Legions of Fear (La Toile du Diable) [Cancelled – PS2, PC]

Legions of Fear (La Toile du Diable) [Cancelled – PS2, PC]

La Toile du Diable (“Devil Canvas” in english) was a PC tech demo created by Delphine Software (DSI) in 2002 in order to show to publishers the technical and gameplay features of a planned PC / PS2 adventure game called Legions of Fear. According to ex-delphine employee Paul Cuisset, Sony was interested in the project, but they wanted Delphine to finish Moto Racer Traffic first (which, ironically, got cancelled too). Unfortunately, Delphine was already going bankrupt at the time, and consequently Legions of Fear was quietly dropped shortly after.

The game was supposed to be set during the first World War, with the main characters being a sister (Helena) and her brother. The story began when the heroine got lost and entered the mysterious Wildcastle Manor. Inside the mansion she discovered that the deceased Anton Wildcastle had apparently promised Helena’s soul to his “masters”.

As seen from the videos below, Legions of Fear was a mix between a survival horror and a point & click adventure: during the action sequences we directly controlled the protagonist and fought enemies in pre-rendered backgrounds. When indoors in order to find clues it was necessary to interact with the environments by using a mouse or – in in case of the Ps2 version – the controller buttons.

Thanks to Thierry Levastre, La Toile du Diable’s lead animator, for the contribution!

Images:

Videos:



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yota

yota

A video game enthusiast since 1989, he was in the past a contributor for multiplayer.it and alternative-reality.com, two italian video games websites. Currently he writes about popular culture on playersmagazine.it
yota



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4 thoughts on “Legions of Fear (La Toile du Diable) [Cancelled – PS2, PC]

  1. Misha

    Animation in first video is just amazing. Looks like Havy Rain before Havy Rain! But this photo backgrounds looks bad I think.

  2. Jiley

    I’m a touch confused. If the game was set during WW1 why does the woman featured in the videos have a cellphone? And if she was lost and ended up in the manor why was she so ‘at home’ with her actions there? I realize I might be digging deep on this but I felt compelled to ask.

    Would love to have seen this game more fleshed out.

    1. monokoma

      We don’t know much more than what developers told us about the game, it’s possible that it was set in some kind of alternate-history or that they just confused some details. In the end this was only an early prototype / pitch project so nothing was finalized yet, probably the story was not fully decided :O

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