Sony

Dinosaur Zoo (Dogfish) [PS2 – Cancelled]

Dogfish Entertainment was a rather obscure studio established in October 2000, created by former employees of Bullfrog Productions (Syndicate Wars, Dungeon Keeper 2, Dark Omen). The team worked on many different prototypes, trying to pitch their ideas to publishers. One of these concepts was for a park management game, kind of like a Jurassic Park Sim titled “Dinosaur Zoo“, which around 2001 was green-lighted by Sony as a first-party game, along with another game titled “Horrorville“.

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A prototype and 3D engine were created for the game, but it was still in very early development when it was canned because Blue Tongue Entertainment and Vivendi Universal Games bought the official license to develop a “Jurassic Park Simulator”, later released as Jurassic Park: Operation Genesis for PS2, Xbox and PC. Dogfish though their original game would not be able to compete against the “real” dinosaur zoo IP.

In 2002 Sony decided to cut their collaboration with Dogfish and the company had to close down. Developers went to other companies in the Guildford area, such studios as Big Blue Box, Small Rockets and Lionhead. Every Dogfish prototype is now lost forever, with not much saved from oblivion.

Thanks to Mogens for the contribution! 

FarCry [PSP – Cancelled]

A PSP FarCry game was in development around 2006 by Ubisoft Montreal, as found out thanks to a FTP leak and a developer’s resume. Unfortunately this PSP project was never officially announced by Ubisoft so we don’t have any detail on its gameplay. It seems it would have been a FarCry 2 conversion, but we can assume it would have been much different from the original PS3 and xbox 360 version.

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If you know someone who worked at Ubisoft Montreal around 2006 and could help us to preserve more details about this lost game, please let us know! 

Raiders (Coop Tomb Raider) [Cancelled – PS3, Xbox 360, PC]

Raiders is a cancelled project in the Tomb Raider series, that would have been developed for Playstation 3, Xbox 360 and PC as a coop multiplayer spin-off, before Crystal Dynamics decided to instead working on Lara Croft and the Guardian of Light. Raiders’ concept was heavily different from The Guardian of Light, as it would have been much more similar to the original Tomb Raider games, with third person exploration, platforming and shooting combat.

The story focused on the clones of Lara Croft, known as the Doppelgangers. It’s currently unclear if players would use these Doppelgangers as their playable characters, or if they were the main enemies. In the end the game was canned in pre-production, when they just had some concept made with placeholder graphic and some gameplay ideas to pitch to the studio managers.

While the game was never announced by Eidos nor Crystal Dynamics, fans of the series found documents of the project online, preserving its existence from being forgotten.

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Dancing Eyes HD [PS3 Move – Cancelled]

The original “Dancing Eyes” was a quirky puzzle game developed by Namco for Arcades in 1996. You move a small monkey on a grid around 3D girls to cut out their clothes piece by piece while avoiding enemies, somehow similar to the concept behind cult classic QiX.

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An “HD Remake” of Dancing Eyes was announced in 2011, to be part of the Namco Generations digital releases, along with Pac-Man Championship and Galaga Legions. As wrote by Siliconera:

“Namco announced three “models” for Dancing Eyes on the official site – Crisitia Saietta, Francoise Mystere, and Musaki Kikka who appears to be tied to Japanese voice actress who played Alicia in Valkyria Chronicles.”

It seems this Dancing Eyes HD would have been a PS3 exclusive (with PS Move support) but in the end the project was canned for unknown reasons.

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Madstix [PS2 – Cancelled]

Madstix is a cancelled “cinematic racing puzzle game” that was conceived by director Koichi Yotsui & producer Takehiro Ando, possibly in development at Sol, the studio behind PS1 cult puzzle game “Suzuki Bakuhatsu”. They wanted to create original games for the recently released Playstation 2, and Madstix was one of their favorite pitches.

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Their concept was to develop a racing game with no steering wheel, accelerator or brake. The more you turn the right analog stick, the more fast and dangerous the car action becomes on the screen. Instead if you turn the left analog stick it would make driving safer. According to Ando Madstix was meant to be played like a cinematic ​​”Chicken Race” to show off driving skills and high-speed action, turning the left and right sticks appropriately while changing course at the last moment to avoid accidents.

The advantage of this mechanic is that the camera was free to be changed by players in many different ways. In a standard racing game the camera must be placed in the driver’s seat or behind the vehicle to drive. However, in Madstix the car would follow its predetermined path and players could choose the best cinematic angle to watch their actions.

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While the game was never officially announced, it was revealed during a presentation at BitSummit 2017 in Japan. As always we can only imagine how many interesting and weird cancelled games by Japanese studios still remain unknown by the public.