Silent Hill: Homecoming is the sixth installment in the Silent Hill survival horror video game series, developed by Double Helix Games (AKA Foundation 9 studio + The Collective + Shiny Entertainment). From the pre-released screenshots, we can already see some beta differences between the “final” version and an old “beta” version, like different hair color for the protagonist and a “better” graphic. If you played the final game and notice some more beta differences in the early screens and videos, please let us know! Thanks to Brad for the contribution
Rogue Ops [XBOX/PS2/GC – Beta]
![]()
Rogue Ops is a stealth-based action/adventure game developed by Bits Studios and published by Kemco for the Microsoft Xbox, Nintendo GameCube and Sony PlayStation 2 in 2003. In the game, the player assumes the role of Nikki Connors. In the beta version, Nikki had a different character design, which included dark brown hair (she is blonde in the final release), and the HUD was also different, along with an alternate voice actor. Rogue Ops’s development is quite interesting, as the roots of this project trace back to Thieves World.
Below, we can see early footage of the game.
Thanks to Jay for the English corrections!
Images:
Update: 28/8/2025
The article is not yet finalised
Anachronox [PC Beta / PS1 Cancelled]
![]()
Anachronox… a cold dark planet in the center of the Sender Sphere, crime… mafia… and a hilarious turn of style. Anachronox was an Rpg featured in the year 2001 by Edios Interactive and Ion storm, you took the place of Sylvester Bucelli (Sly Boots), A run down dectective living in a storage space above a bar. After being thrown out of a windobw by the local mafia taxman, he sets off in a quest to get his life back. He soon gets a small dectective work guiding a man down into a vast dangerous sewer like cave known as the Mystech Tunnels from there on he
GTA IV [X360/PS3 – Beta]
![]()
Michelle is Niko’s first girlfriend in GTA 4. In the beta version, her face looks totally different from the final. [Thanks a lot to Gerror for this image!]

Various users from the GTA Forums have found a lot of differences in the early GTA4 screens, were we can see:
- A removed Black Taxis
- Missing License Plates
- Beta Gloves
- Beta Haircut
- Transparent White Blinkers for Police/Taxi
- Beta clothes
- Little Jacob without glasses
- Beta MP5
- Removed Silenced Glock
- .375 Colt Python Revolver
- Beta MP10 – Done (by BWARazor)
- Yankee had white rims
- NOOSE Van was an blue Boxville Truck
- Vincent looks different
- Vlad with a long haircut
- RESTAUTANT were miss-spelled on the sign
- Sales sign were removed in Chinatown
- Leenies Fireproof were called in the beta “STANLEY Fireproof Door Co.”
- Pogo the Space Monkey Arcade game from GTA SA in bars
- In the Beta the Rotterdam Tower blue,purple and white lights intstead of red,white and blue lights in the final
- The Beta has two 2 stores weren’t in the final game: JR.RAY’S and JIM
- The Sex Shop had different wall textures
It’s interesting to notice that at the GTA Forum they are even working on a Mod for the PC version of the game, to restore some of the beta content removed from the final version! You can check the topic in here: Grand Theft Auto IV Beta Mod.
Images:
Videos:
Final Fantasy XII (12) [PS2 – Beta]
![]()
Development for Final Fantasy XII began in 2001. Final Fantasy Tactics creator Yasumi Matsuno, originally announced as producer and director, was forced to bow out of both roles midway through the creation of Final Fantasy XII due to health concerns. In his place, Hiroyuki Itō and Hiroshi Minagawa took over directorial duties while Akitoshi Kawazu, of SaGa series fame, became the executive producer with Square Enix president Yōichi Wada. Matsuno’s departure was regretted by series creator Hironobu Sakaguchi, who declined to play Final Fantasy XII beyond the