Sony

Labyrinth / Legend [Playstation – Tech Demo]

In the first months of 1994, before launching its first console, Sony created a few tech demos in order to show to the public the hardware capabilities of the new Playstation: F-1, T-Rex, Fighting Demo  and so on. In june 1994, Edge published an article about a video with some PSX tech demos that recently aired on japanese Tv Asahi’s program Tonight. One of them, a yet unnamed  platform game, eventually became Jumping Flash, but the most interesting of them was “Legend“, a first person dungeon crawler (no relation with King’s Field) that remained just a tech demo / concept:

legend labyrinth 1994 psx
In this tech demo video the player moved around the dungeon‘s fully textured, highly detailed corridors and encounter a massive dragon. Another screenshot of Legend (now called “Labyrinth“), appeared in august 1994 on Edge 11:

labyrinth tech demo psx

We don’t know which team developed the Labyrinth / Legend concept for Sony or if the latter was ever planned to become a full game. If you have more info about this tech demo, please let us know in the comments below!

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Brothers in Arms: Furious 4 [Cancelled – PS3, Xbox 360, PC]

Announced in 2011 at Ubisoft’s E3 press conference Brothers in Arms: Furious 4 was to be the next instalment in the Brothers in Arms franchise after Brothers in Arms: Hells Highway. The game was originally set to be released sometime in the first half of 2012 for PlayStation 3, Xbox 360 and PC, but that never happened. However, in 2012 Ubisoft let go of the Brothers in Arms IP and The Furious 4 trademark granting the games developers, Gearbox Software, full ownership of both. The president of Gearbox, Randy Pitchford, then announced that the Brothers in Arms name was being dropped from the title due to negative fan feedback and from now on the game would just be called Furious 4. Pitchford also said that internal discussions held within Gearbox led to the same conclusion that Brother in Arms and Furious 4 should be separate IPs. He said that there would be another Brothers in Arms game sometime in the future when the time is right but for now Gearbox was concentrating on Furious 4 which would be undergoing some drastic changes.

Brothers-in-Arms-Furious-4-cancelled

While previous Brothers in Arms games followed Sargent Matt Baker and the soldiers of the 101st Airborne Division in a serious historical setting, Furious 4 would have taken a quite different approach to the World War 2 setting. Furious 4 looked like a cross between Borderlands and Quentin Tarantino’s 2009 film Inglorious Bastards. The plot followed a group of four characters as they massacred their way through Germany in 1944 all the way to Hitler, and that’s all we really know about the plot itself.

There is a small bit of information on each of the four playable characters. Firstly there was Chok who was a Native American soldier with a fondness for hatchets. Next up was Stitch who was an Irishman with a few lose screws who seemed to enjoy taking out his enemies with a custom made taser a little too much. Crockett was from Texas and could use a cattle prod to brand enemies. Lastly there was Montana who was a Nazi killing lumberjack with a large machine gun, a chainsaw and bear traps. There was also a narrator who spoke over the gameplay and was just as much of a character as the other four. He would clue you into the moment to moment plan and often hinted that he felt the members of the Furious Four were quite stupid. The only gameplay shown for the game was behind closed doors at E3 2011 and judging from what the people who saw it said historical accuracy was not a concern in Furious 4, apparently they even had a helicopter in a WWII shooter. The only other thing discussed about the gameplay was it’s over the top trigger happy violence that attempted humour.

On the 16th of July 2015 Randy Pitchford was speaking at the Develop: Brighton conference and said:

“Furious 4 is not a thing anymore, right? Creative development is a trip. The idea that something started as a Brothers in Arms game, through some absurd convulsion, ended up as Battleborn is evidence of what’s possible.”

With that Furious 4 was officially cancelled although as Pitchford said it transformed into Battleborn so it’s likely that a lot of Furious 4’s assets will end up in that game. In fact Furious 4’s Montana character will feature in Battleborn.

The good news for Brothers in Arms fans is that Gearbox is going to start development on the next “authentic” game in the series soon which will more than likely follow on from Hell’s Highway. Gearbox has been under fire in recent years for Duke Nukem: Forever and Aliens: Colonial Marines although their Borderlands series has been positively received and proves that they are talented developers. Gearbox is currently working on Battleborn and their website says they’re hiring for the next Borderlands game so we can expect news on that soon.

Article by Conor Hutton

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AquaNox: The Angels’ Tears [PS2 – Cancelled]

Aquanox is a series of action / shooter / simulation games set in a distant future in which humans mostly live underwater and use futuristic submarines to explore the ocean. It all started in 1996 when Massive Development released Archimedean Dynasty / Schleichfahrt (considered as the first chapter in the saga) then in 2001 the same team published AquaNox and a couple of years later they delivered AquaNox 2: Revelation. All the games were published for PC only and even if there are some basic differences between the 3 titles, they always had a mix of “flight” simulation, shooting and RPG gameplay: players were able to fight their way in 360° underwater combats, shoot down other submarines, conquer enemy bases, talking with NPC characters, explore the sea to find hidden treasures, complete different mission objectives to gain more money and upgrade their vehicles.

A new chapter in the Aquanox series was planned for Playstation 2 but unfortunately it was cancelled when it was almost completed. As always the project was in development by Massive soon after the release of AquaNox 2, when JoWooD (their parent company at the time) wanted to enter the console market and deemed Aquanox as the perfect game to start. Initially Aquanox 2 was ported to PS2 but it did not fit the new hardware and controller, being not that much fun to play. To secure a great console debut, Massive Development took the next 2 years to create a completely new game, as a third chapter in the series, that would have been titled Aquanox: The Angels’ Tears, with new missions, features and storyline.

Aquanox: The Angels’ Tears, the cancelled PS2 sequel

As we can read in the official press-release for the game:

AquaNox: The Angel’s Tears is the story of an action packed treasure hunt, presented as a playable under-water road-movie. The game is a fast-paced 3rd person shooter, where the player steers his vessel through the depth of the oceans 3000 meters under the sea, 650 years into the future, 300 bars of pressure. The sun is a fading legend of former centuries. Nobody has ever seen it. Man now calls this world: ‘Aqua’. Eight humans crammed into a freighter. Eight mercenaries, shrouded in mystery, hunting for a legendary treasure. Eight hunters dreaming of the Angel’s Tears. This dream will change them – and history. The greatest love story of their time!

Angel’s Tears would have featured fast paced underwater shooting along with a mature storyline divided in 32 main missions set in the deep seas of Aqua, an advanced score and experience system, 4 submarine ships with different stats and tactical uses, fully upgradable weapons and other equipment to improve player’s chance to survive to the hardest missions that were planned.

Massive Development wanted to make Angel’s Tears the best Aquanox game ever, but unfortunately in 2005 JoWooD was on the edge of going bankrupt: they had to cut a lot of their cost and decided to close down Massive Development as the new AquaNox was already 99,9% done. At this time the Aquanox: The Angel’s Tears was submission-ready to be accepted by Sony and to be officially published on PS2, but the devs wanted to polish it up more before to release it as their last game, so they introduced a few easy bugs to make it fail the first submission. When AquaNox PS2 failed the Sony submission the situation at Massive Development got even more sour as JoWooD refused to pay all their outstanding wages. Because of this the project wasnt handed over properly at closure of the studio and nobody was able to finish it although it was really 99,9% done. AquaNox: The Angel’s Tears was forgotten for many years, hidden away in some directory, until Nordic Games ended up with the rights to Aquanox and all its assets after the insolvency of JoWooD in 2011.

Nordic Games got in contact with Unseen64 to share some of the documents they found about Angel’s Tears and we are now able to preserve more screens and videos from this lost game. People that were interested in Angel’s Tears will be happy to know that this is not the end of Aquanox as Nordic Games though the series deserved another chance and conceived a new project: Aquanox Deep Descent, a complete reboot of the Aqua saga taking into account the scientific advances made since the first game.

As a love letter to fans of games that will never be, Deep Descent will not only revive the AquaNox experience after the lost Angel’s Tears, adding 4 players coop mode and an even bigger ocean to explore, it will also integrate assets and research from another cancelled THQ underwater action game known as Deep Six, originally planned for PS3.

We are happy to see a team like Nordic Games to understand the importance of preserving lost videogames and huge props to them for the help in saving more documents from the cancelled AquaNox: The Angel’s Tears! We can’t wait to see what they will be able to do with Aquanox Deep Descent, a project that could take the series to a new level and will became a memento to remember two interesting cancelled games. Aquanox Deep Descent was fully funded a few days ago thanks to a successful Kickstarter campaign but you still have a week to support the project with your pledges and be able to play this game as soon as it will be released!

Super thanks to Nordic Games for the contribution! Also thanks to Manuel Hansen for additional support

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Rainbow 6: Patriots [Cancelled – PS3, Xbox360, PC]

Tom Clancy’s Rainbow 6: Patriots is the cancelled sequel to Tom Clancy Rainbow Six Vegas 2. It was being developed by Ubisoft Montreal with additional development support by Ubisoft Toronto and Ubisoft Red Storm. It was going to be released for the PC, PS3, Xbox 360 originally, then was planned to be released for the PS4 and Xbox One. 

The game was a first person tactical shooter with squad mechanics and third person cover based mechanics.  It was first planned to be released in 2013, before being delayed to 2014, and then finally being cancelled to be replaced by Rainbow Six: Siege. On the game’s themes of modern “eco-terrorism”, creative director David Sears said:

Terrorism has evolved, and so has Rainbow 6. In Rainbow 6 Patriots, all the team play, tactics, and realism that fans of the series love have been coupled with an exciting new narrative direction. This adds an unprecedented level of humanity that will make Rainbow 6 Patriots an extremely tense and immersive experience.

Rainbow 6: Patriots would have tackled a domestic terrorist group called “The True Patriots”, a populist militia group who have taken it upon themselves to act as judge, jury, and executioner on behalf of the ‘victims of Wall Street corruption’. Some of them were intended to be former military servicemen and women, who returned home from fighting abroad to discover that their country had abandoned them. The leader of The True Patriots was a man named Jonah Treadway, an influential figurehead planning to cause havoc across America; targeting New York in particular.