Mega Man Universe is a cancelled 2.5D platformer game that was being developed by Capcom for XBLA and PSN. It was officially announced on July 16, 2010 with a short video made by Iam8bit.
Its first gameplay video was unveiled at PAX 2010, showing three different levels and some of the available characters; the stand outs of which were “Bad Box Art Mega Man“, and a teaser for Ryu from Street Fighter. Arthur from Ghost n’ Goblins was planned to be playable too.
Six months later, Mega Man Universe was playable at TGS 2010, where its main features were introduced in more detail.
The same three stages from PAX, created only for demonstration purposes, appear here too; each one representing a different difficulty level (Easy, Normal and Hard).
Mega Man Battle Network 5, known as Battle Network Rockman EXE 5 in Japan, is a Strategy RPG developed by Capcom Production Studio 2 for the Game Boy Advance and Nintendo DS. MBN5 for the DS features a 3D Megaman on the bottom screen. For most of the game, it sits there idly. However, by manipulating a command in the game, MegaRockReborn found all animations for all models. This reveals several unused animations which suggest perhaps the game were more animate or would have been fully rendered in 3D.
Here are GIFs of the unused animations.
Using the same trick in MBN5, the unused character models found in Megaman Star Force can replace the models i this game to actually show up. Evidently the model format is the same one Megaman Battle Network 5 DS can read. Animations are different but the first frame can still be seen and here are the character models in their natural state. The emulator isn’t perfect but the models are lacking completeness in contrast to the actual models used in the game.
Mega Man Legends 3 (aka Rockman DASH 3 in Japan) is a cancelled action game that was in development by Capcom for the Nintendo 3DS. The game was announced in July 2010 and it was going to be created with the help of the fans, thanks to the MML3 Developer Room website:
Yes, the Developer Room, or as it’s more popularly known, the “Devroom” is a place where people interested in the upcoming Mega Man Legends 3 title for 3DS can convene to exchange ideas on the game’s development. We hold monthly Devroom events where members can submit their ideas for content, some of which will be selected by the game’s development team to actually be implemented in the game.
A playable Mega Man Legends 3 prototype was going to be released with the launch of the 3DS eShop download service, to let players to test the game and give even more feedbacks about how to develope it. Sadly, something went wrong and on the 18th july 2011, Mega Man Legends 3 was officially cancelled:
Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.
The prototype was never released on the 3DS eShop, but we hope that in the future it could be at least leaked somehow.
Mega Man 8, known as Rockman 8: Metal Heroes in Japan, is the eighth installment in original Capcom’s Mega Man series, and was originally released in Japan on the Sony PlayStation on December 1996. The following year, Mega Man 8 saw a release on the Sega Saturn and was localized for both consoles in North America and the PlayStation in PAL regions. Director Hayato Kaji revealed that he initially designed Duo as robot created by the Mega Man 4 character Dr. Cossack. When it was decided that Duo would instead come from outerspace, his appearance changed but still retained remnants of Russian traits, such as his headware. [Info from Wikipedia]
Thanks to Proto1, we found out that MegaphilX uploaded an interesting video from a Mega Man 8 beta in his Youtube Channel.
Everything is practically unused in the footage. The background, the effects, no bolt item, Mega Man’s got a strange running animation and towards the end of the video, you can see early footage of the stage select screen. The bosses have not been made yet, so their Metools act as their temporary icons. Also, a sprite of Duo appears here as well, something that isn’t in the final at all.
– Completely unused BGM
– The background for the stage is unused and unfinished.
– Mega Man has an odd running animation. He’s very stiff in comparison to his final running animation
– His color when using the MegaBall is Green and Yellow instead of Pink and purple.
– Enemies appear at places they don’t usually in the final.
– Big yellow blocks have a blue streak through them. In final, they’re solid yellow.
– at one point in these videos, there’s an elevator lift moving downwards. In the final, elevators never go down, only up.
– No enemies in elevator portions.
– No hit detection with Whale Airship enemies.
– Bolt items weren’t implemented yet
– Beginning at 5:04 in this video, you can catch a quick glimpse at a work-in-progress stage select. Mettools represent stages under construction, and the Duo character is shown as the boss for the Island stage. Duo isn’t a boss in the Island stage, so perhaps he was in this particular build.
– Also at the stage select, Tengu Man’s mugshot appears on the top right column where Frost Man should be. In the final, he’s on the top left.
Thanks to Proto1 for the contribution!
For comparision, here’s the final frost man stage:
Here’s an update showing the beta in more detail by DeGamer (aka Henger83)
Two more additional stages in this version seen above are covered here by JosephCollins
An even later beta build with many more differences can be seen in action here: