Tag Archives: racing game

Atari Karts [Jaguar - Beta]

March 28, 2014 by
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Atari Karts is a Mario Kart-style racing game for Atari Jaguar published by Atari Games and developed by Miracle Designs Ltd. The game music was composed in 1994 by Fabrice Gillet in Protracker on an Amiga. Both he and the people who created the in-game artwork are not listed in the game’s credits at the end of the game. The manual refers to them as the “Miracle Designs Team”. [Info from Wikipedia]

Gamepopper101 has found a beta video of the game from viMasterJag’s YT Channel. Some of the differences shown in the video should be:

  • Different title theme
  • Different character on title screen (final release is Bently Bear)
  • Menu screen is different (but uses the same text font)
  • No Background on menu screen
  • Three characters not found in final version: Pum King, Firebug, Miracle Man (?)
  • Character selection screen is also different
  • Missing stages (?)
  • Camera moves to back of player differently in beta (it moves like in Super Mario Kart in the final version) (?)
  • Possible different music in stages (?)

Thanks to Gamepopper101 for the contribution!

Video:

Monster Truck Wars [SNES - Cancelled]

September 29, 2013 by
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Monster Truck Wars is a cancelled racing game that was in development for the Super Nintendo and it would have been published by Acclaim. A GameBoy and Game Gear versions of the game were released in 1994 and 1995, but they were different from the SNES version, that used “Mode 7″ graphic similar to F-Zero. While the graphic of the game looked good for a 16 bit console, the project was never released for unknown reasons.

Some screens of the game were  found by Celine in Banzzai magazine issue #23 and Super Power issue #22.

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Demon Dinosaurs / Dino Racer [Genesis / Mega Drive - Cancelled?]

July 29, 2013 by
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Demon Dinosaurs, also known as Dino Racer, was a bizarre racing game similar to Outrun in development by Codemasters around 1994 for the Sega Genesis / Mega Drive. Bizarre I said because it was set in prehistorik age and the racers were cave men and dinosaurs. It is unknown why the game was never released.

Thanks to Youloute for the Mega Force article. Scan from Mega Console issue 6 and Mega Force issue 29.

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Chocobo Racing 3D [3DS - Cancelled?]

June 3, 2013 by
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Chocobo Racing 3D is a cancelled racing game that was in development for the Nintendo 3DS, Among the first titles announced by SquareEnix for Nintendo 3DS at E3 2010, this game should have been a sequel to the racing game released on PS1 which starred Final Fantasy mascots. SquareEnix haven’t say anything about it for years so it could have been quietly terminated.

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Fractal Racer [Sega 32X - Cancelled]

May 21, 2013 by
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Fractal Racer is a cancelled racing game planned for the Sega 32X. English developer Core Design became famous with the worldwide success of Tomb Raider. However just before Laura Croft debut they had a brief period of strong support for Sega ill-fated add-on Mega CD and 32X. Fractal Racer was another game supposed to enrich Sega “32 bit” add-on library. This racing game though never saw the light of the day for unknown reasons but 32X (lack of) success could have been a likely culprit.

Thanks a lot to Rod_Wod that found a brief article about the game with a couple of target renders that you can watch below.

If you have more information or media please let us know !

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Burnout [Beta - PS2, XBOX, GameCube]

February 22, 2013 by
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Burnout (working title Shiny Red Car) is a racing game developed by Criterion Games and published by Acclaim on the PlayStation 2, Nintendo GameCube and Xbox in 2001. 11 years later, information regarding Burnout beta cars has been revealed. It wasn’t exactly hidden, but neither was it put out there to the public. Firstly, the vehicles have names tied to them. A slight hint to this is the fact that the Saloon GT has the bolded words “TENRAI” on the back. Nobody understood what this meant (other than it’s just a manufacturer name), but this latest discovery puts all of the theories to rest and finally puts a meaning to all of this.

On top of this, there was officially one cut vehicle from the game. This would be the Fire Engine, most likely to be assumed a Fire truck. No files for this vehicle remain in the game, only references to its name.

To start, here is the list of vehicle names taken directly from the inner-workings of Burnout on the PS2:

  • Frente GL
  • Venom SX
  • Sabre
  • Thunderbolt GT
  • Longbow EXC 300
  • Tenrai VII
  • Grizzly
  • Hudson 418
  • UT500 Jackhammer
  • Fire Engine

One will have to assume which vehicle name is tied to what, but a good way to figure that out is to try and associate each name with each car based on what it is. For example, the UT500 Jackhammer sounds like the Tow Truck, and the Sabre could be the Muscle (which resembles a Dodge Viper).

There were also many cut traffic cars. In the final game, only 8 traffic cars appear in each city, but the full list of traffic cars may come as a surprise to some…here they are!

  • Europe Bus
  • Oriental Bus
  • USA Bus
  • Long cab
  • Cab over
  • Compact
  • Old compact
  • Container
  • Flatbed
  • Minibus
  • Payload
  • Europe police
  • Oriental police
  • USA police
  • Sedan
  • Tanker
  • Europe taxi
  • Oriental taxi
  • USA taxi
  • Van
  • Europe truck
  • Oriental truck
  • USA truck
  • Europe van

You may be thinking:

COP CARS!

It would seem that cop cars were originally planned, but later cut! What a shame!

The above names were actual string names assigned to each model in-game, but the following names are the names used for each model. This could provide an insight into what kind of cars were planned for the game. Since these are model names, they are all capitals, and most likely, abbreviated as much as possible. About 80% of the traffic cars would be cut from the game!

  • MOTORBIKE
  • SCOOTER
  • MODCOMPACT
  • OLDCOMPACT
  • SEDAN
  • EUROTAXI
  • USTAXI
  • ORIENTTAXI
  • EUROPOLICE
  • USPOLICE
  • ORIENTPOLICE
  • BASICPICKUP
  • JACKEDPICKUP
  • THAIPICKUP
  • FARMTRUCK
  • VAN
  • MINIBUS
  • LUTON1
  • LUTON2
  • PEOPLECARRIER
  • USBUS
  • EUROBUS
  • ORIENTBUS
  • WINNEBAGO
  • USNON
  • EURONON
  • ORIENTNON
  • LONGNOSE
  • CABOVER
  • FLATBEDTARP
  • FLATBEDPAYLOAD
  • CONTAINER
  • TANKER

You may be thinking:

MOTORBIKES AND A SCOOTER!

Yes, a motorbike and a scooter. It was going to happen. You heard it here first on Unseen64!

All of the information seen here was found inside of the SLUS_203.07 file that can be found inside of the Burnout [PS2] disc. The information provided above has not be altered in any way, shape, or form, and is guaranteed to be 100% correct based upon the developer.

And to think, it only took 11 years to find this out. It was worth it!

Article by Red

Arc Angel (Rare Ltd) [Xbox - Prototype]

December 1, 2012 by
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Arc Angel is a cancelled futuristic racing game prototype that was in development in 2003 for the Xbox, by a team lead by Chris Seavor at Rare LTD. There are just a few info about this lost project as a nice article at Pure Rarity:

Chris said that for the record Conker 2 was never scrapped; he just didn’t want to do it at the time and that was how Arc Angel was conceived. A nice easy racing game, or so he thought. During the four months he headed it a fair amount of design was nailed down but it eventually proved to be too ambitious. Also, some team members left the company or moved to other projects leaving Arc Angel with a lack of resources. Eventually the game was cancelled and Chris was put on Quest as lead artist.

Sadly there are no preserved images or videos about Arc Angel. If you know someone that worked on this prototype, please let  us know! We would love to save some screens in the archive.

Konami Rally [PSX - Cancelled]

October 5, 2012 by
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Konami Rally is a cancelled racing game planned for the origina playstation. Konami output on MSX platform was legendary, loved franchises as Metal Gear and Parodius moved the first steps on it. At E3 ’99 Konami announced that one of his glorious MSX games, Konami Hyper Rally, was getting new outings on GameBoy Color and Playstation. This racing game however had a different fate compared to Metal Gear Solid, because it vanished after that show.

The GBC rally game was renamed as Cross Country Racing and released in 2000 .

Scan from PlayMag issue 37.

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Video:

Cruis’n Exotica [Beta - N64 / Arcade]

August 29, 2012 by
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As we can read on Wikipedia, Cruis’n Exotica is the 1999 sequel to Cruis’n World and the third entry in the Cruis’n series by Midway Games. The levels take place in exotic locations in the universe, such as Las Vegas, Thailand, and even the surface of Mars. The game also allows a player to choose a driver visible onscreen during races, including a martian, a baby, a clown, and a cowboy. The game was ported by Gratuitous Games and released on the Nintendo 64 in 2000.

Butterhands found some beta screenshots, that you can see below. There are 2 cars that are missing from the final version, and the car with the 2 girls is the Modbuggy, but is not faithful to the final versions. Also in the Ireland track there were cows are in the street! You could certainly have been able to hit them.

If you know someone that worked on this game or if you have a prototype with these differences, please let us know!

Images:

cruis'n exotica beta
cruis'n exotica beta
cruis'n exotica beta
cruis'n exotica beta
cruis'n exotica beta

FX Trax (Stunt Race FX) [SNES - Beta]

August 17, 2012 by
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Stunt Race is a racing game for the Super Nintendo that used the Super FX chip to create 3D polygons for the cars and tracks. FX Trax is the original name of the project  (aka Wild Trax in japan), from when it was still in early development by Nintendo EAD and Argonaut Software. In the gallery below you can see various images from the beta version, with different HUD and WIP graphic! If you can notice more differences (removed tracks?) please let us known!

Scans from Banzzai #14, Super Power #12, australian Nintendo Magazine System from October ’93 (very early screens!) and April ’94 (showing a game much closer to the finished product but still with many differences).

Thanks to Celine and ezri85 for the contribution!

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