Warfare Afghanistan (Conflict Reboot) [Cancelled – Xbox 360, PS3]

Warfare Afghanistan (Conflict Reboot) [Cancelled – Xbox 360, PS3]

Warfare Afghanistan is a cancelled third person team based tactical shooter that was in development by Pivotal Games in 2007 / 2008 for Xbox 360 and PS3. The project was meant to be a reboot of the Conflict series of which the last chapter was Conflict: Denied Ops, published in 2008 by Eidos Interactive. Conflict: Desert Storm 1 & 2 were loved by many fans for their fun coop multiplayer, in which each mission has to be played with a bit of strategy, using the special skills of each character to be able to survive and to complete the most complex objectives.

Unfortunately the last games in the series lost the charm of the originals and Denied Ops was mostly a linear, single player experience: it was clear for the team that they had to reboot their saga, to earn again the love of their fans. Planned to have a full coop campaign up to 4 players offline (split-screen) and online, Warfare Afghanistan would have returned to Conflict’s roots, to create a compelling gameplay, with strategy and collaboration between players at its core.

The game’s story and setting were also meant to be something deeper than the usual shooter. The team wanted to create something like Spec Ops: The Line in terms of realism and players’ experience, by hiring a military consultant and slowing down the pace of the game, following a plot that handled the Afghanistan conflict, with all its moral dilemmas.

Unfortunately Warfare Afghanistan was still in early development when Pivotal Games’ parent company Sales Curve Interactive / Eidos (now Square Enix Europe) decide to disband the studio in August 2008, probably because of internal restructure and low sales of their last game. Only a pitch prototype was done before the cancellation, with basic cover, animations and melee mechanics: by looking at the footage available we can only imagine what could have been and it’s sad to know that the team did not have a chance to win back again the heart of their fans.



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Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.

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7 thoughts on “Warfare Afghanistan (Conflict Reboot) [Cancelled – Xbox 360, PS3]

  1. Sam Jones

    Pivotal Games – April 2007 – August 2008 ~ Bath

    Senior Character Artist: Conflict Denied Ops 360/ PS3/ PC, Stormfury (prototype), and Warfare Afghanistan

    High and Low Poly modelling of soldiers, characters & equipment, generating maps to produce detailed textures
    Character concepts – produced templates to aid other character artists to model from, concentrating on cloth fold details, equipment.
    Knowledge of the character pipeline – rigging & skinning the completed character models before handing them over to the Animation Team
    Importing models & creating then applying shaders in the Unreal 3.0 engine
    Adding assets to Perforce 4 repository.
    Highly experienced with the latest versions of 3DS Max, Zbrush, Mudbox and Photoshop

    Source : http://nickphillips76.blogspot.de/2011/01/nicholas-phillips-cv-character-artist.html?m=1

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