Sony

Rogue Ops [XBOX/PS2/GC – Beta]

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Rogue Ops is a stealth-based action/adventure game developed by Bits Studios and published by Kemco for the Microsoft Xbox, Nintendo GameCube and Sony PlayStation 2 in 2003. In the game the player assumes the role of Nikki Connors; in the beta version, Nikki had a different character design which included with dark/brown hair (she is blonde in the final) and the HUD was different. Rumors say that Rogue Ops was developed from the concept of the RiQa project, a cancelled title for the Nintendo 64.

Thanks to Jay for the english corrections!

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Anachronox [PC Beta / PS1 Cancelled]

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Anachronox… a cold dark planet in the center of the Sender Sphere, crime… mafia… and a hilarious turn of style. Anachronox was an Rpg featured in the year 2001 by Edios Interactive and Ion storm, you took the place of Sylvester Bucelli (Sly Boots), A run down dectective living in a storage space above a bar. After being thrown out of a windobw by the local mafia taxman, he sets off in a quest to get his life back. He soon gets a small dectective work guiding a man down into a vast dangerous sewer like cave known as the Mystech Tunnels from there on he  

GTA IV [X360/PS3 – Beta]

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Michelle is Niko’s first girlfriend in GTA 4. In the beta version, her face looks totally different from the final. [Thanks a lot to Gerror for this image!]

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Various users from the GTA Forums have found a lot of differences in the early GTA4 screens, were we can see:

  • A removed Black Taxis
  • Missing License Plates
  • Beta Gloves
  • Beta Haircut
  • Transparent White Blinkers for Police/Taxi
  • Beta clothes
  • Little Jacob without glasses
  • Beta MP5
  • Removed Silenced Glock
  • .375 Colt Python Revolver
  • Beta MP10 – Done (by BWARazor)
  • Yankee had white rims
  • NOOSE Van was an blue Boxville Truck
  • Vincent looks different
  • Vlad with a long haircut
  • RESTAUTANT were miss-spelled on the sign
  • Sales sign were removed in Chinatown
  • Leenies Fireproof were called in the beta “STANLEY Fireproof Door Co.”
  • Pogo the Space Monkey Arcade game from GTA SA in bars
  • In the Beta the Rotterdam Tower blue,purple and white lights intstead of red,white and blue lights in the final
  • The Beta has two 2 stores weren’t in the final game: JR.RAY’S and JIM
  • The Sex Shop had different wall textures

It’s interesting to notice that at the GTA Forum they are even working on a Mod for the PC version of the game, to restore some of the beta content removed from the final version! You can check the topic in here:  Grand Theft Auto IV Beta Mod.

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Final Fantasy XII (12) [PS2 – Beta]

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Development for Final Fantasy XII began in 2001. Final Fantasy Tactics creator Yasumi Matsuno, originally announced as producer and director, was forced to bow out of both roles midway through the creation of Final Fantasy XII due to health concerns. In his place, Hiroyuki Itō and Hiroshi Minagawa took over directorial duties while Akitoshi Kawazu, of SaGa series fame, became the executive producer with Square Enix president Yōichi Wada. Matsuno’s departure was regretted by series creator Hironobu Sakaguchi, who declined to play Final Fantasy XII beyond the  

Castlevania: Symphony of the Night [Beta – PSX Saturn]

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The images below are from an old E3 Beta demo of Castlevania: SotN that was sold on ebay some time ago. The description said: “This auction is for the Castlevania E3 edition. Only one known to exist in collector’s hands this could be the highlight of many game collections. This disc was an early development version of the title which was released in the us as Castlevania SOTN. Early development titles such as this were run on test consoles by developers and game testors. If you lack the hardware required to play developmental software game do not bid.

The game gives 2 options. Normal and Special. Normal mode starts out at the end of the Bloodlines story but the text is in English while the voices are still in Japanese. I am unsure if this remains throughout the entire game or just for the first cutscene. Special mode starts you off further along with items and relics already as part of your inventory. In either mode dying brings up a different game over screen which instead says “To be continured September 1997″. I have not determined what other differences may exist and leave that all up to the buyer.”

Some more differences were noticed by Torentsu:

  • Alucard levels much more quickly
  • spells are still usable in special mode but they start out not being in the menu
  • Lead in to the music track in Catacombs is VERY different

This beta demo was leaked online sometime ago and you can download it if you search it on Google. If you play it and find some  more interesting differences, let us know!

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