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Gundam Battle Assault 2 [PSX - Beta / Unused]

Gundam Battle Assault 2 for the PSX, is, disregarding it’s name, the third gundam fighting game for the system to be made, (Gundam the Battle Master, Gundam Battle Assault, Gundam Battle Assault 2) and was released on July 17th, of 2002, late in the life of the PSX system. Being the third in the series, it has four characters leftover from previous games. These are the four that were left out:

Hamma Hamma
Qubeley
The-O
Zeta Gundam (not to be confused with the Double Zeta, which is a normal character)

Aside from a few glitchy moves, and the fact you need Gameshark codes to use these characters, they are fully playable in the Vs. modes. Oh, and yes, it shows the pilots that are in the suits, (they’re turned off in the below video) but the only one that’s acurate, is The-O, with Paptimus Scirocco. The other three pilots are either wrong, or display somewhat glitchy.

Fight 1: Hamma Hamma vs. Epyon
Fight 2: Qubeley vs. Psyco Gundam Mk III
Fight 3: The-O vs. Tallgeese III
Fight 4: Zeta Gundam vs. Hydra Gundam

Video: Gundam Battle Assault 2 Gameshark Characters 

Street Fighter Alpha 2 [SNES - Beta?]

Street Fighter Alpha 2 (also known as Street Fighter Zero 2) is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom, and later ported to the SNES. Israel has found some beta SFA2 screens for the SNES/SFC version. These were published in the “Club Nintendo” magazine in Mexico.

According to the magazine, SFZ2 was going to include “an special chip to aid in data an sprite processing to make the game more fluid”. The description matches Nintendo’s SA-1 chip but there are no confirmations if it was going to be an SA-1 game.

There is some evidence that it could have been the case, thought:

1. The characters seem to be bigger in the beta, at least in the Rolent vs Vega shot. In the Sakura vs Sakura shot you can tell by the size of her thighs.

2. In the final build, the shadows flickered while in the beta they don’t (both can be seen in the shots). Why is this relevant? In the finalized game the flicker doesn’t look good. Why didn’t they just leave them like in the beta?

Israel thinks that they were indeed aiming towards a SA-1 cartridge but late in the development cycle they switched to a SA-1 + S-DD1 because of space constrains and maybe in the last few weeks decided to settle for a S-DD1 only cart due to costs concerns.

The screenshots were published in August 1996 so that means the the screenshots were taken in June or July. SFA2 was released in November so it must have gone gold in October at least.

Some differences noticed in the screenshots:

  • The game used to have a custom font for the character names. This was changed to a default SNES font.
  • Win icons were red (Sakura vs Sakura screenshot)
  • Shadows didn’t flicker, both are visible in the screenshots.
  • Characters seem to be a little bigger than their final iterations.

Thanks to Israel for the contribution!

Images:

 

Mortal Kombat Vs. DC Universe [PS3 X360 - Beta / Unused Stuff]

Mortal Kombat vs. DC Universe (also known as MK vs. DCU or MK vs. DC) is a crossover fighting game from Midway Games and Warner Bros. Games in the Mortal Kombat series, which was released on November 2008. Ed Boon later revealed via Twitter (June 23rd, 2009) that two new characters were developed for DLC, Quan Chi from Mortal Kombat and Harley Quinn from DC Universe. Boon also stated that these characters will not be released, due to issues surrounding Midway’s bankruptcy. [Info from Wikipedia]

Images:

MK-vs-DC-dlc-Quan-Chi

Also, FaIr_fIghTeR_ noticed many differences in the early videos of the game:

00:19 – Sub Zero does an attack that is almost similar to Jax’s headkick attack.
00:21 – Sub Zero has a different costume then in the final product.
00:32 – The graveyard stage has a big wall with two statues that give a green light.
00:36 – The freefall physics look horrible.

00:05 – Sonya has Batman’s fighting position.
00:19 – Scorpion has Batman’s fighting position.
00:38 – Flash does an uppercut move.
00:46 – Sub Zero’s ice has a sharpy form.
00:55 – Superman’s freeze breath gives a less detailed ice effect on the enemy.
01:06 – The Fatality cameras are further away from the performer and the screen doesn’t turn black in the background.

00:35 – Superman attacks slower then in the final product.
00:48 – Scorpion’s teleport attack sounds different.
01:16 – Superman chains two simple attacks into a promove. This isn’t possible in the final product.
01:44 – Scorpion does Batman’s footgrab attack.
02:50 – Flash leaves much more speed waves behind.
02:58 – Sonya’s bicycle kick voice sounds like a Japanese girl.
03:22 – The opponent who knocks you down in freefall lands softly, you won’t hear or see him land next to you.
03:57 – Superman’s promove circle is white instead of red/blue

Not only Superman’s Brutality is different, but there are quite a few interesting differences in here.

00:00 – There are no ragebars. There were no breakers or possible use of rage.
00:03 – The SUB ZERO WINS! looks different, it looks like this SUB ZERO WINS!
00:06 – There is no intro song when a new round starts.
00:18 – Superman’s laser is fat.
00:47 – The camera is different and the music is different to.
00:47 – Superman’s Brutality animation is ugly.
00:55 – You hear and see BRUTALITY! instead of HEROIC BRUTALITY!

Thanks a lot to FaIr_fIghTeR_ for the contribution!

 

Power Punch II [NES - Prototype]

Power Punch II was an NES boxing game released in 1992. Originally conceived as a sequel to the 1987 NES game Mike Tyson’s Punch-Out!! (with the title “Mike Tyson’s Intergalactic Power Punch”), the game was developed by Beam Software under supervision from Nintendo.

However, while the game was in production Tyson was tried for the rape of Desiree Washington and the project started to fall apart. In order to not promote Tyson’s questionable character, the designers changed the name of the boxer in the game to “Tough Guy” Mark Tyler and slightly altered his appearance, even though his face is still distinctly styled after Tyson. His attire in the game was also changed from Tyson’s traditional all black with red gloves gear to an all pink motif. Any references to Don King were also cut from the game. There is a manager bearing resemblance to King in the game, but Don King’s infamous hairstyle was removed from the character to try to dispel the association. [Infos from Wikipedia]

When Nintendo disowned the production of the game, it was published as “Power Punch II” by American Softworks Corp.

The original “”Mike Tyson’s Intergalactic Power Punch”” prototype conceived by Nintendo was later released thanks to the Nintendo Age Community (that raised $1500 for the owner of the proto to dump it) as a download or you can own the original reproduction of the prototype by Retro Zone to play it on your NES!.

Thanks to Ducky Wensel for the contribution!

Images:

Video:

 

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