Gaia Blade is a cancelled Real Time Strategy Game with RPG elements for the original Xbox console. It was in development around 2001 by FromSoftware, during a time when they worked on many interesting projects for Microsoft, such as Murakumo, Thousand Land, Otogi, Metal Wolf Chaos. Gaia Blade was designed specifically for online multiplayer on Xbox Live and it was planned to be released around 2002.
You could have been able to build traps and other defenses for your base, to protect it from AI enemies (in single player mode) or other humans (in online multiplayer mode). Gaia Blade was set in a fictional fantasy world inspired by Norse and Western literature: each single-player campaign would have put you as the leader of one of 12 different available families.
Characters development would follow classic RPG mechanics, while combat was in real-time: players just had to plan their strategy deciding which character to use for each task and area of the world. You would have been able to see all of your characters at the same time in different parts of the map using a split screen, choosing which one to impersonate when in need. The game was focused on teamwork, with 12 different protagonists, each one with their own skills and troops. Units would learn through their experience during the adventure and react differently to the player’s commands.
It’s not known why the game was cancelled: we can speculate the rather negative ratings of their games released in the early ‘00s made the team rethink their strategy of working on many different games at the same time (such as Code Inferno, ¼ RPG and Goldstar Mountain), to just focus on the few, most promising ones.
Article by The_Phantom_Mask