Tag Archives: hack and slash

Gauntlet [DS - Cancelled]

September 27, 2011 by
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 3.67 out of 5)
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Gauntlet DS is the cancelled chapter of the popular hack and slash series, that was in development at Backbone Entertainment and it would have been published by Eidos Interactive / Midway Games. The game should have been released in Ocotober 2008, but after its initial announcement, the project vanished from their release list. There’s not any official statement, but it’s possible that Gauntlet DS was canned for economic reasons.

The bankruptcy of Midway Games, owners of the Gauntlet license, could be one of the reasons behind the game’s death. The game would have had local wireless and online four-player mode, 40 maps, and voice chat capabilities. We really hope that in the future a playable version of this game could be leaked and preserved, it looked like an awesome coop-game!

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Too Human [X360 - Beta]

March 8, 2010 by
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 4.33 out of 5)
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Too Human is an Action RPG developed by Silicon Knights and published in 2008 by Microsoft Game Studios for the Xbox 360. The project is of particular interest to prototype video game enthusiasts. Development lasted more than a decade, and it was planned for three different consoles (Playstation, GameCube and Xbox 360). Silicon Knights promised a game of a grand scope and daring design. It was to be a game that changed genre depending on how the player would customize his character.

On the PlayStation, it was estimated to be 80 hours long and spanned four discs. IGN stated the following as the original story and game play:

Far into the future, when earth has become a mega-civilization of androids, robots, cyborgs and Big Brother companies, players take on the role of cop whose partner was killed by a cyborg. Angered by this death and moved to seek vengeance, the main character will take a job as a security operative in this monolithic chip corporation to find out just what happened.

In this futuristic world, people are part human, part machine, and your character’s limbs, neck, head, and just about everything else except his organs can be replaced by chips and machinery. The player will have the option of enhancing his body with cybernetic enhancements at the start of missions, and will be able to customize the character in line with the way they choose to play the game

For example, a player who prefers the Metal Gear Solid approach may wish to enhance leg strength to be able to move more quickly and stealthily through the game, whereas another player might wish to increase arm and torso strength to be able to carry more deadly implements of destruction. The choices made by the player will have a direct bearing on the gameplay in this manner.

Ancient legends did not have an impact on this version of the game. Briefly mentioned was that Japanese history was used in a small amount, but not for the whole game. The first name they gave the protagonist was John Franks, his name on the final is Baldur.

Multiple endings were planned but axed. Although the basic premise of the game did not change, the game was overhauled when it jumped on the Xbox 360. The final game uses Norse mythology as reference material. You take control of Baldur, one of the cybernetics enhanced soldiers revered as gods. For ages man has been in a war with bloodthirsty machines. To make matters worse, the god Loki has betrayed those he once served.

The Too Human that one can go to a store and buy is a strict action RPG that has a loot drop system. Four distinct classes are available and a “skill tree” gives astonishing customization options. The player may only change body armor and weapons but not body parts.

Even after arriving on the Xbox 360, certain features were altered. Dyack claimed that the game was too big and had to be split into a trilogy.  It’s possible that the 2nd and 3rd Too Human chapters could never see the light of the day, as the first game received low scores and did not sell many copies. In earlier Xbox 360 builds the game had strict control of the camera. Although IGN boasted the game did a great job with the camera views, camera control was ultimately relinquished to the player. Silicon Knights had attempted to omit a HUD from the game.

Four player cooperation was slated for the game as well, but only two players may play together in the final.

In the gallery below we can notice many beta screens, with scenes that were not in the final game or changed before the final version (as the Thor design). There is even a different loading screen. If you can notice more specific differences, please let us know!

For more info on the development of the game and its original unseen concepts, check our article: Too Human, the game that will never be. Also, take a look at our archive for images and videos for Too Human on the Playstation and Too Human on the GameCube!

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Gladiator: Sword of Vengeance [PS2/XBOX - Beta]

June 20, 2009 by
1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 3.50 out of 5)
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ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Ikusagami (Demon Chaos) [PS2 - Beta]

June 1, 2009 by
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Demon Chaos is a hack ‘n slash game published by Konami for the PlayStation 2. The game is set in feudal Japan in the 1500s and revolves around a priestess who has been given eternal youth until she exterminates all the demons. She has been given charge of a mystical beast from the gods, Inugami, which is played by the player. The unique aspect of the game is that up to 65,000 enemies can be on-screen at once. Continue reading

Gauntlet: Seven Sorrows [XBOX/PS2 - Proto / Beta]

March 29, 2009 by
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Gauntlet: Seven Sorrows was the latest game from the Gauntlet hack & slash / RPG series. It was developed by Midway’s San Diego, at the beginning with the help of John Romero and Josh Sawyer, but they were later removed from the project. The original prototype of this new Gauntlet had some big differences from the final version: even the original story mode was cut. The two characters created by Romero and Sawyer,Lancer and Tragedian , were completely dropped from the game.

Part of the original, M-rated storyline would had seen the Flesh-Eater’s leader, Veledia and their struggle against the Aesatae and Morbus, while Madoc (the Wizard), would had to find out that his captured daughter was tied to a stone, raped and then killed.

The initial Gauntlet proto had a random dungeons generator with various modular tile types and a final arena for the bosses, but in the end they decided to scrap it and use linear levels.

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Moonlight Fables [DS - Cancelled]

October 30, 2008 by
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Moonlight Fables is a cancelled side-scrolling action-adventure game, exclusively for the DS, that was slated for release in 2005 by Majesco. Designed by Cyber Philharmonic Video Game Design, the game was going to feature touch-screen input, use of the DS’s two screens and “multiplayer network play” (according to official publicity). Whether this refers to online play, or simply close-range wireless play, is not specified. While an action-adventure, the game would also have tasked the player with different puzzles to solve.

The game was gothic-fantasy-themed, and featured 19-year-old werewolf and Officer School For International Strike Forces graduate Trista Silver. Interestingly, the game was planned to have all of its levels merged into one giant area, allowing seamless movement between sections. It was going to include a range of weapons to master, including the mystical Moon Sword, various types of blaster and the player’s own werewolf teeth and claws. Quite an impressive visual arsenal was in the works, which boasted such features as a blend of 2D and 3D art styles, and a dynamic camera that zoomed in and panned around to highlight specific events.

Although Moonlight Fables was one of the first titles announced for the DS by a western publisher, it went through a major developmental overhaul mid-production. After these major changes, Majesco re-evaluated the game, and took it off their release list. It has since been officially cancelled.

The original website for the game can still be accessed via the Internet Archive.

Article by Franklint

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Freezer Level

Trista Silver

Ni-Oh [PS3 - Cancelled]

September 15, 2008 by
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Ni-Oh, a buddhist term for a deva king, is a cancelled game from Koei that was meant to be released for the PlayStation 3 in 2007. The game was set in a warring state era of feuding war lords. The main character was Ni-Oh, a blonde-haired military commander, son of a foreign woman and a Japanese man, that casts himself into a fierce battle to carve destiny. Probably early in the development, Koei have decided to cancel Ni-Oh to concentrate on other projects. [Info from Wikipedia]

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Lunar Knights [DS - Beta / Concept]

July 20, 2008 by
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Lunar Knights, known in Japan as “Bokura no Taiyō: Django & Sabata” and abbreviated Boktai DS, is the fourth title in the Boktai series of games developed by Kojima Productions. The ultimate goal in Lunar Knights is to destroy a number of boss vampire enemies, in which the basic mission is to defeat each of them in their respective dungeons. [Info from Wikipedia]

In some of the old screens, we can see a couple differences in the beta-HUD: the feather and the energy bar (for Lucian) had a different color than the final version. In the original artwork, we can even see some unused or different character design. In the video, there are some odd parts: the sword of Lucian looks smaller than usual and the transformations dont have a time limit (probably it’s just not showed on-screen).

Beta HUD:

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Final HUD

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Gaia Blade [XBOX - Cancelled]

April 16, 2008 by
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ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Axel Rage [PS2 - Cancelled]

April 15, 2008 by
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“Russian developers Akella are working on Axel Rage for PlayStation 2 and PC, for the little known publisher 1C Company. The game stars Duke Nuke’em lookalike Axle, a respected member of the ‘No Dice’ motorbike gang. Trouble is brewing in Nailsdale – a post-apocalyptic city built on an artificial coastal sea platform – and so it’s Axel’s job to sort things out. Because he’s hard and stuff. Viewed from a third person perspective, the developers promise a highly interactive experience. Nearly everything can be used as a weapon and items such as bottles and furniture can be broken for fun. Combat on the other hand comes in three flavours – armed, unarmed and astride your motobike, Road Rash style.The graphics engine is being supplied by RenderWare, so you can bet your bottom Nailsdale dollar that it’ll look the part, even if the game’s title is a cheesy one. It’ll be out next year somewhen.” [now cancelled]

[Contribute by Matt Gander from www.gamesasylum.com]

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