Sony

T-Rex [Playstation Tech Demo]

When it was presented for the first time on the PlayStation, this T-Rex tech demo showed that there was a very impassioned presence: The head of a Tyrannosaurus Rex, being controlled by a Sony employee, via joypad. With the directional keys being able to rotate and manipulate it at will, as well as open its mouth and eyes. Out of curiosity, the demo with the dinosaur full of body, tail and feet is in the demo disc of first editions of the PlayStation. These old target render images should have been spread before the real-time version of the T-Rex. The graphics shown were undoubtedly much higher than the capacity of the first Sony console.

More details about this mysterious demo were found by  Daneasaur:

In either an issue of Playstation Magazine or Gamepro, it was discussed about how to make a good Jurassic Park game with a believable skin for the dinosaurs. The first prototype is the one presented and talked about in your article. I managed to come across the original video and have uploaded it.
It was eventually opted out in exchange for the fewer polygonal models boasting a mesh system that became the basis for Warpath: Jurassic park.
I also have information regarding this image:
This image has a confusing background, but I will try to explain. There was an old computer disc program featuring small snippets of dinosaur videos of varying quality, back before the internet was fully running up to speed, so some time in the late 90’s. One of these videos featured two tyrannosaurs chasing two corythosaurus. however, one of them gives up the hunt and chases the cameraman.
The game was a computer game called “3D Dinosaur Adventure“. The two primary scenes folks remember were “the Chase” as I linked previously, and the second scene is “Tyrannosaurus comes alive”:
However, this animation was used later by another company. This company made a program that aired on The Learning Channel in USA called “Hunting the Dragon” (overseas name of “Hunting the Dragon” was changed to “Beyond Jurassic”). In it, they discussed the mechanics of Tyrannosaurus Rex and Mamenchisaurus. This program cleaned up the chase sequence from above, had it running at 60fps, and featured a tyrannosaurus catching one of the Corythosaurus. New scenes were even added, including the conclusion to the hunt.

https://www.youtube.com/watch?v=toAlme4T-y8 4:10, 11:40, and 14:15 specifically.

https://www.youtube.com/watch?v=a0AJ3cWvyrM 10:10 concludes the animations of the Tyrannosaurus rex information.

Thanks to ForWhomTheBellTolls for the english translation!

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If you have more info about these images, please send us an email

Criticom 2 [PSX & SS – Unreleased?]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Colliderz [PSX & SS – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Another video can be see at Sega Database!

Thanks to Linlhutz for the contribution!

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Gen 13 [Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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[Source with more info & images: www.playstationmuseum.com]

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Resident Evil: Code Veronica [Beta]

recodevlogo.jpg

Code: Veronica was one of the first third-party games announced for the Sega Dreamcast by the end of 1998. The game was originally scheduled for a late 1999 release following the Dreamcast launch, but was delayed and eventually released at the beginning of 2000.

While Production Studio 4 was in charge of the game’s artistic direction, the actual development of the game was handled by Nextech Corporation (a subsidiary of Sega at the time), the same company that ported the original Resident Evil to the Sega Saturn. Although, the game was originally marketed as a Dreamcast exclusive during its initial release, the game was ported to the PlayStation 2 and GameCube later, in the form of the updated version Code: Veronica X. [Infos from Wikipedia]

While the game was in development, Capcom released various screenshots from early versions of the project, in which we can see some differences in Claire’s clothes (changed 2 times before the final ones), enemies (a different looking spider, monsters placed in different areas), camera angles (different fixed visuals) and backgrounds (different items and details).

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