Tag Archives: fighting

Gundam Battle Assault 2 [PSX - Beta / Unused]

January 26, 2010 by
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Gundam Battle Assault 2 for the PSX, is, disregarding it’s name, the third gundam fighting game for the system to be made, (Gundam the Battle Master, Gundam Battle Assault, Gundam Battle Assault 2) and was released on July 17th, of 2002, late in the life of the PSX system. Being the third in the series, it has four characters leftover from previous games. These are the four that were left out:

Hamma Hamma
Qubeley
The-O
Zeta Gundam (not to be confused with the Double Zeta, which is a normal character)

Aside from a few glitchy moves, and the fact you need Gameshark codes to use these characters, they are fully playable in the Vs. modes. Oh, and yes, it shows the pilots that are in the suits, (they’re turned off in the below video) but the only one that’s acurate, is The-O, with Paptimus Scirocco. The other three pilots are either wrong, or display somewhat glitchy.

Fight 1: Hamma Hamma vs. Epyon
Fight 2: Qubeley vs. Psyco Gundam Mk III
Fight 3: The-O vs. Tallgeese III
Fight 4: Zeta Gundam vs. Hydra Gundam

Video: Gundam Battle Assault 2 Gameshark Characters

Street Fighter Alpha 2 [SNES - Beta?]

September 28, 2009 by
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Street Fighter Alpha 2 (also known as Street Fighter Zero 2) is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom, and later ported to the SNES. Israel has found some beta SFA2 screens for the SNES/SFC version. These were published in the “Club Nintendo” magazine in Mexico.

According to the magazine, SFZ2 was going to include “an special chip to aid in data an sprite processing to make the game more fluid”. The description matches Nintendo’s SA-1 chip but there are no confirmations if it was going to be an SA-1 game.

There is some evidence that it could have been the case, thought:

1. The characters seem to be bigger in the beta, at least in the Rolent vs Vega shot. In the Sakura vs Sakura shot you can tell by the size of her thighs.

2. In the final build, the shadows flickered while in the beta they don’t (both can be seen in the shots). Why is this relevant? In the finalized game the flicker doesn’t look good. Why didn’t they just leave them like in the beta?

Israel thinks that they were indeed aiming towards a SA-1 cartridge but late in the development cycle they switched to a SA-1 + S-DD1 because of space constrains and maybe in the last few weeks decided to settle for a S-DD1 only cart due to costs concerns.

The screenshots were published in August 1996 so that means the the screenshots were taken in June or July. SFA2 was released in November so it must have gone gold in October at least.

Some differences noticed in the screenshots:

  • The game used to have a custom font for the character names. This was changed to a default SNES font.
  • Win icons were red (Sakura vs Sakura screenshot)
  • Shadows didn’t flicker, both are visible in the screenshots.
  • Characters seem to be a little bigger than their final iterations.

Thanks to Israel for the contribution!

Images:

Mortal Kombat Vs. DC Universe [PS3 X360 - Beta / Unused Stuff]

July 9, 2009 by
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Mortal Kombat vs. DC Universe (also known as MK vs. DCU or MK vs. DC) is a crossover fighting game from Midway Games and Warner Bros. Games in the Mortal Kombat series, which was released on November 2008. Ed Boon later revealed via Twitter (June 23rd, 2009) that two new characters were developed for DLC, Quan Chi from Mortal Kombat and Harley Quinn from DC Universe. Boon also stated that these characters will not be released, due to issues surrounding Midway’s bankruptcy. [Info from Wikipedia]

Images:

MK-vs-DC-dlc-Quan-Chi

Also, FaIr_fIghTeR_ noticed many differences in the early videos of the game:

00:19 – Sub Zero does an attack that is almost similar to Jax’s headkick attack.
00:21 – Sub Zero has a different costume then in the final product.
00:32 – The graveyard stage has a big wall with two statues that give a green light.
00:36 – The freefall physics look horrible.

00:05 – Sonya has Batman’s fighting position.
00:19 – Scorpion has Batman’s fighting position.
00:38 – Flash does an uppercut move.
00:46 – Sub Zero’s ice has a sharpy form.
00:55 – Superman’s freeze breath gives a less detailed ice effect on the enemy.
01:06 – The Fatality cameras are further away from the performer and the screen doesn’t turn black in the background.

00:35 – Superman attacks slower then in the final product.
00:48 – Scorpion’s teleport attack sounds different.
01:16 – Superman chains two simple attacks into a promove. This isn’t possible in the final product.
01:44 – Scorpion does Batman’s footgrab attack.
02:50 – Flash leaves much more speed waves behind.
02:58 – Sonya’s bicycle kick voice sounds like a Japanese girl.
03:22 – The opponent who knocks you down in freefall lands softly, you won’t hear or see him land next to you.
03:57 – Superman’s promove circle is white instead of red/blue

Not only Superman’s Brutality is different, but there are quite a few interesting differences in here.

00:00 – There are no ragebars. There were no breakers or possible use of rage.
00:03 – The SUB ZERO WINS! looks different, it looks like this SUB ZERO WINS!
00:06 – There is no intro song when a new round starts.
00:18 – Superman’s laser is fat.
00:47 – The camera is different and the music is different to.
00:47 – Superman’s Brutality animation is ugly.
00:55 – You hear and see BRUTALITY! instead of HEROIC BRUTALITY!

Thanks a lot to FaIr_fIghTeR_ for the contribution!

Power Punch II [NES - Prototype]

June 9, 2009 by
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Power Punch II was an NES boxing game released in 1992. Originally conceived as a sequel to the 1987 NES game Mike Tyson’s Punch-Out!! (with the title “Mike Tyson’s Intergalactic Power Punch”), the game was developed by Beam Software under supervision from Nintendo.

However, while the game was in production Tyson was tried for the rape of Desiree Washington and the project started to fall apart. In order to not promote Tyson’s questionable character, the designers changed the name of the boxer in the game to “Tough Guy” Mark Tyler and slightly altered his appearance, even though his face is still distinctly styled after Tyson. His attire in the game was also changed from Tyson’s traditional all black with red gloves gear to an all pink motif. Any references to Don King were also cut from the game. There is a manager bearing resemblance to King in the game, but Don King’s infamous hairstyle was removed from the character to try to dispel the association. [Infos from Wikipedia]

When Nintendo disowned the production of the game, it was published as “Power Punch II” by American Softworks Corp.

The original “”Mike Tyson’s Intergalactic Power Punch”" prototype conceived by Nintendo was later released thanks to the Nintendo Age Community (that raised $1500 for the owner of the proto to dump it) as a download or you can own the original reproduction of the prototype by Retro Zone to play it on your NES!.

Thanks to Ducky Wensel for the contribution!

Images:

Video:

Clay Fighter 2 [SNES - Beta]

June 6, 2009 by
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C-2: Judgement Clay, also known as Clay Fighter 2, is Interplay’s 1994 sequel to ClayFighter. This game was not as well received as its predecessor. Lucy, a gorilla, was originally planned to be a playable character in the game but was removed from the final version. Because Tiny’s sprite was reused from the first ClayFighter, it can be assumed that he replaced Lucy at the last minute. [Info from Wikipedia]

Lucas found out that Kangoo’s orignal name is Kanga, Blob’s original name is Thing, Googoo’s original name is Battling Baby, Hoppy’s original name is Battle Bunny and Rumored that Ickybod Clay was in the game

Thanks to Cubivore10 and Lucas Araujo for the contribution!

Images:

Super Punch-Out!! [SNES - Beta]

May 26, 2009 by
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Super Punch-Out!! was released in North America on 1994, in Europe in 1995 and finally in Japan as part of the Nintendo Power flash RAM cartridge series in March 1998. Super Punch-Out!! is the fourth game in the Punch-Out!! series and Nintendo IRD was developing this game simultaneously with Zoda’s Revenge: StarTropics II. The game is based on Takeda’s original arcade versions of Punch-Out!! and Super Punch-Out!!. Before the game was finished and released, some screenshots of the beta seen in gaming magazines showed the protagonist of the game with a different look compared to his final version seen today. [Infos from Wikipedia]

Thanks to Celine for the scans!

Beta version:

super-punch-out-beta

Final version:

super-punch-out-final

Images:

Video:

Dexter’s Laboratory Robot Rumble [XBOX/PS2/GC - Cancelled]

February 23, 2009 by
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logo-dexterlabgame

Dexter’s Laboratory is an American animated series created by Genndy Tartakovsky about a boy genius named Dexter, who has a secret laboratory hidden behind a bookshelf in his bedroom. Various games were released to tie in with the series, all developed and produced by the now defunct publisher BAM! Entertainment. [Info from Wikipedia]

This Dexter project, know as “Robot Rumble” or “Extreme Robot Rumble” was going to be a brawl fighting game in which various home-made robots fought in small arenas, but it was never released. The game vanished when Bam Entertainment closed down. It seems that Robot Rumble was going to be developed with the help of N-Space. Only a few screenshots and concept arts remain from the project.

Thanks to Jay for the english corrections & to Celine for the contribution!

Images:

A.I. Guardian [XBOX - Cancelled]

February 22, 2009 by
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A.I. Guardian was an arena fighting game developed by ACeS Studio (internal Microsoft studio; famous for Microsoft Flight Simulator series). Based on Steven Spielberg’s science fiction movie, the game was shelved during pre-production in 2000 and handed off to a Indie Built. However, their version did not make it to the retailers either.

Thanks to Hey Hey for the contribution!

Images:

Mortal Kombat 4 [ARC DC N64 PSX - Beta]

December 17, 2008 by
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Mortal Kombat 4 is considered the 4th intallment of the Mortal Kombat series, 6th if you count MK3U and MKT. Released in 1997, it was the first MK game to use 3D graphics. It was first released in the arcade version and it would be the last arcade MK made. It was released on the N64, Playstation and PC in 1998, ported by Eurocom. An updated version was released on Dreamcast in 1999 called Mortal Kombat Gold, which was identical with the exception of better graphics, added players and a few more stages.

A new character named Belokk was intended to appear in Mortal Kombat Gold, but was cut from the released game. The developer of the game, Eurocom, sent information about the game with Belokk to Game Informer, and as a result, six screenshots of him were published. According to Ed Boon, Belokk was cut due to time constraints during development. Despite the mention of Belokk’s scrap, he was still rumored to appear as a secret character. [Infos from Wikipedia]

Actual secret characters can be accessed via rotating a specific box for a normal character, however when a player do this to Tanya’s box a question mark that was rumored to unlock Belokk appears, but it unlock nothing.

Since it was the first Midway 3D fighting game, the staff had many difficulties while in development, partly due to the fact the staff had doubled in size. Which means many changes were made and many interesting aspects were taken out.

Differences from the arcade version to the N64 version would include: Lower pixel rate and additions such as Goro being a playable character, extra costumes, and another arena called Ice Pit.

Pre-release trailers show Reptile and Fujin with God-O-Mite as their name in the lifebars. More then likely this was before they got to the name detail.

Kitana, Noob Saibot and Kano were orignally going to be in MK4. Kitana was then changed to Tanya. Noob saibot was taken in and out many times and replaced with Reiko. Jarek replaced Kano and for some reason was left with Kano’s moves, which caused many fans to complain because Jarek was hardly original. Noob Saibot can be accessed in the N64 version by a cheat, but was never in the Arcade. These characters were taken out mainly because Midway wanted more new characters in the game.

The hidden character Meat was originaly intended for testing.

Thanks to Pachuka and Sir_Brando for the contributions!

Images:

Virtua Fighter [Arcade / Saturn - Beta]

October 17, 2008 by
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From the long list of scans that MathUser has posted on the HPZ Forum, there’s an image from an early build of Virtua Fighter, with a beta select screen, different names for some fighters and a character (Shiba) that was cut and later reintroduced in Fighters Megamix.

From wikipedia we can read: Siba / Shiba is from a prototype of Virtua Fighter but was cut from the cast by the time of game’s actual release, though an icon featuring him (and mislabelled as “Akira”) appears on older Virtua Fighter arcade cabinents. Siba is an Arab in a white and purple outfit equipped with a sword that charges with green energy.

Beta:

Final:

Thanks to Celine we can even see some screenshots with Siba / Shiba in action! (Taken from CVG magazine issue 31 and a spanish magazine thanks to Sega Saturno). We can also notice that the original name was Virtua Fighters (plural) instead of Fighter.

Virtua-Fighter-Siba-Shiba

virtua-fighters-beta-2

Also, Nick C was able to find an arcade cabinet with the Shiba picture! Click on the image for a bigger version:

virtual-fighter-cabinet-shiba

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