SNES + Super Famicom

Environmental Detective [SNES GEN MD – Cancelled]

Environmental Detective is a cancelled platform / adventure game that was in development by Magicom for the Super Nintendo and Mega Drive / Genesis. There is scant information about the project, save for a short description in an old Mean Machine magazine, found by Rod_Wod. Players would have taken the role of “Ozone Kid” to solve various green-related puzzles.

The character was meant to be an environmental do-gooder who picks up trash in his home town, “Recycle City” and always takes his refuse to the recycling centre. His other numerous antics include stopping spray cans from making holes in the ozone layer and preventing the rainforest from being cut down by evil crocodiles (WTF?). The general idea of the game was to inform children of environmental problems… but something went wrong during the development and Environmental Detective was never released.

Thanks to Rod_Wod the contribution! Thanks to Jason for the english corrections!

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Star Fox (Starwing) [SNES – Beta]

Star Fox (Starwing in Europe) is a on-rail shooter developed by Argonaut Software and Nintendo EAD, published in 1993 for the Super Nintendo. Argonaut worked closely with Nintendo during the early years of the NES and SNES. They developed a Star Fox prototype on the NES, initially codenamed “NesGlider”, which was inspired by their earlier 8-bit game Starglider, and then ported this prototype to the SNES.

Programmer Jez San told Nintendo that this was as good as it could get unless they were allowed to design custom hardware to make the SNES better at 3D. Nintendo assented to this, and San hired chip designers to make the Super FX chip, the first 3D graphics accelerator in a consumer product. [Info from Wikipedia]

Megalol found some Star Fox beta screens in Nintendo Power magazine from Jan 1993, in which we can notice a completely different (and awesome) beta title screen!

Beta Title:


Final Title:

Originally a sequel titled Star Fox 2 was in the works for the Super Nintendo, but it was never released, though a handful of ROM dumps at various stages of its development were leaked onto the internet.

Thanks to Jason for the english corrections!

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Spellcraft [SNES – Unreleased]

Spellcraft is an unreleased Super Nintendo conversion of the original Spellcraft RPG / Strategy Game that was released for the PC in 1992. This port was in development by Ybarra Productions / Ascii and as we can read on Wikipedia, it is very different than the PC version as it focuses on adventuring instead of strategy. A playable, almost complete ROM of Spellcraft SNES was somehow leaked online and it should be easily findable through Google. The game was probably cancelled for quality issues.

Thanks to Celine for the contribution! (Scan from Super Power issue #7 and #12)

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Solo Flight [SNES – Cancelled]

Solo Flight is a cancelled flight simulator that was in development by Microprose for the Super Nintendo. The game was probably based on the original Solo Flight published in 1983 for the Commodore 64 and Atari 8-bit family. The mission of the game was to fly solo over several states, delivering bags of mail. The SNES version was going to use mode 7 graphic, similar to Pilotwings, but in the end the project was canned for unknown reasons.

Celine was able to find some screenshots of the game in Banzzai magazine #14 and Super Power #12. Another scan was provided by Gavin

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Jon Ritman’s Soccerama [SNES – Unreleased]

Soccerama is a cancelled sport game that was in development by Domark for the Super Nintendo. The project was programmed by Jon Ritman, a software developer, notable for his work on major 1980s video games. It seems that Soccerama started as a soccer game for the arcades, but that version was never released and the game was later ported to the Nintendo 16bit console. Sadly, even the SNES version was cancelled, because of a bug.

A couple of screens of Soccerama SNES were found by Celine in Banzzai #27 and CD Consoles #4

At the Amstrad Museum we can read an interview with Jon Ritman, with some info on the development of Soccerama:

v: in the 80’s there was news about a proyect game called soccerama. did you make any preliminary version and what happened with that game?

r: soccerama was on an arcade machine than was never launched – the game was finished though but really not that different from matchday 2.

v: did you programmed soccerama for consoles systems? i’ve remembered a domark game named total soccer in which you appear as programmer.Is this correct? then, you programmed for snes, didn’t you?

r: soccerama was probably total soccer on the snes, there was a total soccer on the megadrive but I had nothing to do with it and it was a different game. i did program it but it was never released. There was a problem with a hard to find bug and Domark were unable to get me the equipment I needed to find it.

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