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Flower, Sun & Rain [PS2 – Beta / Concept]

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Flower, Sun, and Rain is a game developed by Goichi Suda and Grasshopper Manufacture: the game was originally released in Japan on the PlayStation 2  in 2001 with an enhanced Nintendo DS port that was released in Japan / Europe in 2008 and it’s scheduled to be released in USA in June 2009. FSR is  one of the weirdest, crazier, nonsensical and wonderful adventure games  ever, with a story that it’s like a mix between a David Lynch film, an episode of Lost and your favourite (or worst) mathematical problems from elementary school. You know, the usual Suda 51 storytelling style that we all love.

In early target renders / concept arts from the PS2 version we can see some interesting beta differences:

  • Sumio used a different kind of car.
  • Kusabi (the girl) never shows herself in a car-scene like this one.
  • The characters have a weird design, different from the final version.
  • There’s an unknown scene with 2 characters (Yoshimitsu Koshimizu and Remy Fawzil) that was never used in the final game. Also, the place does not look like any know area. In this picture the HUD looks like the one from the Silver Case games.
  • In general, these target renders don’t look like the final game.

Thanks to Topdrunkee for the contribution!

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Turok Evolution Sequel [XBOX/PS2/GC – Concept]

The original Turok: Evolution is a FPS developed and published by Acclaim Entertainment for the GameCube, PlayStation 2 and Xbox in 2002. After Evolution, a small Acclaim team was trying to work on a direct sequel, but the project never got off the ground so they soon moved on to other projects. Only few artworks remain from this Turok Evolution sequel that never was. When Acclaim was closed, Turok vanished from the gaming scene untill when Disney Interactive Studios purchased the rights to the Turok franchise. Propaganda Games developed the next Turok, that was released for XBOX 360 and Playstation 3 in 2008.

Thanks to Hey Hey for the contribution!

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Ghostworld [PS2 – Cancelled]

Ghostworld was a platform / adventure game somewhat similar to Psychonauts, that was in development for the Playstation 2 by Luxoflux, in mid-2000. The project started with a “dark” and unique theme, but then i was changed to a more “kid-friendly” game for younger audience, because the publisher tough that so it was going to be more profitable. In the end (2002) Ghostworld was cancelled as it was seen as a risky project.  After this, part of the team started to work on Shrek 2: The Game.

“A bunch of very talented people have invested tremendous effort into it, and while the results were spectacular and generally everybody was very impressed, reality kicked in. Being an original, “non-proven” property the publisher took an extremely non-committing stance and the soon-to-follow constant changes of direction and target-audience, design-by-committee meetings and the vague atmosphere surrounding the fate of the game had completely extinguished the original spark and eventually led to abandon the project.”

Thanks to Hey Hey for the contribution!

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Hero (Midway Prototype) [Xbox 360 PS3 – Cancelled]

In 2008 Midway were working on various prototypes for the Xbox 360 and PS3: this one was a proto for a third person shooter / hack ‘n’ slash (that somehow reminds me of Phantom Dust), based on Unreal Engine 3 and inspired by Gears of War style cover system, that at the time was known as “Hero“. With the bankruptcy of the company, this project was cancelled but you can find a lot of info in the video below.

Thanks to Hey Hey for the contribution!

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Wheelman [XBOX / PS2 – Unreleased]

In 2005 Rat Bag Games were developing an action game for the original XBOX and Playstation 2, with third person shooter and racing elements. After Midway bough the studio and shut it down, the Rat Bag project was cancelled and team was fired right before Xmas. It seems that a year later, Midway took the assets from this cancelled project to build a “new” Wheelman game, announced in February 2006 and then released in March 2009 for the Xbox 360 and Playstation 3.

Thanks to Hey Hey for the contribution!

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