SNES + Super Famicom

Warlock: The Game [SNES MD GEN – Beta]

Warlock: The Game was released in 1994 on the Super Nintendo and Sega Genesis / Mega Drive. Developed by Trimark Interactive and published by Acclaim Entertainment, an advertisement for the game found on the VHS of Warlock: The Armageddon (which the game takes most of the story elements from) shows slower game play and a smoother animated player sprite. There are some beta versions on internet.

Article by James Reed

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Super Star Wars [SNES – Beta]

Super Star Wars is an action game based on the Star Wars series, developed by Sculptured Software and published by LucasArts for the Super Nintendo in 1992. As we can read on Wikipedia,  the project is a remake of Star Wars, a lesser-known game released in 1991 for the Nintendo Entertainment System, Sega Master System, Game Boy and Game Gear.

In the beta version, Super Star Wars’ characters had a dark black outline around their bodies, similar to Ultima VIII: Pagan. However, this idea was abandoned, as it was thought to make the characters too cartoonish-looking. There was also trash compactor level that was deleted from the game due to memory constraints. An image was published in an issue of Electronic Gaming Monthly around the time of the game’s release (does anyone have a scan of this?).

In the gallery below we can also notice an unused Luke’s sprite where he deflects a lazer beam from a training droid, just like in the film.

Thanks to Rod_Wod for the scans!

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Rocket Rescue [SNES MD GEN – Cancelled]

Rocket Rescue is a cancelled action game that was in development for the Super Nintendo, Mega Drive / Genesis and Amiga in 1994. Players would had to save people on different planets, exploring the space with a rocket in more than 100 levels. The project would have been published by Hot Shot Entertainments, but we dont know which development team was behind it.

In the end Rocket Rescue was never released and there are basically no more info available about the game or what happened to its publisher. If you know someone that worked on this project, please let us know!

Thanks to Rod_Wod for the scans!

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Squaresoft Mode 7 Demo [SNES – Tech Demo]

Squaresoft Mode 7 Demo is a “tech demo” made by Sunsoft for testing the system hardware of the Super Nintendo…

Squaresoft Mode 7 starts with Squaresoft logo and appears a exclusive “panda” on the screen:

The name of this character has been discovered with the ROM IMAGE, Panda Squaresoft Mode 7 Demo (PD) showed up on an SuperNintendo Emulator. You can read more about this cartridge at SNES Central!

Back in the mid 90s, Square set up a studio in Redmond, Washington, and produced the game Secret of Evermore. Keith and another person named Craig Bergman got to tour Squaresoft’s office as part of a high school job shadowing activity. While there,  Squaresoft scanned and put two drawings made by Keith happened to have into a Mode 7 demo (the other had a caricature of Craig).

In July 2010, this cartridge has appeared on Ebay, the curious about it, this demo have an similar controls to the airship parts of FFIV. This tech demo has been dumped years ago, and posted at the Internet

About the controls, you can flip the camera, zoom in, and stop the animation with start button… That’s all

Also, the scanned “panda” character made by Keith:

 

Aero The Acro-Bat [SNES GEN MD – Beta / Concept]

Aero the Acro-Bat is a platform game developed by Iguana Entertainment and published by Sunsoft in 1993. Super for the Super Nintendo and Mega Drive / Genesis. At Kombo we can read an interesting article about the game, in which they even shared the original design doc, created by David Siller in 1992. Some of the major differences that we can notice from looking at the design doc are:

in-level missions such as hopping over quicksand and landing in a lion’s mouth that did not make it to the final version of the game.

Not all of these items are in the final version either. The barrel, for instance, appears in a single stage and is presented as a mode of transportation instead of an item worth points.

Unused enemies

The original mission objective screen showed Aero in action as an example on what the player needs to do. While this idea was not included in the original 1993 release, the 2002 Game Boy Advance re-release added a variation of this concept back into the game.

Thanks to Robert Seddon for the contribution!

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