WCW Mayhem 2 was a professional wrestling video game to be published by Electronic Arts. The game was rumored to have been developed by AKI for the Sony PlayStation 2. A branching storyline as well as over 1000 moves would accompany the game. Match types like first blood and gauntlet were going to be implemented as well. Unfortunately for fans, WCW Mayhem 2 was never completed as the WWF’s purchase of the WCW in March of 2001 negated Electronic Art’s licensing deal. The technology and engine, however, were later used in part for EA’s future wrestling title, Def Jam Vendetta.
Thanks a lot to Steven Diggs Jr. for all these info and screens!
This is the very first Gran Turismo 4 footage shown at the E3 2003. This video contains an early and incomplete version of the Grand Canyon Circuit (low-detailed textures for the circuit and the background) as well as less-detailed car models of the Subaru Impreza WRX Rally Car ’03 and the Toyota Corolla WRC ’97.
Crash Bandicoot 3: Warped is a platform game developed by Naughty Dog for the PlayStation. The game serves as a direct sequel to Crash Bandicoot 2: Cortex Strikes Back. It was the last platformer in the series developed by Naughty Dog, who then developed Crash Team Racing. [Info from Wikipedia]
In these screens from the beta version there are some differences: an early design of the HUD, changes in the the Load/Save Monitor room and in the Warp room, a missing background in the “Under Pressure” area, a removed bonus stage in the medieval levels, a removed Lab assistant that was supposed to
Crash Bandicoot 2: Cortex Strikes Back is a platform game and the sequel to Crash Bandicoot. It was developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation video game console and released in 1997. [Info from Wikipedia]
In the beta screens and videos there are some interesting beta stuff that were removed or changed: 3 levels that are shown (one with snow, the space one and another one in the sewer) are not used in the final version, while the warp room was really different from the one that we played. Even the HUD was changed (similar to the one from the first game), there was a Jetpack enemy (removed), a couple of animations and the design of some of the levels (like in the Turtle Woods) were not like the final version. For more informations you can check the Crash Mania website, that has donate these images for the U64 Archive! Thanks a lot to HPZr :)
In the second video below, OKeijiDragon noticed some more differences:
From what can be made out, the video shows vast differences compared to the final. Most of the levels layouts shown don’t resemble anything we know, except maybe the Jet Pack levels. Details include Crash 1’s HUD, and Easy / Hard poll in the middle of a Road to Ruin-like level, suggesting alternate routes were planned for levels.
Metal Gear Solid 4: Guns of the Patriots is a stealth action video game. Directed by Hideo Kojima, Shuyo Murata and Yoji Shinkawa, Guns of the Patriots was developed by Kojima Productions exclusively for the PlayStation 3 video game console. It is the seventh title in the Metal Gear series and the first in its fourth generation. The game, designed around the motto, “No Place to Hide!”, is the last Metal Gear game developed by Hideo Kojima, and the last game in the series starring the protagonist Solid Snake. [Info from Wikipedia]
Looking at some old screens from the game, it seems that there are some scenes that i don’t remember to be in the final version, or that are a little different. Also in some screenshots, Snake’s face looks weird. Thanks to Segagaga Domain we can also check an old tech demo that was presented at the Tokyo Game Show 2005, in which Konami shown various real time effects and details from its 3D engine.
An interesting beta-version comparison between new and old MGS4 trailers was already made by people at Kotaku some time ago, where we can see some little differences in the cutscenes of the game, like different colors for the 3d models.. As they said: “Kojima Productions went through and made various changes, alterations to assets that appeared in earlier trailers. But what kind of changes? Are they changes for the better? Or not? Below, is a comparison. On the left is footage from an older, yellowish MGS4 trailer, while on the right there’s brand new footage.”
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