Arcade

Let’s Go Jungle! [Arcade – Beta]

Let’s Go Jungle is an arcade light gun shooter published by Sega in Japan in 2006 for the Lindbergh hardware system. In this game players have to shoot down various monsters ranging from a towering praying mantis, mutant frogs and blood-sucking leeches, while they attack these tourists en route through river rapids, cavern ruins, bluffs and more.

Kieranmay was able to notice many beta differences in an early promo trailer:

1. when it tells you to steer the icon intructions are presented differently.

2. the part where you shoot those dragon flys has a stone cliff on the left hand side of the screen in the final version.

3. the scene where the couple realise there heading towards a cliff “what?! theres a cliff”scream and hold on to each other is not present, it goes straight to the action button scene.

4. the water in the swamp scene the couple are walking through is orange/murcky brown colour but in the final version it’s clear.

5. the scene where your on the river shooting those bugs on water are a dark colour but in the final version they’re lime green.

6. the direction icons are red and white but in the final they are either just blue or red depending on which player gets instructions.

7. the frogs that jump out of the water were jumping out much faster in the beta and were a light green but in the final they jump out thats easier for the player to shoot and are green and yellow.

8. the scene where you’re sliding down in the cave you don’t hear gun bullets ricocheting off the sides in the cave like in the final version.

9. other difference in the cave going down the slideis in the final version you have to shoot at the stone tights or you will get hurt but in the beta you don’t shoot them and you don’t get hurt, you just go past them on the way down.

10. the level sumary is different at the end of each level you complete as shown in the video.

Thanks to Kieranmay for the contribution!

Video:

 

Street Fighter 1 [Arcade – Beta / Proto]

The original Street Fighter made its debut in the arcades in 1987. It was designed by Capcom’s Takashi Nishiyama and Hiroshi Matsumoto. The player took control of martial artist Ryu, who competed in a worldwide martial arts tournament, spanning five countries and ten opponents. [Info from Wikipedia]

Street Fighter 1 went through some changes between the prototype and the final, some of the more notable changes is the main character Ryu’s victory pose has changed from prototype to final, some of the characters not programed into the game, and no voices for the game. Below is a list of noticeable changes, with the help of  Torentsu who was kind enough to do a little digging into the coding, so please if you see him on the U64 Forums, please give him a pat on the back.

The prototype version:

* No Demo Mode, goes to high score table and then back to the title screen
* There are different colors used in the high score table.
* Title Screen animation is different
* Is buggy
* No voice samples.
* Characters share stage music.
* Ryu’s victory pose is different.
* Every sound effect is different from the final.
* Different intro/outro music.
* Instead of best 2 out of 3, you must win a best 3 out of 6
* There is a typo on the victory screen, “Rut Don’t Forget…” instead of  “But Don’t Forget…”.
* There’s no level select, it just goes down a list of fighters.
* The Hurricane Kick isn’t in the game.
* The Build Date is earlier than the final, possibly a demo version of the game
* Enemies are missing from the beta, but the stage maps are there, and there are some differences between the beta and final.

Below is a video comparing gameplay from the prototype build to the final, note some of the changes are shown. If you have any information about this prototype, let us know in the comments.

Videos:

 

The Act [Arcade – Unreleased]

The Act is an interesting arcade game developed by Cecropia, that was never officially released, but the few cabinets that were made were eBayed and some local arcades and collectors were able to get them.  A video review of The Act can be found at The Game Grin Arcade website, in which they play their cabinet that can be found in Utah.

As they wrote in the video description:

It’s a real shame that they pulled the project as while it is a game that is along the lines of something like Dragon’s Lair, it is far more advanced than DL, Space Ace or any other FMV game that has come along that I have played as while those early FMV games promised interactivity they didn’t truly deliver on that promise while The Act does. […]

The Act is helped by it’s unique control scheme which is very simple to understand and use. All you have is a knob that you turn during gameplay to affect what happens in a scene. The further you turn the knob the more intense the reaction of the main character Edgar gets. […]

Because The Act was canceled it is very rare – only 40 units were made and of those only about 10 actually made it out onto eBay.

Thanks a lot to Luke for the contribution!

Video:
 

Mortal Kombat 3 [Arcade – Beta]

Mortal Kombat 3 is the third game in the Mortal Kombat fighting game series, released in arcades in 1995. It was updated into Ultimate Mortal Kombat 3 in arcade and home consoles, and later Mortal Kombat Trilogy home consoles only. Mortal Kombat 3 has been released for DOS, Game Boy, Game Gear, Genesis, Master System, PlayStation, Super NES and Windows. [Info from Wikipedia]

From the Mortal Kombat Secrets website we can read about many differences in the beta builds of the game, such as early character select screen, a removed red carpet in “The Bank” stage and a removed sub-boss with two big hammers. Sektor’s original name was “ketchup”, Cyrax’s original names were “mustard” and even “Robocop” at one point, Sindel was known as “Muchacha” and Kabal’s working name was “Sandman”.

Kurtis Stryker was supposed to appear in MK1 but it was removed, then in MK2 but it was changed into Jax. Only in MK3 Kurtis Stryker made its final appearance in the series. You can find out more about the MK3 beta at Mortal Kombat Secrets!

Images: