Microsoft

Kinect Sports [Prototype / Concept – Xbox 360]

Kinect Sports (codenamed Natal Sports) was Rare Ltd. first Kinect title. Development started in late 2008 and fully started in early 2009 when the studio was restructured to fully focus on Kinect Software. It was Rare’s second try to produce a sports title on Xbox 360, their first attempt used an unreleased motion controller, similar to the Wii Remote, which remained unpublished.

Thanks to Moren for the contribution!

Storyboards:

Video:

 

Shade: Wrath of Angels [Beta – PC / Xbox]

Shade: Wrath of Angels is an action game for the PC and Xbox, developed by Black Element Software and published in 2004 by Cenega. Shade: Wrath of Angels’s working title was Nefandus and development Started in 1997 as isometric shooter based on Quake2 engine. The project was to be released by freeware, but distributors got attenttion, orginal concept was changed to 3rd person shooter with new storyline and title changed to Shade: Wrath of Angels. Game was finished in 2003, but developers didn’t fell they could succeed with the game concept and development started once again as hack’n’slash action with free moving camera, 1st person view and 2nd playable character the Servant, Mequon physics and DirectX 9 features added, story was brand new and final game released fall 2004 had nothing to do with previos version. Final game was to be ported to orginal Xbox and Nokia Ngage phone, but that never happened.

Final game was about saving main characters brother trough present, medieval, Egypt and Shadowland, but that has nothing to do with previous builds.

Post by Xerxesmv

Images:

Videos (Beta Version):

Videos (final version):
 

SpongeBob Gravjet Blast [Cancelled – Xbox 360 Live Arcade]

SpongeBob Gravjet Blast (codenamed Prodigy) was a racing game for Xbox Live Arcade planned for release in 2009. The game used popular characters in the Nicktoons lineup, both past and present, such as Ren and Stimpy. The gameplay was inspired by the Wipeout series and featured fast paced hover racing with weapon combat. The direction of gravity changed with the winding of the track, so that the ships would race sideways, upside down, or even around cylinders. There were shortcuts in each track as well as panels on the track surface that would cause the ships to slow down or slide when driven over. Each character had a unique ship and track that used elements of their respective art styles, but gave them a futuristic twist. The game ended development in it’s beta stage due to financial issues.

Images:

 

DOAX: Dead or Alive Xtreme Beach Volleyball [Beta – Xbox]

DOAX is a title most people don’t take very seriously, and I guess that’s fair in a way. Regardless of the nature/content of the game, I was curious to find out if there had been any interesting changes during the course of its development. While browsing the image archives of such sites as IGN.com, I stumbled across a few screenshots that depict early versions of certain items, etc.

Anyone who is familiar with the interface of the retail version of DOAX should instantly notice slight differences in the look of these early menus. It isn’t incredibly unlike the ones we have now, but the icons for the items/bikinis appear to be 2D as opposed to the 3D rotating models that appear in both the icon view and the main window of the final. The names for most of the items are quite different from what we see in the final game as well, not to mention sold at a drastically reduced rate than we are used to now (the devs must’ve had a VIP membership at Zack Island). For example, the “camisole” bikini is shown in one screenshot, and is listed at $900. Certainly a more realistic price than the released version (in a twisted way), as this same bikini is sold as “Ariel” in the final at a whopping $80,000… although, assuming that the Zack Island currency is based on yen, then the former price would have been a bit silly.

Anyway, it seems like at this stage of the game the developers were simply labeling the bikinis by type or style. Maybe they were cheaper just to make testing easier, or maybe there really wasn’t much of a reason at all. An entirely unused item can be seen in one screenshot, labeled as “cat ears.” Interesting that this was intended to be a separate accessory, because ultimately the devs instead included them as additional pieces to specific bikinis. In other words, they cannot be worn unless the player equips their character with a bikini like the “raccoon.” Regardless of this fact, the original cat ears accessory still remains unused because the color and exact texture is not found for ears as an addition on any bikini.

So, it’s safe to say we got shafted with the released version of DOAX, right?! Nah, just joking… it really isn’t much different.

Article by Trebla Yevrah

Images:

 

Crash Bandicoot: Landed (2010) [Cancelled – Xbox 360 / PS3 / Wii / DS]

Crash Bandicoot: Landed 2010 is a cancelled game in the Crash Bandicoot series, which wasn’t even officially announced but some info leaked from the people who worked it. These info were soon removed from their websites: Crash 2010 was meant to be a 3d Adventure / Action game in developement by Radical Entertainment. It was cancelled due to layoffs by Activision in February 2010.

Many information were leaked after the cancellation but left unnoticed until August 2010, when they were found by some users in the Crash Mania Forums. There is a short gameplay / cgi footage and also some concept art. Crash Mania members made a petition to make activision continue working on the game but it was unsuccessful, partially due to abuse of the petition (ie. obvious sockpuppetry). A new petition has been started, and has so far not suffered these problems.

Recently, an fx demo was leaked by someone as a demo reel video. The owner of the reel video said that game would not be continued because of Activision. When the fans added the video to Youtube, Activision started removing them but many of these are still available.

Console Game!
Crash Bandicoot 2010 (Xbox 360, Playstation 3 and Nintendo Wii)
Design and implementation of character locomotion and weapon/combat using proprietary software
Open World Mission Design
Game Systems Design Documentation
Weapons/Tools
Interface
Game Economy
Boss design

Another video with items was found, in which we can see some interesting stuff about the canceled game!

  • Frogzooka [Suck]
  • Boombat [Blow… Away]
  • Glow Top [Stun/Light]
  • Fertilizer Gun [Shoot]
  • Bottle Rocket-Launcher [Ending/Surf]
  • Jet pack
  • Jet ski

Post by MotweraCity

Videos:

DS Footage (Developed by Renegade Kid):

Pictures video for similar visually done game (CTR 2010):

Also Effects Video in this link: http://landinkent.blogspot.com/p/game-fx.html