Sony

HILL Project [PS2/PSP – Cancelled?]

“2D shooters usually originate from Japan – they invented the genre with Space Invaders, after all. French developers Gaming Side, however, are going to try and beat them at their own game. Enter HILL Project, which needless to say is only a temporary title.The RenderWare development tool will be doing the leg work, but we can’t work out whether it’s looking basic or stylish. The developers are keen to boast about their two unique features – the ability to change the view from top-down to side-on at will, and upgrading weapons on the fly. Over 30 will feature, and they can be combined to create new ones.Prototypes are up and running on both PlayStation 2 and PC, with a PSP version planned and the DS also under consideration. A publisher has yet to be found.” [now cancelled?]

[Contribute by Matt Gander from www.gamesasylum.com]

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Johnny Whatever [PS2/XBOX – Cancelled]

“Johnny Whatever is a computer game by Warthog Texas. It started off in development for formats such as the PlayStation 2 and the original Xbox, but after the developers were purchased by Tiger Telematics to produce titles for the Gizmondo handheld console, it became Gizmondo exclusive. As Tiger Telematics went bankrupt in February 2006, the status of the title is currently unknown.

The following is an excerpt from a GamesAsylum.com news article, dated 20 July 2004: The Queen has been imprisoned in a vat of mustard, and the only person who can save the day is guitar hero Johnny Whatever. That’s the premise of Johnny Whatever, one of three titles recently announced by Warthog. You attack your enemies, Robo-Bobbies, using your guitar, Nancy. As far as we can gather, the facia buttons fire off chords, and licensed songs form combos, with artists including The Troggs, The White Stripes and The Ramones.” – [Info from Wikipedia]

[Images contribute by Matt Gander from www.gamesasylum.com]

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Clock Tower 3 [PS2 – Beta]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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source: Capcom Central
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Devil May Cry [PS2 – Beta]

Devil May Cry began its development life as a Resident Evil 4 title for PS2, after the completion of Resident Evil 2, under the direction of Hideki Kamiya and “Team Little Devil”. Early research and development work included a trip to Spain, to examine various castles as a basis for the game’s environments. However, in prototype status, the game proved to be a radical departure from the established Resident Evil formula and the survival horror genre in general. Rather than abandon the project entirely, the premise was changed and the game eventually became Devil May Cry. Some of the major gameplay elements were partially inspired by a bug found in Onimusha: Warlords. During a test-play, Kamiya discovered that enemies could be kept in the air by slashing them repeatedly, which lead to the inclusion of juggles by gunfire and sword strikes in Devil May Cry.

According to Kamiya, Devil May Cry was designed from the ground up around Dante’s acrobatics and combat abilities. The decision was made late in the development process to change the game to a more mission-based advancement, instead of the more open-ended structure of the Resident Evil games. [Info from Wikipedia]

In an interview with Kamiya from 1UP, we can read more about the Resident Evil / Devil May Cry evolution (it seems that he mixed up RE3 and Re4.. or was DMC in development already after RE2?):

Devil May Cry originally started out as Resident Evil 3, but it turned into DMC because it was so different, and we lost a year of development time. So I thought maybe I was screwing things up and that Capcom wanted to fire me, which would explain why I couldn’t do DMC2, because the news came as such a surprise to me.

The video contains an early version of the game with some noticeable differences. The textures for the background, the enemies and Dante are way less-detailed from the final game. Also instead of Phantom (the giant spider boss that is in the final game), in this footage there is an eagle-like creature.

Thanks to destructor1890 for the contribution!

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Oddworld: Munch’s Oddysee [PS2 – Cancelled]

oddworldps2logo.jpg

Munch’s Oddysee was originally intended to be exclusive for the PlayStation 2, however this version was cancelled to make the game exclusively for the Xbox, taking advantage of increased graphical capabilities. However, there were many different features that didn’t make it into the final version of the game. The differences are listed below:

  • Sligs were originally able to climb ladders.
  • Abe was able to hide in the shadows like in the previous games.
  • Sligs smoked cigarettes.
  • There was a giant hamster wheel on which the Mudokons ran to power the machines in the facility.
  • Sligs were able to beat up Mudokon workers like in the previous games.
  • Abe could toss Sligs out of the window, smashing the glass, and making the Slig fall to his death from a great height.
  • The Recycler was to have an LCD screen chart for how much meat and fat there was in the chopped up character and to also show how much of it was useful.
  • Mudokon natives could grow trees by chanting.
  • Mudokon workers wielded chain-saws for chopping down trees.
  • Flying helicopters, probably similar to the Flying Sligs.
  • A scene of a few Mudokons struggling to walk in the wind. In the same video it then showed a scene with an army of marching Sligs. The marching scene was kept in the game, but as a poor quality movie. The sligs are also marching the opposite way, which can be noted in one of the levels.
  • A flying helicopter dropped a SoulStorm Brew vending machine which lands on a Mudokon. The vending machine then fired SoulStorm Brew cans at another Mudokon that knocked him out. The last can landed into the Mudokon’s mouth, forcing him to drink it.
  • Creatures called Meetles were meant to appear in this game.

[info from Wikipedia]

Thanks to Userdante for the contribution!

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