Playstation 2 (PS2)

We Are the Mods (The Warriors 2) [PS2, Xbox 360 – Cancelled]

We Are The Mods is the cancelled spiritual sequel to The Warriors, the cult classic beat ’em up based on the 1979 movie of the same name. We Are The Mods was in development in 2006 by Rockstar Toronto, initially as a Playstation 2 project, but soon Rockstar decided to move it to the Xbox 360 as one of their first games for the 7th generation of consoles.

We Are The Mods would have not been a direct sequel, as it abandoned the movie setting to create its own one, set in 1960s England during the mods and rockers brawls. As we can read on Wikipedia:

“Mods and rockers were two conflicting British youth subcultures of the early/mid 1960s to early 1970s. Media coverage of mods and rockers fighting in 1964 sparked a moral panic about British youth, and the two groups became widely perceived as violent, unruly troublemakers.”

The game was never officially announced by Rockstar and it was unveiled only because of leaked assets in 2011. Some details were also found on the same developer’s website:

“The project had begun as a PlayStation 2 spiritual follow-up to the earlier hit ‘The Warriors‘, but part way through the development cycle Rockstar New York asked us to switch Mods from a Sixth Generation to a Seventh Generation development, changing from the PlayStation 2 to the Xbox 360 as the primary development platform. Much of the content here reflects that change, with Mods being the first Seventh Generation project the team had worked on. It was a learning experience for everyone involved. The game was similar in design and style to “The Warriors” but set in 1960’s England at the height of the “Mods” vs. “Rockers” era.”

After a while the project was canned, possible because Rockstar Toronto had to help with development on Manhunt 2, that was seen as a more profitable game for the company.

After We Are The Mods leaked on major gaming websites such as Kotaku and CVG, the original game page on the developer’s website was removed. We found a few more developers who worked on this cancelled sequel, but unfortunately it seems Rockstar don’t want them to unveil anything more on their lost project.

Only a few 3D models and early assets are preserved in the gallery below, to remember its existence.

Liquid Matrix (989 Studios) [PS2 – Cancelled]

Liquid Matrix is a cancelled sci-fi action adventure game that was in development for Playstation 2 by 989 Studios and Sony in 1999.  989 Studios worked with a few talented artists such as Eric M. Scharf and Rodney Matthews to create concept art for Liquid Matrix. The results was a beautiful mix of old-school sci-fi style mixed with biotechnology and weird-looking aliens.

By looking at these concepts we assume the game could have been something similar to Ratchet & Clank, a fun adventure shooter with many weapons to use and strange worlds to explore. Unfortunately in the end Sony and 989 Studios decided to cancel the project, because it was considered too ambitious and expensive to complete.

Many more games by 989 Studios were canned during their existence, such as DR, Dark Guns, Sorcery, Warhawk 2, Barnstormers and The Diabolical Adventures of Tobu. In 2000 989 Studios was merged back into SCEA as a first party development group and their name was then used to publish sports games under the “989 Sports” brand.

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Pojo the Chicken (Midway) [Playstation 2 – Cancelled]

Pojo the Chicken is a cancelled 3D platformer / action game which was in development in 2000 by Atari / Midway Games West for Playstation 2. Pojo was originally born as an easter egg / secret character to be unlocked in such games as MACE: The Dark Age and Gauntlet and she was mostly an internal joke / team mascot for Midway. At some point in late ‘90s the studio jumped the shark and decided to make Pojo the main protagonist of her own game.

As described for Mace: the Dark Age:

“Pojo: The Fighting Chicken, transformed by Countess Taria into something more than human, a force powerful enough to rend the very cosmos in her powerful beak. Pojo wages a never-ending battle for truth, justice, and the feathered way.”

Unfortunately only a few screenshots from an early level remain from this lost game to remember its existence. By looking at its colorful graphic, we can assume Pojo the Chicken would have been a fantasy action platformer, with humorous settings and funny jokes. For example the island you can see in these screens was home for Kung Pao, which we speculate was some kind of kung-fu chicken master which could have teached special moves to Pojo. Kung Pao chicken is also the name of a delicious chinese dish.

We don’t know enough about Pojo the Chicken to say if it could have been a fun game to play, but for sure it seems the team had fun at conceiving something as crazy and amusing as a whole game based around a powerful fighting chicken.

The same team also worked on the cancelled Joust 3D for PS2 and Xbox, before developing Dr. Muto which was finally published in 2002 for PS2, Xbox and Gamecube. In 2009 Midway Games filed for bankruptcy, most of its internal games studios where closed and all of its assets were purchased by other companies such as Warner Bros. Probably we’ll never know what really happened to the mighty chicken Pojo.

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Intelligent Games Music + Platform [Prototypes]

Between 2000 and 2002 Intelligent Games developed a few games such as Tweenies: Game Time, LEGO Stunt Rally and 2002 FIFA World Cup for Playstation 2, GameCube and Xbox. Before to close down in December 2002 they were working on “BPM: Ministry of Sound” for PS2, a music-tool to be published under Ministry of Sound brand.

This music-making title was somehow eventually completed many years later by Mix Max as MTV Music Generator 3 and published by Codemasters.

Using the same 3D engine the team also worked for just a few days on an prototype for an action platformer inspired by Jak and Daxter. It was just a way to test their engine to see if it could have been used to create another kind of game other than a music-tool.

In this action-platformer prototype there was a bunny-alike character which could run around the small world and a few NPCs to look at. Not much more was ever done on the prototype and was soon put away before the closure of the company.

Thanks to Dugan for the contribution!

  

Deadline (Kando Games) [PS2, Wii – Cancelled]

Deadline is a cancelled game that was in development by Kando Games, initially for Playstation 2 as an action game inspired by Metal Gear Solid and later for Wii as a FPS inspired by Half Life 2. The team was founded in 2003 by former Darkworks developers, and in about 5 years of existence they released Rebel Raiders: Operation Nighthawk (Wii, PS2, PC) and Touch Mechanic (DS).

deadline kando games ps2 cancelled

Deadline was one of the first projects they ever pitched to publishers in 2003 / 2004, by looking at the few screenshots available you can see how it was heavily inspired by MGS. It’s unclear if they ever found a publisher interested in the game (translated from French using Google Translator):

“Kando Games, a small french developer founded notably by former figures Darkworks (Alone in the Dark – The New Nightmare), simultaneously produces two titles for PlayStation 2. Deadline, which its authors hope to make one of the big surprises of E3 2004, is the largest project under construction. What’s wrong tunes Metal Gear Solid do not cheat, Deadline will be a very different kind. Based on the staging increasingly cinematic games today Kando Games hopes to offer players a relatively unique experience in organizing the handling of the title with a script and a set of modular cameras, which would not yet not threaten maneuverability, through a process they jealously kept secret for the moment. Basically, the game is truly a film (by virtue of its scenes and framing) playable. Hopefully they will take their goals and to come back in that capacity in a few months for a more successful and practical concept so special.”

As far as we know Deadline for PS2 was never shown at E3 2004 and was later cancelled. Kando Game’s first released game was then Rebel Raiders in 2006 and only in late 2007 Deadline reappeared again, this time as a first person shooter announced for Wii.

Unfortunately Kando Games only released a few tiny screenshots for the Wii version of Deadline, but by looking at those gamers noticed it was quite similar to Half Life 2. Deadline Wii also vanished soon after its initial announcement and was never shown again before its cancellation.

As of November 2017 Kando Games’ website is still online, listing Deadline, another cancelled Wii project titled “Symphonic Orchestra” and an unreleased flying combat sim for PS2 and PC titled “Les Chevaliers du Ciel”. Their latest game was published almost 9 years ago, so we can assume the studio doesn’t exist anymore or they only work as support for other companies. We tried to get in contact with former Kando Games developers but without luck.

If you know someone who worked on Deadline and could help to preserve more screenshots or videos, please let us know!

Thanks to Dan for the contribution!

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