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Pilot X (Tornado Studios) [Cancelled – PS3, Xbox 360, PC]

Pilot X is a cancelled space combat adventure game that was in development by Tornado Studios for PS3, Xbox 360 and PC. While it remained mostly obscure, it was officially announced sometime in the late ‘00s, and we can still read the official press-release on Gamepressure:

“Pilot X is an arcade shooting in the atmosphere of space opera. The player controls a small spacecraft and his task is to destroy enemy forces in distant star systems. Pilot X is a project of Tornado Studios, an independent development studio known for its Project Runway game. This time the creators decided to use the classic genre of space shooters, adapting proven solutions to the technical capabilities of modern hardware platforms.

The action of the game was set in the distant future. The player plays the role of a star fighter pilot, and his task is to perform various dangerous combat missions in remote corners of the galaxy.

Pilot X’s gameplay is based on classic, genre-specific solutions. Watching the action from behind the ship (TPP) the player fights dozens of enemy units, including board bosses – huge star ships or perfectly protected planetary bases. In the course of the game he can gain a number of bonuses allowing for example to turn on the shields, change the weaponry, replenish ammunition or repair the damage suffered.

The game is characterized by an eye-catching three-dimensional visual setting, which clearly stands out from the competition. Both models of ships and objects drifting in space look very impressive, and the dynamic action is full of spectacular explosions.”

We don’t know what happened to the project, but we can assume it was canned because the team was not able to find a publisher interested in it.

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Perfect10 [PS2 – Cancelled]

Perfect10 is a cancelled adventure racing game that was in development around 2003 by Rage Games Birmingham. We don’t know much about its gameplay, but we can speculate it could have been similar to Road Trip Adventure (Choro Q HG 2), with a big open world to freely explore while driving around doing quests.

The project was never officially announced by the company and only a few 3D models / concept art were found online, preserved in the gallery below to remember its existence. As we can read on Wikipedia in 2000 Rage began to expand into publishing. However, the costs of publishing and a run of games that did not sell as expected eventually led to the company closing in January 2003 due to bankruptcy.

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Nightfall (Core Design) [PS2 – Cancelled]

Around 2002 Core Design had already completed a few games for PlayStation 2, such as Project Eden and Thunderhawk, both released in 2001, and they were going to complete Herdy Gerdy, an action / strategy puzzle game. During this time they were also working on a cancelled survival / action horror game titled Nightfall, of which unfortunately there is limited information available.

Former Core Design developers we talked to, remember that Nightfall was going to be a game about surviving in an island overrun by werewolves, after the main character crashed there in a helicopter. It seems that before Nightfall the team tried to pitch a videogame adaption of the Preacher comic to Vertigo / DC Comics, but that was soon canned so they tried to develop their concept into a new, original IP. It’s possible that the idea about a Preacher video game was conceived during the same time in which independent filmmaking studios Storm Entertainment and Electric Entertainment announced the pre-production of a Preacher movie, but after a while the film was pushed back (and never realized) because of financial issues.

People that were able to see an early Nightfall prototype remember that it looked great for a PS2 title, but not much work was done on it before the cancellation. After Nightfall was cancelled, Core Design developed such titles as Tomb Raider: The Angel of Darkness, Smart Bomb and the cancelled Fighting Force 3, until they were sold from Eidos to Rebellion Developments Ltd.

We hope to be able to preserve more info about Nightfall Unseen64 in the future, but for now it remains one of the most interesting and obscure lost games, by one of the most important software houses from the late ‘90s.

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TinTin [PS2 – Prototype]

Appeal is rather obscure studio formed in 1995 by Yves Grolet, Franck Sauer and Yann Robert, mostly known for their cult-following adventure game Outcast (1999) and its remake (2017). During their lifespan Appeal pitched and prototyped many different games that never seen the light of day: one of these was a “The Adventures of Tintin” tie-in for Playstation 2, based on the popular Belgian comic.

As we can read on Franck Sauer’s website:

“After the Outcast II debacle (see the related article here), we were offered a share buy-back option by our publisher (Infogrames) in exchange of a new pre-production contract around a Tintin game. As we had to keep our studio alive, we bought back the shares at a nominal price and got the contract started.

We had developed some nice technology for the Outcast II game and, although it was still far from being complete, we had enough to prototype a Tintin game.

The budget was tight and the timing was short, so we tried to reuse a number of resources from the Outcast II prototype and build on top of that. The game was to be fully 3D exploration with some action scenes and mini-games.

In the end, Infogrames did not manage to sign a license deal with Moulinsart (The company that holds the Tintin rights), and we finally got bankrupt the same year and closed the studio.”

Props to Franck for preserving and sharing these files from the lost game!

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Insane Warrior (Core Design) [Playstation – Cancelled]

Insane Warrior is a cancelled game by Core Design, that was planned to be developed for the original Playstation. Assembler Games Forum user Decapicitated found a few screenshots from this lost project in the online portfolio of a former Core Design developer who worked on it. As we can read from Decapicitated’s posts:

“Insane Warrior was developed by Core Design and was unfortunately cancelled. It wasn’t exactly a playable game, more or less a tech demo. Part of the team which developed the game went onto developing Ninja: Shadow Of Darkness which was released September 1998. The game itself looked very similar in terms of the camera style, it was identical to Ninja. I also believe some of the ideas of this game were implemented into Ninja therefore, it could be quite possible to just call it an early tech demo of Ninja.”

“Yeah, it’s definitely a PSX exclusive. It was nothing more than a tech demo which was developed after Tomb Raider, but before Ninja as the team working on this was pushed on to making Ninja in 1997 to be released for 1998. This game got canned or the engine was probably re-used for Ninja. The game is very similar as I said before and these are the only screenshots in existence, I got these off a website which belonged to one of the devs a VERY long time ago; the website is now defunct”

At the moment there are no other details about this cancelled game. If you know someone who worked at Core Design between the original Tomb Raider and Ninja, please let us know!

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