Microsoft

Butcher [Xbox 360 – Prototype]

The Butcher was one of many character prototypes created by Rare Ltd. in 2008. When the company’s direction shifted to Kinect software, all work on this prototype was abandoned. Currently we don’t know what kind of game Rare planned to use the Butcher into, or even if it would ever be used in some commercial project. As far as we know, this could have been a character study, without any gameplay connected at all. Only a few images and animations remain, to preserve the existence of this project.

Thanks to Moren for the contribution!

Images:

Videos (please note that parts of the video contain animations that do not directly relate to the original prototype) :
 

Kinect Sports [Prototype / Concept – Xbox 360]

Kinect Sports (codenamed Natal Sports) was Rare Ltd. first Kinect title. Development started in late 2008 and fully started in early 2009 when the studio was restructured to fully focus on Kinect Software. It was Rare’s second try to produce a sports title on Xbox 360, their first attempt used an unreleased motion controller, similar to the Wii Remote, which remained unpublished.

Thanks to Moren for the contribution!

Storyboards:

Video:

 

Shade: Wrath of Angels [Beta – PC / Xbox]

Shade: Wrath of Angels is an action game for the PC and Xbox, developed by Black Element Software and published in 2004 by Cenega. Shade: Wrath of Angels’s working title was Nefandus and development Started in 1997 as isometric shooter based on Quake2 engine. The project was to be released by freeware, but distributors got attenttion, orginal concept was changed to 3rd person shooter with new storyline and title changed to Shade: Wrath of Angels. Game was finished in 2003, but developers didn’t fell they could succeed with the game concept and development started once again as hack’n’slash action with free moving camera, 1st person view and 2nd playable character the Servant, Mequon physics and DirectX 9 features added, story was brand new and final game released fall 2004 had nothing to do with previos version. Final game was to be ported to orginal Xbox and Nokia Ngage phone, but that never happened.

Final game was about saving main characters brother trough present, medieval, Egypt and Shadowland, but that has nothing to do with previous builds.

Post by Xerxesmv

Images:

Videos (Beta Version):

Videos (final version):
 

SpongeBob Gravjet Blast [Cancelled – Xbox 360 Live Arcade]

SpongeBob Gravjet Blast (codenamed Prodigy) was a racing game for Xbox Live Arcade planned for release in 2009. The game used popular characters in the Nicktoons lineup, both past and present, such as Ren and Stimpy. The gameplay was inspired by the Wipeout series and featured fast paced hover racing with weapon combat. The direction of gravity changed with the winding of the track, so that the ships would race sideways, upside down, or even around cylinders. There were shortcuts in each track as well as panels on the track surface that would cause the ships to slow down or slide when driven over. Each character had a unique ship and track that used elements of their respective art styles, but gave them a futuristic twist. The game ended development in it’s beta stage due to financial issues.

Images:

 

DOAX: Dead or Alive Xtreme Beach Volleyball [Beta – Xbox]

DOAX is a title most people don’t take very seriously, and I guess that’s fair in a way. Regardless of the nature/content of the game, I was curious to find out if there had been any interesting changes during the course of its development. While browsing the image archives of such sites as IGN.com, I stumbled across a few screenshots that depict early versions of certain items, etc.

Anyone who is familiar with the interface of the retail version of DOAX should instantly notice slight differences in the look of these early menus. It isn’t incredibly unlike the ones we have now, but the icons for the items/bikinis appear to be 2D as opposed to the 3D rotating models that appear in both the icon view and the main window of the final. The names for most of the items are quite different from what we see in the final game as well, not to mention sold at a drastically reduced rate than we are used to now (the devs must’ve had a VIP membership at Zack Island). For example, the “camisole” bikini is shown in one screenshot, and is listed at $900. Certainly a more realistic price than the released version (in a twisted way), as this same bikini is sold as “Ariel” in the final at a whopping $80,000… although, assuming that the Zack Island currency is based on yen, then the former price would have been a bit silly.

Anyway, it seems like at this stage of the game the developers were simply labeling the bikinis by type or style. Maybe they were cheaper just to make testing easier, or maybe there really wasn’t much of a reason at all. An entirely unused item can be seen in one screenshot, labeled as “cat ears.” Interesting that this was intended to be a separate accessory, because ultimately the devs instead included them as additional pieces to specific bikinis. In other words, they cannot be worn unless the player equips their character with a bikini like the “raccoon.” Regardless of this fact, the original cat ears accessory still remains unused because the color and exact texture is not found for ears as an addition on any bikini.

So, it’s safe to say we got shafted with the released version of DOAX, right?! Nah, just joking… it really isn’t much different.

Article by Trebla Yevrah

Images: