguard to the PSP). Initially Volition wanted to simply port Saints Row 2 to the PSP, but after a while the project became a new, original sequel, with its own story and characters.

Saints Row: The Fall  was to be set between Saints Row 1 and 2, but thanks to the success of SR2 they later decided to create a sequel to the second game, to expand its story and making it more interesting for the fans. In Saints Row PSP the city would have been split as a result of a civil war within the Saints. The Third Street Saints, who the player would have joined, possessed only a little area in the middle. We would have took the role of an undercover cop, charged with investigating the civil war within the Saints, and at the end of the game we could have decided to join them and betray the police.

The plan for Undercover was to create something similar to the GTA games for the PSP, keeping the core gameplay of the series, with crazy gameplay, a fun world to explore, character customization and coop multiplayer. The game would have had 20 main story missions to complete, along with the usual SR side activities to earn respect points.

Savage Entertainment developed a short playable prototype, but unfortunately after multiple reviews Volition decided that Undercover just wasn’t meeting the standards of what they thought a Saints Row game should be. The game was cancelled and the PSP dev kit on which the project was created was hidden away in one of Volition’s storage rooms.

Only many years later Saints Row: Undercover was found again thanks to Josh Stinson (Associate Video Editor at Volition), that stumbled upon that PSP dev kit while looking around their office. After talking about it with colleagues and with the support of Alexander Mejia (Video Producer at Volition) and Mike Watson (Community Manager at Volition), they were able to convince their bosses that such a lost games should have been shared with the fans, as an interesting curiosity and a piece of gaming history to preserve. During Volition’s stream on Twitch on the 22January 2016 they officially shown Saints Row: Undercover to the world and this Thursday (Jan 28) they will do a dedicated stream around 4pm CST.

Please join their stream on Twitch the 28th of January to see more from this lost game and to ask every questions you have directly to Volition! This is really important as if this stream will be successful Volition will release even more info on other cancelled games!

Below you can download Saints Row: Undercover walk through, design doc and fully playable prototype, also shared by the lovely people at Volition. Huge props to them!

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Legions of Fear (La Toile du Diable) [Cancelled – PS2, PC]

La Toile du Diable (“Devil Canvas” in english) was a PC tech demo created by Delphine Software (DSI) in 2002 in order to show to publishers the technical and gameplay features of a planned PC / PS2 adventure game called Legions of Fear. According to ex-delphine employee Paul Cuisset, Sony was interested in the project, but they wanted Delphine to finish Moto Racer Traffic first (which, ironically, got cancelled too). Unfortunately, Delphine was already going bankrupt at the time, and consequently Legions of Fear was quietly dropped shortly after.

The game was supposed to be set during the first World War, with the main characters being a sister (Helena) and her brother. The story began when the heroine got lost and entered the mysterious Wildcastle Manor. Inside the mansion she discovered that the deceased Anton Wildcastle had apparently promised Helena’s soul to his “masters”.

As seen from the videos below, Legions of Fear was a mix between a survival horror and a point & click adventure: during the action sequences we directly controlled the protagonist and fought enemies in pre-rendered backgrounds. When indoors in order to find clues it was necessary to interact with the environments by using a mouse or – in in case of the Ps2 version – the controller buttons.

Thanks to Thierry Levastre, La Toile du Diable’s lead animator, for the contribution!

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TR2N: Liberation [Cancelled Pitch – PS3, Xbox 360, PC]

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Tron: Evolution by Propaganda Games was the official tie-in game for the Tron: Legacy movie, but before Disney published this one for Xbox 360, PS3 and PC in 2008 they asked to different studios to pitch a game for their TRON sequel. The film was still internally known with the WIP-title of TR2N and one of these prototypes was made by Day 1 Studios, a team mostly known for the MechAssault series. In the short pitch demos created by D1S in just a few weeks it was possible to play similar scenes to the ones seen in the first official Tron: Legacy trailer from Sandiego Comic Con 2008: a multiplayer racing track and a single player Identity Disc combat sequence (which had 2 playable versions, one of which was built around a rhythm mechanic). Unfortunately Disney wanted to have a fully complete game in less than a year, to be sure to release it as soon as the movie was out. In the end they greenlight the pitch by Propaganda Games and the TR2N prototype by Day 1 Studios was not developed further.

  

State of Crisis [Cancelled / Prototype – PS3, Xbox 360, PC]

State of Crisis is a cancelled real time strategy first person shooter that was in development in 2010 / 2011 for PS3, Xbox 360 and PC by french studio Darkworks. After Ubisoft took away I Am Alive from Darkworks in 2008 to make it finish to Ubisoft Shanghai, the team tried to create many different prototypes to pitch to publishers, to get another contract to survive. We can assume that at the time Darkworks tough that shooters were the most marketable genre to be greenlighted by publishers, so they conceived a few ones (State of Crisis, Black Dead, The Deep) with interesting / original features.

In State of Crisis players would have been able to switch to different teammates in real time, to use a satellite to get strategical information about the enemies and the area, to interact with electronic devices and to requests laser attacks from above. For example we could have been able to study the map of the building in which we would have entered to, checking if there were lights to deactivate to hide in the darkness, to mark enemies and see their position on the map, to place beacon to track an helicopter and destroying it with a powerful laser shoot from the satellite.

To use ammos, the satellite and to hack devices would have cost a certain sum of money from a limited budget for the mission and at the end of each level one could have seen how much the team spent to save the place from terrorists. As far as we can gain from the prototype demo, State of Crisis could have been divided in many different missions to complete as fast as possible and by spending as less money as possible, to gain an higher final score or to save funds to buy better equipment.

Unfortunately Darkworks were not able to find any publisher to fund State of Crisis and the game was quietly cancelled. In 2012 the company was placed into compulsory liquidation and then closed down. In about 15 years of activity, Darkworks were able to successfully complete and release only 2 games (Alone in the Dark: The New Nightmare in 2001 and Cold Fear in 2005), while all their other projects were either cancelled or moved to other developers: a sad ending for one of the most interesting gaming studios in Europe.

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