Rayman [Beta – Jaguar, Playstation,Saturn]

Rayman [Beta – Jaguar, Playstation,Saturn]

Rayman is a video game designed and published by Ubisoft. It was originally released in September 1995 for the Atari Jaguar and MS-DOS, and in November 1995 for the Sony PlayStation and Sega Saturn. A port of this game was to be released for the Sega 32X, but when the system died off due to low popularity, the port was canceled. Rayman is a traditional side-scrolling platform game which revolves around the titular character’s quest to save his world from the evil Mr. Dark.

Early in its development, Rayman was going to be about an eleven-year-old boy named Jimmy. Jimmy takes advantage of the realms that he discovers within his computer to create a fantasy world called Hereitscool. When evil invades Hereitscool, Jimmy turns into a superhero named Rayman to save Hereitscool. This idea was scrapped, and Rayman is his own being in his own world in the final version. There were a few comments in the story, such as “Sorry folks, this apparently can’t last. Do you want to play or what?”, but they were cut for the final version.

[Info from Wikipedia]

In these old screens from the back of the box from the Jaguar version, we can see some beta-differences.

beta rayman video:  there is no sound and also the life icons are different. The life is in the top middle along with 8 life dots and instead of the orbs count you have a blue guys count but in the final version life count is in top left at the edge of the screen and the blue orbs in the top right rayman can also walk on his hands in this video (not sure about the final version).

Thanks to The_IT_08 and kieranmay for the contributions!

Images:

Videos:


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U64 Staff & Contributors

U64 Staff & Contributors

Authors at Unseen64
Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
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12 thoughts on “Rayman [Beta – Jaguar, Playstation,Saturn]

  1. monokoma

    You are right.. sometime it’s better to just to leave a page without any description if we dont have any ;( i’m going to remove the jimmy part, thank you Pencoin!

  2. Dave

    There was a bonus game you could get to by putting in some code at the beginning where you could play a Breakout clone that involved Rayman walking around on his hands. At least it was there on the Jaguar version.

  3. spiraldoor

    Hate to have to be the one to say this, but that Jimmy/Hereitscool crap was actually the official story at an early stage of production. An article published in the Pix’n Love magazine confirmed this a couple of months ago. Luckily that story was scrapped before the game was released and is considered non-canon.

  4. Ross Sillifant

    Regarding the conspiracy that Sony etc paid to delay Jaguar version, that often does the rounds:

    M

    ‘Official statement’ from Ubisoft’s Frank Slater at the time, had him explaining that as this was Ubisoft’s 1st title on a then unfamilar platform, there was a learning curve which meant delays, these delays were not intentional, were’nt due to any strategic implications and had nothing what so ever to do with other versions now being annouced/planned.
     
    It was as simple as Ubisoft taking the time to get the games quality right, they could of looked at realising it few months earlier, but quality would’nt of been so good, plan was to get it ready for production for July 17th and into stores 4-5 weeks later.
     
    That was the company line regarding the issue at the time.

  5. Ross Sillifant

    I can further confirm the @Jimmy Story’ was indeed inplace by time game was 1st starting to be shown to UK Press:

    ‘The game plunges you into the computer-generated fantasy world of Hereitscool, a product of the imagination of Jimmy, a 10-year-old boy.

    Within this world Jimmy is the Rayman, a character with the power to animate objects around him.Rayman is striving to protect Hereitiscool from an evil presence threatening Jimmy’s make-believe world and save his imaginary friends before it’s too late’

    This was the spiel Ubisoft were giving Press in Autumn’94.

  6. Ross Sillifant

    Regarding the 32X version:

    Was’nt this said to of been shown at the 1995 E3 show alongside the Jaguar/Saturn and PS1 versions?.

    Only visual differences being the more limited colour pallete?

  7. Ross Sillifant

    Bit more info to confirm there really was’nt some conspiracy from Sony to delay the Jaguar version so it would’nt launch earlier than the PS1 version and that in fact Sony did not see 2D as a key part of the Playstation marketing at all etc….

    Michel Ancel: ‘When we did the original Rayman, Sony was telling us that it was’nt the right style for the current trend’

    Source:Gamestm Issue 11.

  8. R

    Actually, that could be somewhat true. Not related but i talked to of the programmers from Zoop on the Jaguar and he said to me that they did more advanced graphics for the port, sadly Viacom and Hookstone stopped them because they wanted to make the PS1 version the prettier one. Crazy but it’s actually true…there’s stuff behind the scenes that no one knows…

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