Others

Leisure Suit Larry: Pocket Party [N-Gage – Cancelled]

Leisure Suit Larry: Pocket Party is a cancelled point and click adventure that was in development in 2004 by  TKO Software and it would have been published by Vivendi Universal for the ill-fated N-gage. The game was going to be the first original mobile title in the Leisure Suit Larry series, but it was never finished, probably because of the failure of the Nokia console / phone.

As we can read in Wikipedia, in Leisure Suit Larry: Pocket Party, players would have been able to explore a college campus, while solving puzzles and engaging in risque activities. As they search for the ultimate good time (having sex), gamers bump into Rosie Palmer, the head cheerleader at Larry’s college and he is determined to do anything to be with her.

In addition to single-player gameplay, there were four different turn-based multiplayer mini-games. The game was supposed to be a big title for the N-Gage due to its raunchy language and humor, and also for the cell-shaded graphic, a brand new feature for the N-Gage.

It seems that Leisure Suit Larry N-Gage was developed twice: there are two completely full versions of the game. One that was deemed too raunchy and another that was redesigned by TKO-Dallas from the ground up. So to recap….there are TWO full, complete working versions of Pocket Party in Alpha form.

Thanks to ForWhomTheBellTolls for the contribution!

Images:

  

Mudkicker [PS1, PC, Saturn – Cancelled]

Mudkicker is a cancelled off-road racing game that was in development in 1995 / 1996 by Scavenger for Playstation and PC (with a rumored Sega Saturn conversion, but it was denied by a former developer). The project was meant to be published by GT Interactive, along with Amok, Scorcher and Into the Shadows, but only the first 2 titles were finished. In January 1997, before Scavenger could complete and deliver the remaining two titles, GT sent Scavenger a letter setting forth notice of “material breaches of the Agreement by Scavenger” and purporting to terminate the development of those games. Because of these problems with their publisher and lack of money, Scavenger had to close down. Mudkicker was never finished and vanished forever with the closure of the studio.

Thanks to Rod_Wod and Celine for the magazine scans!

Images: 

Bloodlust I.K.3 [Arcade PSX – Cancelled]

Bloodlust (aka International Karate 3) is a cancelled 2D fighting game that was in development in 1995 / 1996 by Atari for the Arcades and Playstation. The original International Karate was a 1985 title released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC and Atari 8-bit family of computers, with a sequel called International Karate + released a year later. It seems that a Bloodlust prototype is in the hands of some collectors, but only few screenshots are preserved in the gallery below.

The arcade version was based on 64MB PC hardware (Cyrix Media GX PC), while the PSX conversion was going to have some graphical limitations. 16 playable characters were planned, that were inspired by RARE’s Killer Instinct.

Thanks to Celine and Ross Sillifant for the contribution! Scans from EDGE magazine #55

Images: 

Capcom vs SNK [Arcade Dreamcast – Beta]

Capcom vs SNK: Millennium Fight 2000 is a fighting game developed by Capcom and released for Sega’s NAOMI arcade hardware in 2000 and ported to the Dreamcast during the same year. When it was first announced, the characters of the Street Fighter series had the same graphic style as “Street Fighter Zero”, different from the style used in the final game. The scenarios were also quite different (with references to the latest Capcom games, as Power Stone).  In the gallery below you can see various screenshots from the beta version: if you can notice more differences, please let us know!

Thanks to Mestre Ryu for the contribution!

Images: 

Cave Story (Doukutsu Monogatari) [Beta]

Cave story (Doukutsu Monogatari in Japan) is a freeware platform / adventure indie-game released in 2004 for PC and a WiiWare port by Nicalis in 2010. It was designed and programmed over 5 years by Daisuke Amaya, art-name Pixel, in his free time. A classic by almost every sense of the word. I say almost, because despite it’s pixelated graphics, Cave Story is actualy a modern game, with a deliberate old school feel. However, as with most good games, trial and error are required, and in the end, some things are left out. Cave Story is no different. At one point, the main character, Quote, was Curly Brace. That name later moved to a girl. Sue didn’t always look like she does, several areas just didn’t make the cut, and some tiles just weren’t used in the final game. There’s plenty to see in the images below.