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Legion (Torus Games) [PSP – Cancelled]

Legion is a cancelled action adventure that was pitched by Torus Games for PSP around 2004. The team created this tech demo to show their ideas to potential publishers, but it seems they never found one interested in funding the project. The game was never officially announced and canned early in its development, so there are no details about how it would have been played. By looking at the only screenshots preserved, we may assume it would have been some kind of horror – Gothic adventure: for sure it looked great for a PSP game!

In the end the only released games by Torus on PSP were Monster Jam: Urban Assault and Shrek Smash n’ Crash Racing. Their other PSP projects such as Full Metal Alchemist and Parkour were never completed.

Thanks to Josuke for the contribution!

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Fury of the Furries 3D [PS2 – Cancelled]

Fury of the Furries 3D is a cancelled platform adventure that was in development for Playstation 2 by Kalisto Entertainment around 2002. It was meant to be a sequel to the original title Kalisto released for PC and Amiga in 1993, but now in 3D and fully embracing its funny settings by making its protagonists parodies of popular video game characters. For example one of the Furries would be a pissing caricature of Link from The Legend of Zelda, or an obese Lara Croft from Tomb Raider.

Each Furry would have had its own ability, for example in the original game one was able to swim and another to dig underground. You could imagine it as a level based Metroidvania, with swappable characters. Fury of the Furries 3D would have offered similar gameplay mechanics, letting players explore levels in 3D for even more comical situations and parodies of other video games.

The Kalisto team was able to develop a playable prototype of their new Fury of the Furries, but unfortunately the studio was liquidated in April 2002 for bankruptcy and all of their projects were canned and lost forever (such as this, VIP, Shide, Silent Chaos, Nightmare Creatures 3 and Highlander: The Gathering).

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Iceman (Datura) [GameCube, Xbox, PS2 – Cancelled]

Iceman is a cancelled puzzle game that was in development for GameCube, Xbox and Playstation 2 by forgotten studio Datura, formed in 2003 by former Infogrames developers. Up to 4 players could compete together in small arenas, but it’s not exactly clear how it would be played. By looking at available screenshots it seems you could collect crystals and possibly moving blocks / parts of the scenario.

Unfortunately Datura never found a publisher interested in Iceman: in the end they had to close down and cancel development of their game.

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The Oddities (High Impact Games) [Cancelled – PS3, Xbox 360)

The Oddities is a cancelled action adventure that was in development around 2009 – 2010 by High Impact Games, possibly planned to be released on Playstation 3 and Xbox 360. Players would take control of a group of kids that somehow shrunk down while in the woods and had to fight against termites. The team was formed by former Insomniac Games and Naughty Dog developers, to work on such titles as Ratchet & Clank: Size Matters and  Secret Agent Clank, so they had skills and talent to develop an interesting game with these premises.

Unfortunately The Oddities was never officially announced so we don’t have any more details about this lost project. Only some concept art is preserved in the gallery below, to remember its existence.

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Blur 2 (Bizarre Creations) [Cancelled – Xbox 360, PS3, PC]

Blur 2 is the cancelled sequel to 2010 arcade combat racing title of the same name (basically “Mario Kart with Real World Cars”) developed by Bizarre Creations and planned to be published by their parent company Activision for Xbox 360, Playstation 3 and PC. It would have expanded Blur’s gameplay with a new 3D engine and more interactive tracks, for example by using rainstorms and avalanches to spice-up the course, or adding a new ability to race sideways on buildings.

Unfortunately Blur 2 was cancelled due to low sales of the first game, when Activision decided to close down the team in 2011. As we can read on Shacknews:

“Over the past three years since our purchase of Bizarre Creations, the fundamentals of the racing genre have changed significantly. Although we made a substantial investment in creating a new IP, Blur, it did not find a commercial audience. Bizarre is a very talented team of developers, however, because of the broader economic factors impacting the market, we are exploring our options regarding the future of the studio, including a potential sale of the business.”

A few years later footage from Blur 2 was leaked online, showing off some new ideas they had for the game:

“This video shows us trying out some new visual effects, partly just because we thought it would be cool, and partly to see how more intense effects would effect the player’s experience (i.e. is driving through a storm shooting and dodging weapons fun and exciting or stupid and annoying).

So we built a load of big storm effects into the Brighton level from Blur and did some fancier animated turn markers. The ‘Shunt’ power up also got an overhaul from the big red ball in Blur, to a big refractive energy pulse here. This new one would throw tear up the road as it homed in on its target, leaving a trail of broken tarmac and scattered, twisted lamp posts.”

In late January of 2020 a Blur 2 playable prototype was also leaked online, preserving what was done on the game before its cancellation. From this proto we can learn the game would have had tracks based on Detroit, Dubai, North Africa, a ski resort, Odessa, Miami, Liverpool, and Hong Kong. Each location would have around 3-4 tracks, along with several test maps, but most of them are just whiteboxed in this build.

Several new cars would have been added, ranging from Ultima, Ferrari, Mazda, RUF, Bugatti, Mitsubishi, and more. There were also a couple of new powerups added, such as a star and a variant of the Shunt powerup, that unfortunately have no effect when used in the proto build. Lastly, a new mode was planned to be added, called “Fans”. It seems that it would have been a competition to get the most fans in a race.

Thanks to AceArroww for the contribution!

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